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Pvz 3 Idea (Special Tiles)
Special tiles an idea That I think would be good to add to pvz 3 would be special tiles that give an effect that can help or harm the plants and/or the zombies and they can either be there at the start of the level be created by plants and/or zombies or spawned during the level Tiles that Benefit plants (Marked with a green colour) Health tile: gives the plant extra health (25%) Evolution tile: plants here automatically evolve into a random tier 2 form Overdrive tile: plants here gain 1% faster attack speed every 12 seconds Frost Wind Tile: push a zombie back 1 tile and chill it for 3 seconds every 30 seconds Sun tile: gain 25 sun every 12 seconds Rewind tile: all zombies here teleport back 1 tile every minute Power tile: plants here deal more damage and deal small damage when attacked Heal tile: plants here slowly heal over time (heal for 10 seconds every 25-30 seconds) Wave tile: push all zombies here back by 1 tile every 45 seconds Plasma tile: plants here deal splash damage (if a plant here does splash damage the splash range is increased. Seed packet tile: a random seed packet recharges faster Melon tile: launch a melon at 2 random zombies every 30 seconds Butter tile: butter a random zombie every 20 seconds Shock tile: Stun the closest zombie in this lane for 1 second every 20 seconds Hook tile: move a plant in this lane back 1 tile every 45 seconds Snow tile: launches a snow pea at every zombie every 1 minute Shield tile: plants here gain a root shield Poison tile: plants next five attacks deal poison damage every 45 seconds Hypno tile: when a zombie steps here they are hypnotized (One time use) Tornado tile: pushes all zombies here and next door by three tiles and stun them for 10 seconds (One Time use) Tiles That benefit Zombies (Purple colour) these activate when a zombie steps on it Undying tile: when a zombie steps here it gains the undying curse (when a zombie dies it respawns but is stunned for 5 seconds) (One time use) deadly tile: zombies deal x3 damage (Cool down 30 seconds) heal tile: zombies here heal over time (and can repair damaged armor like cones and buckets) (Cool down 25 seconds) Health tile: zombies here gain 50% more health (Cool down 30 seconds) Shield tile: zombies here gain a metal shield (Cool down 30 seconds) Frost tile: chill all plants in this lane for 5 seconds (Cool down 30 seconds) Speed tile: zombies here move and attack faster by 50% (Cool down 25 seconds) Anchor tile: pulls the closest plant by 1 tile (Cool down 20 seconds) Clone tile: create a copy of this zombie (Cool down 45 seconds) Bucket tile: turns the zombie into a buckethead zombie Screendoor tile: turns the zombie into a screendoor zombie Grave tile: create a gravestone in a random lane (20 second cool down) Skeleton tile: creates a pile of bones that turn into a skeleton tile (20 second cool down) Cursed banner tile: gives a banner to a zombie that gives all other zombies 20% more health and all other zombies gain 30% movement speed but lowers this zombies speed and health by 50% (1 minute cool down) Invisible tile: zombies here turn invisible until they reach a plant (30 second cool down) Teleport tile: teleport the zombie two tiles forward (25 second cool down) Swap tile: makes a zombie switch lanes (15 second cool down) Portal tile: when activated create a portal here and in a random spot (similar to portal combat in pvz 1) wind tile: push all zombies 1 tile forward (30 second cool down) Glitch tile: screen freezes for 10 seconds (30 second cool down) Other tiles (Black colour) Bomb tile: explodes when activated damaging plants and zombies in a 3x3 area (30 second cool down) Flame tile: burns all plants and zombies in that lane dealing heavy damage (45 second cool down) Flash bomb tile: stuns all plants and zombies for 3 seconds (30 second cool down) Supernova tile: all plants and zombies get pushed back by two tiles (45 second cool down) meteor tile: launches 4 meteors dealing heavy damage wherever they land (30 second cool down) Mystery tile: turns into a random tile Vase tile: creates three random vases in a 3x3 area that break after 20 seconds (30 second cool down) Time tile the game moves at x6 speed for 8 seconds (30 second cool down) doom tile: a random plant and a random non-boss zombie immediately die (one time use)Screend00rzombie2 hours agoRising Vanguard1View0likes0CommentsPvz 3 Ideas
VS MODE an idea I had would be to add is vs mode: this mode can be played both in casual and competitive formats and even custom formats like double production etc the map layouts the weather and it being day or night would be chosen randomly but each player can switch the layout once you can only use the plants and zombie you have unlocked and encountered so far to balance it out plants can use tier 2 fusions after 1 minute and tier 3's after 2 minutes and the zombie either have their cooldowns and/or cost reduced or they unlock stronger forms in those stages powerups are disbaled and buffs from you upgrading your town are either disabled or the zombies can get buffs from upgrading their town (for example if the zombie player had a plants produce sun 1% faster that would be switched to zombie produce brains 1% faster. as I mentioned in my other post about plant and zombie mechanics each player can choose 2-3 abilities to use during that level each player has 7-8 slots (one is locked for a sun/brain producer) as a another idea you could do a 2v2 vs mode same rules as above but thee lawn is bigger (Instead of 5x12 it would be 8x14) TOWN RAIDS an idea I had is a way for other player to be able to raid your town for rewards like seed packets, coins etc if you were online and someone wanted to raid your town you could either accept it and battle them or decline it but if you are offline they attack regardless it would work very similar to pvz 1 versus mode with the exceptional of the map (depending on which area of town you are raiding) which zombies are available to use (only zombies you have encountered) also attacking stronger area gives more rewards but is a lot harder while the zombies start with 50 extra brains the stronger bases may have bonuses like more sun more health even starting the battle with plants already there depending which buffs that player has chosen and smaller or easier bases may have plant nerfs or zombie buffs like plants attack 5% slower SPLIT MAP LEVELS in some levels you are required to defend both your front yard and your backyard you can do this by clicing an arrow on your screen to switch from your frontyard to your backyard and vice versa some times the zombies in the front yard are different than the ones in your backyard so you will need to decide which plants to bring accordingly but on the plus side you will start with 50-100 extra sunScreend00rzombie5 hours agoRising Vanguard2Views0likes0CommentsPvZ 3 mechanic idea
As I partly mentioned in the PvZ 3 idea instead of plant leveling I thought you could unlock abilities that you could bring in a level to give you a slight edge (max of 2-3) with a restriction rain cloud: creates a puddle in a tile of your choice first one is free after that it costs 50 sun and has a 20 second cooldown Coffee bean: gives a plant double attack speed for 8-10 seconds 75 sun and a 25 second cooldown tile turnip: create a random tile to benefit the plants first one is free after that costs 25 additional sun and gets an additional 5 second cooldown. frost cannon: launches a massive ice block at the closest zombie and 2 other random zombie targets freezing them for 5 seconds than chilling them for 7 seconds costs 100 sun and has a 45 second cooldown windstorm: pushes all zombies by 2 tiles and stunning them for 3-5 seconds cost 25 sun and 40 second cooldown hammer: deal medium damage to a zombie of your choice has a 45 second cooldown solar jackpot: gain 100 sun first one has a 20 second cooldown others have a minute cooldown tacobility: give a plant a permanent boost based on its role attacker: 15% faster attack speed defender: 15% additional health Support: 15% bonus effect. First one is free second one costs 50 sun otherwise costs 75 sun and has a 30 second cooldown Than to balance it out (and I love unpredictable moments) the zombies gain a random benefit during the level so plants are not too strong but cannot trigger until after the first flag so players have time to prepare (also before the level players are aware of the ones that are in play (up to 5 at random))and can only happen either 2-3 times in between each flag. (2 if there is a natural effect 3 if there isn’t) these are different than affects like meteor rain or water surge because this only benefits the zombies flashbang: 4 random plants are stunned for 5 second’s Acid rain: plants in the area of the rain deal half damage have 30% lower damage and take double damage for up to 30 seconds Heal bomb: health bombs drop down on random tiles healing zombies or repairing damaged armor parts heavy wind: zombies in the first three tiles are boosted forward cursed armor: a random zombie gains x3 health but moves 75% slower smoke screen: the entire screen is filled with fog for 12 seconds Grave ambush: graves spawn and if graves are already on the field zombies spawn from some of those graves Screendoor wall: a screen door zombie spawns in all lanes Flood: random tile(s) become flooded animal swarm: a swarm of zombie animals spawn Brain moon: all zombie move and eat faster for 6 seconds darkness moon: all zombies in the first 5-6 Columns transform into random non-boss zombies (can only occur after the second flag: Skeleton ambush: 3-5 random skeleton zombies types spawn from out of the ground Frosty winds: chills all plants in that lane for 8 seconds and cursed banner: summon a cursed banner zombie in 3 random lanes Rocket barrage: 3 rockets deal heavy damage to 3 random plants solar drain: the player loses 50-100 sun tidal wave: all plants are pushed 1 tile back and all zombies are pushed 1 tile forward Time rush: the game moves at x5 speed for 10 secondsScreend00rzombie21 hours agoRising Vanguard6Views1like0CommentsWind Synergy
So... I wanted to see the wind element so badly in this game that I forgot to focus on the fact that Blover doesn't really have to be the base for it; there were other options that were just as good, and as you probably know, I never stop getting suggestions... Hehe ((I really love the concept of fusions, as there are so many possibilities to be explored and mechanics to be developed.)) New base plant: 🍃🌱 Pushywillow 🌱🍃 ☀️ Cost: 25 Suns ☀️ "Pushes back all zombies in her lane when a zombie reaches her. Spunky!" A simple plant from the previous version of this game, it might seem like an odd choice, but with just a little more attention it can be a great ingredient to create this synergy of plants that use the wind to their advantage (literally) 🍃 🍃☁️🍀☘️ Blover☘️🍀☁️🍃 Recipe:🍃🌱 Pushywillow + Umbrella Leaf 🌱🍃 🌿📌 Rework: She protects this line and the adjacent area from flying zombies, pushing them as far away as possible, but each time she does this, her leaves are damaged. 🌿📌 Strong winds, while not eliminating zombies on the ground, can push them back a few blocks. 🌿📌 Charges: 3. Some mergers: ☁️🪴🌼 Dandelion 🌼🪴☁️🍃 🌿📌 Recipe: 🍃🌱 Cattail + Pushywillow 🌱 🍃 🌿🫛🌱🦖 Primal Peashooter 🦖🌱🫛🌿 🌿📌 Recipe: 🍃🌱 Veloci-Radish Hatchling + Peashooter + Pushywillow 🌱 🍃 🧻🪴🍃 Ragweed 🍃🪴🧻 🌿📌 Recipe: 🍃🌱 Pushywillow + Buttercup 🌱🍃 🍃🌿🪴☁️ Re-peat Moss ☁️🪴🌿🍃 🌿📌 Recipe: 🍃🌱 Pushywillow + Squash 🌱🍃 🍃🌿🦁 Dandy King Lion 🦁🌿🍃 🌿📌 Recipe: 🌱 Dandelion + Cattail (#2) 🌱🍃 🌿🫛🌀🤿 Skyshooter 🤿🌀🫛🌿 🌿📌 Recipe: 🍃🌱 Blover + Repeat 🌱🍃 ✨☄️🌱🍀 Plucky Clover 🍀🌱☄️✨ 🌿📌 Recipe: 🍃🌱 Blover + Seedling (#2) 🌱🍃 🍃☘️🌿🧊 Hurrikale 🧊🌿☘️🍃 🌿📌 Recipe: 🍃🌱 Blover + Winter Greens 🌱🍃 🍃🍁🔥🪴 Inferno 🪴🔥🍁🍃 🌿📌 Recipe: 🍃🌱 Blover + Torchwood 🌱🍃starfoxy011 day agoRising Adventurer32Views1like3CommentsPvZ 3 zombie ideas part 6
Gadget scientist: transforms a random grass tile into a special tiles every 15 seconds that boost eithers zombies health,speed or damage and can create a portal that spawns a random non-boss zombie every 20-30 seconds Health: medium Speed: slow Eating speed: normal Log thrower zombie: rolls logs (max of 3) until it either breaks or collides with a plant (and stunning it for 2 seconds) and splits in two releasing log imps next door. Health: high Speed: slow: eating speed normal Sorcerer zombie: wields a powerful dark orb that instantly destroys any plant it touches and steals 25 sun every 20 seconds and gives all zombies for the rest of the level 5% additional health for the rest of the level health: medium Speed slow: Damage: incredibly high Iron hammer zombie: every 20 seconds switches into a random lane next door and slams on the ground stunning the first plant in the way and any plant up to three tiles behind it for 10 seconds Health: high speed: very slow Damage: high archer zombie: shoots an arrow at a random plant here or next door every 10-12 seconds health: low speed: normal damage: normalScreend00rzombie1 day agoRising Vanguard9Views1like0CommentsPvZ 3 unique zombie ideas part 5
Trampoline zombie: places trampolines in a 3x3 area around him that bounce zombies that step on them either 2 tiles forward or makes them bounce into other lanes Health: medium :speed normal eating speed normal trampoline health: high rocket booster zombie: moves at very fast speed unless in front of a plant when his rocket booster takes enough damage it flies away and lands on a random tile 15 seconds later stunning all plants in a 3x3 area around it for 7 seconds rocket booster health: high zombie health: low speed: fast on booster normal otherwise eating speed: normal freezer zombie: immune to chill and frozen effects: when he damages a plant that plant becomes chilled and when his freezer is destroyed freeze all plants in a 3x3 area for 10 seconds freezer health: very high zombie health: speed normal: eating speed: normal smoke machine zombie: every few seconds releases fog in a 3x3 area around him and when he dies he drops his fog machine that keeps spawning fog: Smoke machine health: low zombie health: high speed: normal eating speed: high Cursed amulet zombie: carrying a heavy amulet that puts a curse on a different zombie every few seconds causing them to become enraged increasing their movement and eating speed and slightly increasing their health. Health: high speed: very slow eating speed: normal Satellite zombie: pushes a satellite drone to the third tile and when activated it resets all plant seed packets cooldown by up to 10 seconds than all packets recharge 30% slower satellite health: high zombie health: medium speed: slow eating speed: normalScreend00rzombie3 days agoRising Vanguard14Views1like0CommentsPvZ 3 idea instead of plant leveling
while I don’t mind having to gain packets to unlock plants I absolutely hate plant leveling so an idea I had is instead of leveling up plants you can upgrade a part of the town when you reclaim it for benefits and this can also play into the customization theme by some decoration giving players a choice of which buff to gain but upgrading the area itself would give better benefits but the obstacles would give smaller benefits. Also you can you fragment or shards or whatever to upgrade the main area and to give players more freedom make shards that can be used for any location. etc example of minor benefits small amounts of seed packets and fragments per day sun produces 3% faster first zombie that enters is chilled start the battle with a puddle near your house zombies take 2 seconds longer to spawn major benefits additional seed packets start the battle with additional sun start the level with additional sun gain extra lawnmowers with a cooldown gain abilities that either cost sun with a medium cooldown and/or just have a long cooldown all plants gain 20% attack speed for the first minute of the level etcScreend00rzombie5 days agoRising Vanguard21Views1like0CommentsPvz 3 Unique Zombie idea (Part 4)
Furnace zombie: zombies in a 3x3 area around him are immune to chilling effects and can occasionally throw hot coal or coal imps at plants (in a 3x5 area around him) Health: medium Speed: slow eating speed: normal banner zombie: waves a banner that gives all other zombies in that lane 25% increased speed while alive Health: Medium: Speed: slow eating speed:fast Medic zombie: can heal zombies in a 3x3 area around him and can remove poison from zombie in a 3x3 area around him, health: normal: speed: normal eating speed: slow Gadget scientist: can create special tiles to benefit zombies and throw forcefield onto other zombies protecting them from non piercing attacks until the forcefield is destroyed Health: Hardened Speed: normal Eating speed: fast overlord zombie: every 20 seconds summons 3 zombies between screendoor and buckethead zombies while at less than half health the cooldown is reduced by 8 seconds Health: hardened Speed: slow Eating speed: Assassin zombie: has a poisonous dagger to attack plants and when a plant dies this zombie releases a smoke granade (in a 3x5 area) and switches lanes. Health: Medium Speed: quick Attack speed: normal Explosive expert zombie: throws tnt at the most expensive plant when he reaches the third column and when he dies releases a exploding imp Health: Hardened: Speed: normal Eating speed: highScreend00rzombie6 days agoRising Vanguard28Views1like0CommentsPvz 3 unique zombie idea (Part 3) Gargs edition #1
These are ideas to make gargs be actuallly different and possibly more fun to be up against. also these stats are compared to regular gargantuars Chef Gargantuar: throws bowls of zoup at either plants or zombies (in a 5x5 area) it boosts other zombies move speed by 50-75% and health by 15-20% (until death) and it lowers plants attack speed by 50% and their health by 20% (until death) Health: 10-15% more Speed: 50% slower Attack speed: normal Solar gargantuar: whenever he attacks he steals 25 sun from the player if he does he also gains 2% more health: when at half health he steals 50 sun for each attack but gives back half the sun he stole when he dies. Health: 15-20% less Speed: 10% faster Attack speed: -5-10% slower Baseball gargantuar: every 10-15 seconds hits a baseball at a random tile dealing medium damage also can throw his imp 1 tile farther. Health: 15% more Speed: 35% less Attack speed: 10% faster Knight Gargantuar Holds a Shield (that can absorb straight projectiles until it breaks) and wears heavy armour to reduce incoming damage and weilds a mace to stun plants when he attacks. (Plants in a 3x3 area area stunned for 8 seconds and plants in a 5x 5x5 area are stunned for 3 seconds Health: 150% more Speed: 80% slower Attack speed: 20% slowerScreend00rzombie6 days agoRising Vanguard26Views1like0CommentsShadow plants
What if shadow plants returned in PvZ 3? Maybe not in the same way.... I think it was cool that PvZ2's introduced them with an innovative mechanic, but the execution left a little to be desired, as it's very unbalanced that a plant like the Moonflower is a conductor of this unlimited energy and also affects the plants around it, giving it a huge advantage to the point of being almost unbeatable for zombies. However, there is an idea on how to solve this! such as: Base plant: 🌿🍃 Grimrose 🍃 🌿 🍃🌺 "Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging up to 3 zombies into the dirt." 🌺🍃 🍃🌱🌺🔮 Orbs 🔮🌺🌱🍃 One of my redesign ideas was to reuse the grape "meter" to store energy orbs and drag them to the plants, similar to using fertilizer. It would remain active for a limited time, which in itself would be a fairer way to use this mechanic. You can obtain an orb after a zombie is sucked into the ground following Grimrose's attack, as a sort of forgotten shadow remnant. 🍃🔮Radiation 🔮🍃 Moonflower no longer emits light; that function is now performed by other plants, but only for a limited time. Something that, when its abilities are activated, would react like a type of radiation that loses intensity after some time until it disappears. Some examples: 🌿🌱🍄📌 Doom-shroom 📌🍄🌱🌿 Recipe: 🍃🌱 Potatomine + Puffshroom + Grimrose (#2) 🌱🍃 ☀️ Cost: 250 suns ☀️ 🌿🪻🍊📌 Noctarine 📌🍊🪻🌿 Recipe: 🍃🌱 Stallia + Lime-Bomb + Grimrose (#2) 🌱🍃 ☀️ Cost: ??? ☀️starfoxy017 days agoRising Adventurer31Views1like0CommentsPvZ 3 unique zombie idea (part 2)
Angel/demon zombie this zombie appears on the second tile and stands there for 15-20 seconds and then leaves if it takes no damage plants gain a 25% attack speed boost for 30sec - 1 min if it takes damage it transforms into a demon zombie and gives other zombies x2 move speed for as long as he is alive and for 10-20 seconds after it dies angel zombie: health: low speed: none eating speed: none demon zombie: health: hardened speed: none eating speed: none Vase thrower zombie: throws vases every 20 seconds and drops 1 when he dies (in a 5x5 area around him) that contain sun plant seed packets coins or non- boss zombies (these vases can be broken either when you tap it or break automatically after 30-45 seconds) health: normal speed: normal eating speed: low dark wizard zombie: zombies in a 3x5 area around him take 20% less damage and turn into gravestones when defeated also plants in a 3x3 area gain a permanent curse where they cannot damage gravestones and can’t gain sun in any way until that plant is defeated or removed Health: normal speed: normal eating speed: high blacksmith zombie: walks into the third tile and than stops to create a random metal objects to give to a random zombie every 15 seconds (Buckets, screendoors, pogos etc) also any metal item in a 5x5 area around him slowly repairs over time. health: high speed: slow eating speed: normalScreend00rzombie7 days agoRising Vanguard20Views1like0CommentsPvZ 3 unique zombie ideas (Part 1)
My favourite thing in PvZ 3 is fighting new and unique/crazy zombies (and playing vs mode) This is a list of zombies I think would be cool if they were added into PvZ 3 and I will explain their abilities and the stats that zombies has (Also please remove both plant and zombie leveling and bring back the shovel) inter dimensional zombie: every 20 seconds transforms into a random non-boss zombie (it keeps this ability even while transformed) speed: slow health: normal eating speed: normal fireworks zombie: when this zombie dies launches up to 6 fireworks (in a 5x5 area) at the closest plants and zombies dealing medium damage speed: fast Health: Low Eating speed: very fast Time wizard zombie: when this zombie is on the second tile (from the beginning) he holds up a clock and puts the game at x4 speed until he is defeated speed: normal health: medium eating speed normal iron robot zombie: has very high health but moves very slow but gains speed when his armor starts breaking apart; speed: slow until his armor starts breaking (speed when armor is broken fast) health:normal eating speed: normal tech zombie: can create portals and switch their location (similar to portal combat in PvZ 1) and can summon robot spider zombies to attack plants health: medium speed normal eating speed normal robot spider has three versions laser spider: shoots a beam at plants from 2 tiles away dealing small continuous damage health low speed normal damage: low bomb spider: explodes when it reaches a plant dealing heavy damage health: very low speed very fast damage: very high reinforced spider: has more health health: normal speed normal: damage lowScreend00rzombie7 days agoRising Vanguard29Views1like0Comments- Amaraa85858 days agoNewcomer20Views0likes0Comments
🌾🏵️🍁 Merger concepts 🍁🏵️🌾
🍃🌱🌺 Poppin' Poppies 🌺🌱🍃 Recipe:🌱🍃 Seedling + Wallnut 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 When planted: can spawn up to 3 Lil' Buddies here and next door. 🌿📌 It summons Lil' Buddies seeds after a long time. 🌿📌 Jackpot: There's a chance that instead of a Lil' Buddie, a new Poppin' Poppies might be born. 🌿📌 Team up: they work like a mini pumpkin. 🥒🍃 The Great Zucchini 🍃🥒 Recipe: 🌱🍃Imp Pear + Squash 🍃 🌱 ☀️ Cost: 75 Suns ☀️ 🌿📌 When a zombie approaches: Transform all zombies in a 3x3 area into zombies without abilities. 🌿📌 Disappears after use. 🌿🍁🌾🎃 Smashing Pumpkin 🎃🌾🍁🌿 Recipe:🌱🍃 Wallnut + Squash 🍃 🌱 ☀️ Cost: 100 Suns ☀️ 🌿📌 Attack area: Sound wave in 3x3. 🌿📌 Special: Sometimes jumping in the same spot can launch zombies into the air, briefly stunning them. 🫘🥔 Black-Eyed Pea 🥔🫘 Recipe: 🌱🍃 Bop Choy + Chilli Bean (#1) 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Pushes enemies back 2 tiles and stuns them for 1 second. 🌿📌 Special: As his health deteriorates, he will use his special attack more frequently. 🌿🌷🍃 Morning Glory 🍃🌷🌿 Recipe: 🌱🍃 Bop choy + Sunflower 🍃🌱 ☀️ Cost: 150 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Produces suns. 🌿 📌 It only grows twice (like the sunshroom). 🌿📌 +300 health and 15 damage from growing. 🕸️🦀🌱 Mars Flytrap 🌱🦀🕸️ Recipe: 🌱🍃 Chomper (#1) + Bop Choy 🍃🌱 ☀️ Cost: 175 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Can stall zombies from moving 🌿📌 Special: Swallows zombies directly when their health is low. 🍃🫧🌼 Heal Flower 🌼🫧🍃 Recipe: 🌱🍃 Sunflower + Aloe 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 It produces special suns that can affect injured plants around it; depending on the healing process, you gain more or fewer suns. 🌿📌 Plants whose health is nearing its limit require less care, which translates to more sun. 🌿📌 Merging her with a Lightning Reed results in a Power Flower. 🍃🛠️🍄🟫 Smosh-shroom 🍄🟫🛠️🍃 Recipe: 🌱🍃 Puffshroom + Squash 🍃🌱 ☀️ Cost: 75 Suns ☀️ 🌿📌 Attack area: Three tiles ahead. 🌿📌 Special attack: Hammer zombies one tile ahead with powerful attacks when it feels threatened, but then it needs to rest for a few seconds. 🍃🌱✨🫘 Typical Beanstalk 🫘✨🌱🍃 Recipe: 🌱🍃 Chilli Bean (#1) + Seedling 🍃🌱 ☀️ Cost: 100 Suns ☀️ 🌿📌 When planted: Summons 3 "Weenie Beanies" seeds upon entering and continues to summon more after a long time. 🌿📌 Weenie Beanie: When consumed, it inflicts a small amount of damage with a stun to the zombie that eats it. 🌿📌 Jackpot: There is the possibility of summoning Magic Beans, which when planted spawn two random beans, and a magical variant known as the Magic Beanstalk, which is also capable of summoning random beans in the same way as the typical one. 🌿🍃⚙️🍅 Ketchup Mechanic 🍅⚙️🍃🌿 Recipe: 🌱🍃 Umbrella Mine + Chilli Bean + Aloe (#3) 🍃🌱 ☀️ Cost: 425 Suns ☀️ 🌿📌 Projectile: Splash damage (1x1 tile). 🌿📌 Projectile stun: 0.5 seconds. 🌿📌 Special: The project can heal plants as it passes through them. 🌿📌 Overhead Blocking: Spread healing ketchup around yourself, which remains for a while in puddles.starfoxy0113 days agoRising Adventurer38Views0likes0CommentsMagic Line
For some time now I've been searching for solutions, using somewhat crazy reasoning, to suggest a good ingredient for magical plants that would be well-received. It's been quite difficult, considering all the possible flaws it could have, but I've come to the conclusion that perhaps all you need is just an Imp Pear and Seedling for this task... It may seem silly, but I think these would be the best options for all types of plants with a transformation theme. 🌿🍃🍐 Imp Pear 🍐🍃🌿 Some things would need to be adapted beforehand. The first change would be the cost, which would increase to 25 suns! This is necessary, just like with other plants that normally cost 0, but there are other details to consider, since upgrading this plant to Tier 3 means that something in its abilities can be improved. But, for a plant that transforms zombies, what could be done? Well, I thought of a few ideas. One option is to include "magic smoke" when it's consumed. 🌿📌 When devoured or destroyed, a nearby zombie can also be transformed. 🍃🍐🌿 🌿🍐 Tier 2: Adds +2 targets to be transformed and the area of effect changes to 3x3. 🌿🍐 Tier 3: Adds +3 targets to be transformed and the area of effect changes to 4x4. 🍃🌺🌱 Seedling 🌱🌺🍃 Unlike the first plant, this one would have a greater focus on self-transformation and the perpetuation of new seeds, a fun mechanic taking advantage of a little plant that I've had a great fondness for since I first encountered it through PvZHeroes! But I'll leave you with a concept I've suggested a few times and which remains valid: 🌿📌 When you shovel this, she drop a random seedpacket that costs 150 Suns or less. 🌺🍃 🌿📌 It may be a magical plant that, after being planted, grows through a maturation process inside a type of chrysalis until it transforms into a new plant. 🌺🍃 🌺🍃 Tier 2: Adds +1 seed packet upon opening. Includes Tier 2 Merger probability. 🌺🍃 Tier 3: Adds +3 seed packet upon opening. Includes Tier 3 Merger probability.starfoxy0115 days agoRising Adventurer43Views0likes0CommentsNostalgic trip
What if it were possible to have all the plants from the classic game? PvZ Evolved seems to want to bring back some of these plants that were more excluded from the franchise, like the Umbrella Leaf and the Plantern, although not everything is used to its full potential... it's incredible that we have this possibility here again 🔥🌿 So I decided to gather some more ideas to suggest ways they could operate in this "new" world that is Evolved. Some changes are basic and could very well be taken into account, while others have many alternatives that are up to you to follow or not 😶🌫️ 📌🌿 Base plants 🌿📌 🌱🍃 Chomper (#2)🍃🌱 🌱🍃 Hypnoshroom 🍃🌱 🌱🍃 Squash 🍃🌱 🌱🍃 Plantern (#2)🍃🌱 🌱🍃 Blover 🍃🌱 🌱🍃 Starfruit (#2)🍃🌱 🌱🍃 Magnetshroom 🍃🌱 🌱🍃 Cattail (#2) 🍃🌱 📌🧬🌾 Merges (few modifications)🌾🧬📌 🌱🌿 Puffshroom + Chilli Bean = Fumeshroom 🌱🌿 Celery Stalker + Peashooter = Split Pea 🌱🌿 Umbrella Leaf + Spikeweed = Cactus 🌱🌿 Wallnut + Poison Ivy = Garlic 📌♻️🍁🪴 Reworked plants 🪴🍁♻️📌 🌿🌱 Potatomine + Grapes of Wrath (#1) = Cherry Bomb 🌿🌱 Puffshroom + Peashooter = Scaredy-shroom 🌿🌱 Puffshroom + Iceberg Lettuce = Ice-shroom 🌿🌱 Puffshroom + Potatomine + Grimrose = Doom-shroom 🌿🌱 Chilli Bean (#1) + Cinderwood = Jalapeno 🌿🌱 Chilli Bean (#1) + Aloe = Coffe Bean 🌿🌱 Starfruit (#2) + Fumeshroom = Gloomshroom 🌿🌱 Spikeweed + Magnetshroom = Spikerock 🌿🌱 Sunflower + Magnetshroom = Gold Magnet 🌿🌱 Seedling + Potatomine = Imitate 📌 🍃🌺🍒 Missing ingredients 🍒🌺🍃📌 🌿🌱 "Buttered corn" 🌽 🌿🌽 + Cabbage-pult = Kernel Corn 🌿🌽 Kernel Corn + Coconut Cannon = Cob Cannon 🌿🌱 "Splash damage fruit" 🍉 🌿🍉 + Cabbage-pult = Melon-pult 🌿🍉 Melon-pult + Winter Greens = Winter Melon 🌿🌱 "Vine plant - Whip Vine" 🪴 🌱🪴 Whip Vine (#2) + Smashing pumpkin (Squash + Wallnut) = Pumpkin 🌱🪴 Whip vine (#2) + Pecanolite (Wallnut + Ghost Pepper) = Grave Buster OG In this concept I've devised, the Whip Vine would function as a type of plant that adapts to tiles without suitable soil and to objects, also alternating between modes (the second being that of a vine plant).starfoxy0117 days agoRising Adventurer43Views0likes0Comments- 180Views0likes1Comment
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