Breaking the mold
Hello again 👋
Have you heard of Highlands, The Coast and Suburbia? the names are very familiar as they are part of the 2018 concept art leak, in several of these concept arts it was possible to see that the lawn had a different size with around 9x13 tiles, something that I really want to see in the game!
The franchise ones are always the same templates... oh yes, no one has ever complained about that, but for me it's a bit old and generic, you know? The few things that change are more in appearance than in gameplay, it would be cool to try new ways like these concepts.
Here are some suggestions for additional modifications:
📌 Roads: do you guys know that old Facebook game called PvZ Adventures? Imagine if this could become part of PvZ 3! It doesn't have to be something where everything constantly changes on each level and still have that, it could be a house or an objective that is on the sides or left of the board. It's a little complicated, but you guys on the team just need to adapt part of the PvZ Adventures concepts.
📌 Inverted: this idea is just to play with perception, it's like the Mirror world from Angry Birds where everything is on the opposite side of what it should be, that's the idea! to be more challenging, it could include mechanics such as the use of portals.
📌 Highlands or floors: unlike the ramps on the Begonia Boulevard map, I think of them as upper or lower floors on the map, as if there are non-linear blocks that don't follow the column patterns in that environment. It's like planting on the roof, but everything that happens down there doesn't affect what's above and vice versa, but it helps with support (like protecting plants or against flying zombies).
So that's all. xd