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TempJmag's avatar
7 years ago
Solved

suppressed sun production during the forced "Streak-Breaker" losses in Battlez ?

Has anyone noticed suppressed sun production during the forced "Streak-Breaker" losses in Battlez ? I haven't actually tracked sun production and analyzed it statistically, but I just had a loss (ga...
  • Humplemann's avatar
    Humplemann
    7 years ago

    I've had many instances this week (Starfruit) where it takes anywhere up to 30 seconds into the match before I get sun from any source.

    This means I have to survive with only my pre-planted damage dealers. (Plus deploying Spearmint to help out until the sun finally starts to come in.)

    I commence each match with 5 Laser Beans, 5 Starfruit, and 13 Moonflowers. That leaves me with zero sun. 

    Having 13 Moonflowers at the outset normally gives me more than adequate sun within 10 to 15 seconds to commence a major buildup of plants. In fact, the limiting factor is usually waiting for the relevant plants to refresh. 

    When I get that 'Sun Starvation' at the start, I KNOW I'm in for a struggle. I also KNOW I'm fighting a Bot as this is almost always accompanied by the classic sudden jumps in the opponent's score. This is then confirmed at the end of the match when I see there was NO WAY the opponent's plants could get anywhere near to their scores.

    Fortunately my plants are now sufficiently high powered to overcome many of these attempted 'Streak-Breaker' losses by staging a 'big finish' in the final few seconds, but I'm still not immune to them.

    When I get an 'opponent' with plant selections that make no logical sense and at levels far below mine scoring over 4 million points, you KNOW you've been shafted by EA/Popcap.

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