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OddzVsZombies's avatar
9 years ago

You can never have too many plant ideas

Hello, world. Over a long period of enjoying PvZ2, I've started coming up with my own plant, world and gimmick ideas that I'd like to share here...

Nuclear Wasteland World
Gimmick: Abundance of Plant Food and a necessity to spend it.
Zombies: Very tough. Mutation-like abilities such as duplicating or growing.
Plants:
Radiacorn: The zombie that eats it will drop Plant Food.
Mosstrocity: Eats zombies whole, then produces Plant Food.
Dirtilizer: Plant a permanent or semi-permanent plant on top for one-time instant Plant Food effect.
Pineapple Grenade: Mine plant that can be boosted in damage and coverage by adding Sun.
Razz Berry: The zombie that eats it will deal damage to zombies around it.
Nuke-Alyptus: Pre-loaded with 4 shots. Tap to fire at random zombie targets.

Deep Space / Space Age World
Gimmick: Redirection, not unlike WW or FBC.
Zombies: I can imagine a return by the Bungee Zombie.
Plants:
Atom Zapple: Pre-loaded with 3 shots, turns zombies into defensive apple seeds that grow into Atom Zapples.
Portal-Bello: Plant twice anywhere on the lawn for temporary in and out portals.
Fazer Bean: Fires a laser through zombies that grows in damage with each contact, until a zombie is defeated.
Plum: Instantly moves all zombies on the lawn in front of it into its lane.
Starflower: Produces Sun. Draws Sun into it and banks it for the player.
Black Olive: Draws 4 random zombies on the lawn to it - OR - Draws zombies in an area to it.
Cosmo-Nut: Defensive plant that can deflect special abilities and attacks.

World War II World
Gimmick: Territories. Specially colored tiles add or remove abilities from plants.
Zombies: Armored variants, similar to those in FF.
Plants:
Wall-Mond: Defensive plant that moves forward when tapped.
Mortar-Mato: Short range launcher that can fire forward and backward.
Mine-Shroom: Mine plant that explodes for small, single damage, then regrows.
Air-Sparagus: Launches projectiles at airborne zombies, hides from ground-based zombies.
Alfa Sprouts: Creates a territory tile.
Turnip Turret: Shooter that fires in 3 lanes, one at a time, at the closest zombie target. Plant Food is rapid fire, which can be directed by the player.
Ambush: Mine plant that gives 2 adjacent plants Plant Food when triggered.
Grapalm: Bomb plant that creates a temporary three tile-tall wall of flames.

Seed World
Gimmick: Haven't thought this one all the way through.. Yet.
Zombies: Lots of Gargantuars.
Plants:
Sunflower Seed: Produces Sun. High defensive stat. Plant twice to double Sun production.
Spine Cone: Place on any permanent plant to raise defense and close range attack for that plant.
Mustard Seed: Mine plant that creates a temporary 3x3 toxic cloud.
Flak Seed: Shoots seeds that split into 2 with each contact.
Arraycorns: Alerts in advance when a Gargantuar will enter its lane.
Zen Seed: Arming plant that grows into any plant from the game.
Popcorn: Mine plant that lobs other mines onto the lawn when detonated.

Other Ideas:
The following are more that I've conceived, but don't necessarily have a world to attach them to.

Chilly Pepper: Freezes an entire lane of zombies.
Pickle: Duplicates a seed packet at a set or counterbalanced Sun cost and refresh rate.
Smashin' Fruit: Jumps to anywhere on the lawn to smash a zombie, recharges, and jumps again.
Rambutan: Lunges forward at a single zombie, knocking it back to the beginning of the lawn. Continues to do so until it leaps off the lawn or is eaten.
Petriphylum: Edible plant that turns a zombie to stone. The stone zombie must be eaten away before others can advance.
Butter-Nut: Defensive plant that permanently slows down zombies that bite it. Can not be healed.
Pears: One packet yields two Pears, any location on the lawn. Pears shoot low damage seeds at any zombie in the same lane or column as any other Pear. Limited life span.
Black Dahlia: Raises zombies from its location to fight on your side.
Power Plant: Boosts the effects of adjacent electrical plants.
Morning Glory: Boosts the effects of adjacent Sun-producing plants.
Stormflower: Water plants can be planted adjacent to it. (Effect by another user)
Water Chestnut: Amphibious defensive plant.
Watercress: Water plant. Releases leaf mines into the water that migrate randomly over time.
Arctichoke: Instantly freezes a 3x3 area.
Brawlccoli: Defensive plant that smashes a nearby zombie every couple seconds in any of 3 lanes.
Tumbleweed: Close range fighter that rushes zombies when tapped.
Vanilla: (Name and effect by another user) Permanent plant that turns any variant of zombie into a regular zombie.
Chipotle: Ignites an entire column of zombies.
Stud-Shroom: Zen Garden plant. Drops gems when boosted.

Would love to see a return by Doom-Shroom. Could go nicely in WWII or Nuclear Wasteland worlds.

That's all... For now!

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