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@PowerToss wrote:
@eieio_31310 wrote:(Real) money talks! (well, at least it helps to solve this problem)👿
The latest change was to encourage players to spend their $$$ or £££ for upgrade -- be it Coins, Gems or special seed packages.
Which is totally understandable. Companies are always keen on making money 😉 But I'm very "surprised" on how much money you would have to spend to max out your plants to M200. If my math is correct you would have to spend $40,000 to get the amount of coins you need to upgrade your plants to max mastery level (not taking seed packets into account). For me, that is just ridiculous...
Now you know why there is a Boycott on Reddit. The Old streak system was "Broken" they say, but really it was perfect imo. You could only reach high streaks, if you played alot and there was the ability to lose it. If you lost it, it was much worse than the current streak system.
The old streak rewards were way too generous. Sad it was just not reduced but eliminated entirely !!
- 6 years ago
@lawmfw wrote:The old streak rewards were way too generous. Sad it was just not reduced but eliminated entirely !!
It would be an easy fix, just put back a multiplier
- 6 years ago
Were you ever a sw programmer ?
What sounds 'easy' is not always so easy afterall. Look how often a bug is fixed and then returns!
Using a fractional multiplier would seem simple to re-implement but who knows how much code was stripped out to create BattleZ Seasons ? We do not know.
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