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My demands and criticisms of PvZ 3 Evolved
Please make PvZ 3 more balanced and visually appealing when you release a new beta. Remove those horrible zombie levels that make them immortal and make them behave normally, like in the other PvZ games. Also, please bring back the shovel and fertilizer — we really need them 😭🙏. And please improve the 3D models and animations for the plants and zombies their movement currently looks like PNGs pasted on top of each other. You can see the Imp’s whole body falling apart, and the Gargantuar’s animation is especially bad . If you’re aiming for good 3D visuals, take a look at the 3D in Brawl Stars — it's perfect for a mobile game. I liked the plant fusions and the return of the Glubs; I just wish it were more like PvZ 3 (the 3D version), which had a chat and allowed people to share seeds. I also liked the return of the ZenGarden, but I think there should be more pots to plant in, and it shouldn’t take so long. I also liked the return of plant evolutions, the almanac, and those character details. Another important detail: I really wish there were more space to place plants during gameplay, because there are so many plants to evolve in combat that the selection feels too limited. That’s it. PvZ 3 Evolved isn’t bad — it’s better than Welcome to Zomborbia — but it still doesn’t surpass the 3D version of PvZ 3. Its only flaws were the vertical screen and the lack of the Sunflower. Other than that, it was a complete and beautiful game. I still have faith that you guys will turn things around.Dino32k21 hours agoSeasoned Novice24Views1like0Comments- pc1jxbybnyk26 days agoNewcomer17Views0likes1Comment
- w5jtxsko52gz8 days agoNewcomer14Views0likes0Comments
- en2znldkzf988 days agoNewcomer9Views0likes0Comments
Petal-Morphosis
In PvZ Fusion, the Surprise Box, also known as the GiftBox, is a special item that, when planted, takes a few seconds to open, creating a random plant in the space where it's placed. It's an interesting concept, but since there's some resistance to adding instant plants, it would have to be something quite different in this game... but, in any case, I think it's worth exploring this concept with extra additions. So, something more natural that came to mind was the concept of metamorphosis, where caterpillars spend time in chrysalises until they transform into a beautiful butterfly with wings~ 🦋 Based on this, I'll leave these ideas here: 🌿📌 It may be a magical plant that, after being planted, grows through a maturation process inside a type of chrysalis until it transforms into a new plant. 🌺🍃 🌿📌 When you shovel this, she drop a random seedpacket that costs 150 Suns or less. 🌺🍃 🌿📌 If you don't want remove this plant with a shovel, you can merge it with others to explore magical and genetically modified abilities. 🌺🍃 🌿📌 Special attributes for mergers: + Sunflower: Conjures seedpackets (solar plants only). + Peashooter: Different projectiles (Exclusive). + Wallnut: Barriers that protect other plants. + Potatomine: Unstable Clones (Explosive). + Cabbage-pult: Summons pets/creatures. + Bop Choy: Switch modes (Transformations). + Aloe: Reviving dead plants. + Puffshroom: Parasitize zombies (TLoU Vibe). + Chomper: Mutations and More Heads. + Chilli Bean: Transforms zombies. + Cattail Tier 1: Bounce "spells". Tier 2 + Hypnoshroom: Summon Zomboids.starfoxy019 days agoNew Adventurer32Views0likes0Comments- 41Views0likes2Comments
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- dphhz608arno10 days agoRising Newcomer131Views0likes1Comment
- adoms2610 days agoRising Newcomer232Views0likes4Comments
- 90wojtek90911 days agoNewcomer21Views0likes0Comments
PVZ 3 idea #2 (meteorite metre, and usable items)
Meteor metre Meteorite meter: during a level if you fuse enough plants you can fill the meteor meter to activate a special ability Can only be filled when you fuse plants and can be activated at 25% 50% or 100% tier 1 plants to tier 2 plants gains between 1-5% meter charge (depending on sun cost and seed packet cool down so you cant spam merge cheap plants) tier 2 plants to tier 3 plants 5-10% meter charge 25% meteor charge Launch 1 meteor at the closest zombie for 500 damage and all plants gain a buff depending on their role attackers: 15% faster attack speed for 6 seconds producers: produce 15% faster for 6 seconds defenders: take 15% less damage and heals over time by 15% for 6 seconds tier 3 plants gain these for an additional 2 seconds 50% meteor chargelaunches 2 meteors at the closest zombies for 700 damage attackers: 25% faster attack speed for 8 seconds produces: produce 25% faster for 8 seconds defenders take 25% less damage and heal over time by 25% for 8 seconds Tier 3 plants gain these for an additional 5 seconds 100% meteor charge launches 3 meteors at the closest zombies for 1100 damage and pushes backs all zombies by 1 tile Attackers 50% faster attack speed and 5% more damage for 13 seconds producers: produces 50% faster and reduce seed packet cooldowns by 10% for 13 seconds defenders: take 50% less damage and heal over time by 50% for 13 seconds + gains 10% more health permanently tier 3 plants gain these for an additional 10 seconds Usuable items can be unlocked during levels and or in the shop for coins and can only be used 3 times in a level (additional uses cost coins) can only bring 2 per level hammer: deal 1000 damage to all zombies in a 1x1 tile (1 minute cooldown) stun trap stun zombies in a 3x3 area for 3 seconds (45 seconds cooldown) wind jar: push back all zombies in a lane by two tiles and all other lanes by 1 tile 40 seconds cooldown) sun jar: gain 100 sun (30 seconds cooldown) bomb: deal 500 damage to all zombies in a + shape (1 minute cooldown) flick: move a zombie to another lane and stun it for 10 seconds (30 seconds cooldown) Also as a bonus you can use a cursed version of each item instead which is stronger but comes at a cost cursed hammer deals 1300 damage but stuns all plants for 10 seconds cursed stun trap: stuns all zombies in a 3x3 area for 7 seconds but after zombies stunned gain 20% movespeed and eating speed incerase cursed wind jar: pushes all zombies back in that lane by 4 tiles and all other lane by 3 tiles but all plants move two tiles forward and are stunned for 3 seconds cursed sun jar: gain 200 sun but all zombies gain 50% move speed for 20 seconds cursed bomb deals 800 damage in a 3x3 area and stuns for 2 seconds but plants have a 25% longer cooldown for 30 seconds cursed flick move a zombie into another lane and at the very back and stun for 12 seconds but that zombie can't be hurt when stunned and has x2 health and damage Bonus Glove and shovel can be brought and have infinite uses and does not count as a slot shovel: removes a plant and gives 25-50% sun back (no cooldown) glove move a plant to a different lane in a 5x5 area from where it currently is (30 second cooldown)Screend00rzombie11 days agoNew Vanguard54Views0likes0Comments- WeighingTulip6812 days agoRising Newcomer13Views0likes0Comments
PVZ 3 idea from a fan #1
an idea I had is for zombies to have an elite form and some zombies have a veteran form which gives zombie a little bit more health and new and/or improved abilities (mainly to balance out plants having abilities and for zombies to not have way too much health) but they can only spawn in later flags of the levels and really strong zombies only have an elite form Elites spawn after the second flag strong elites and veterans can spawn after the fourth flag examples elite conehead zombie gains the ability to heal zombies in a 3x3 area for 3 seconds when his cone falls off and veteran conehead gives that ability for 6 seconds instead of 3 elite bowling zombie: can target plants in other lanes veteran bowling zombie: throws 2 bowling balls instead of 1 when above 50% health elite gargantuar gains the ability to crush plants in a 3x1 area but since gargs are a strong zombie it doesn't have a veteran form I know this is very unlikely to happen but I enjoy goofy wacky mechanics like this instead of zombies have 20x more healthScreend00rzombie12 days agoNew Vanguard28Views1like0CommentsCool ideas from a PvZ fan
I just got cool ideas for improving PvZ 3: Evolved, & i wont be bothered if they don't get in. Note for EA: if the ideas sound cool & you want to add them please credit me. Idea 1: Specialist plants & meteor mashups Specialist plants could function as a stage 4 fusion of 2 of the same plants (eg. Gattling pea + Gattling pea) that excell in what their past forms couldnt fathom, & specialists would have a aoe buff for all of its previous forms, & too balance them they could cost the total amount of sun used to make the tier 3 form, but mixed plant fusions (eg. Bop choy + Potato mine) wouldn't have specialist forms because thier a mix of 2 seperate plant species, & just so the interspecies merges aren't excluded, if you want to make a hybrid plant from other hybrid plants, then Meteor Merges got your back. The concept is simple; a select few tier 3s can fuse together to make them, & you have to charge a Meteor Metre, a slowly charging gauge that once at a certain point can allow you to make a Meteor Mashup, a plant mix of 2 similar looking plant, meaning that a bamboo shoot & the bop choy-potato mine hybrid's hybrid i forgot the name of to become savage salad or whatever you want to call it, with its ability being it has a 1 in 20 chance to shoot a potato rocket that has a 3 by 3 aoe impact that has a 1 in 10 chance to plant a primed potato mine in 1 of the tiles in the aoe, and because its too OP to just be a thing you gotta wait for, you also can only have 1 specialist plant & 1 Meteor Mashup selected per level & its ability would have a BEEFY cooldown, & leveling it up would cost Mastery XP, Gardening handbooks & (if the plant has 1 or more types) element cells. Idea 2: Research & Community Research Its exactly what the name suggests, allowing the ability to research & gain larger zen gardens & team sizes, further plant improvements, 2 4th stages (one being specialist plants (obviously) & Meteor Mshups (i elaborated on Meteor Mashups in idea 1)) & community research would allow use of a garden centre/green house (a zen garden but everyone gets harvested plant benefits) or a plant library (basically a plant hiring service you can put plants in for others to use as a free plant until planted), all costing Knowledge point, C-Knowledge points & specific odd-job items, with more beneficial research costing more Knowledge/C-Knowledge points & odd-job resources. Idea 3: Offline Rewards Sure, zomboss' focus shifts to meteor fragments in other neighborville locations, Sure he's sending zombies to retrieve them, but he did address he wanted the meteor that landed on the player's lawn before that, so its fair to expect frequent "visits" from his zombies, but we cant just wait it out, no, we have to defend ourselves & the meteor, so there's no better way than to plant some plants on our lawn ti defend ourselves. This is the main concept of offline defense, a way to get coins, XP, (Rarely) hearts & (if the other ideas get added) some of aformentioned items from previous ideas. This idea is good for those that are busy most of the time & rarely get time to play, & Sure, Offline defense is a way to get items for plant upgrading, but element cells arent found in zombies! Instead you can derive element cells from Gene science in the Gene lab (a building that needs to be researched before it can be built and used) where you can get element genes while offline, if you got the coins to pay for resource & bill expenses. Idea 4: Anti-Zombie Devices Zombies are a problem. Anti-zombi Devices are the solution. They have varying effects, from a Dio Brando aproved time stop device that can pause zombies in time, a tater detonater button that explodes all potato mines & thier potato mine + potato mine hybrids with increased radius & damage, a uno reverse that generates friendly zombies that attack walk down the lane & deal damage to all hostile zombies or a meteor fragment that instantly fills the meteor gauge to 100%. But because their extrenely OP you have to research them all (excluding the temporary timestop device so players have some sorta contingency plan for extremely strong zombies), you can only use 1 per level, they have a 1 time use per level & they consume half the amount of sun you have when you use it. Idea 5: Amalgamation Zombies Picture a zombomination, now mix it with another zombomination, make it as tall as 4 gargantuars standing on each other & as wide as 3 gargantuars standing shoulder to shoulder. Congratulstions, you just imagined an Amalgamation Zombie, a zombie that has to be faced by 4 gardeners at once. Its basically a raid boss that upon defeat gets destroyed and drops diamonds, loot bags, 5 metric TONS of 2 choice plant seeds. Its defeated once everyone that plays the game reaches a specific damage milestone. An amalgam must be hit by plants directly and is unafected by Anti-Zombie Devices, & can use tricks to defend itself and attack you. Idea 6: Neighborville defense rewards program Do you feel that coins & XP is a insuficient reward for defending places across neighborville? Do you want better rewards for defending neighborville? Well the N.D.R program (neighborville defense rewards program) will handsomely reward you for your efforts. Just pick your choice of loot box, seeds & amount of battle pass points & the program will give you a set amount of lawns needed to clear to earn the rewards! Its that easy! FYI that cleaeing an already cleared lawn doesnt count. Idea 6: endless horde mode If you want an inhumane amount of diamonds with occasional loot boxes & want to test your skill then endless horde mode is simple. Pick a difficulty & for every 5 waves cleared you get a loot box, starting from wave 10. The higher the difficulty the more health, speed and attack zombies get, but there are better rewards. The easiest difficulty would have faster sun generation, weaker zombies, & cheaper plants, while the hardest has super slow sun generation, stronger zombies & expensive plants & before the mode actually starts your given a set amount of sun & an infinite time to set up, with less sun for harder difficulties. Thats all the ideas i have for now. I think thier pretty good myself but if you want me to add or modify some ideas plz let me know. Anyways im done yapping so have a good day!101Views2likes2CommentsPort for PVZ 2 and PVZ 3
We've been waiting a long time for a PC port for PVZ 2 and 3.I can't play mobile games because of the agony of a finger covering the entire screen, and I know several people like that who say "if PVZ 2 or 3 was on PC I would definitely play it". Furthermore, most people I spoke to said that if the game were for computers, they would spend money more easily and could enjoy it more, like a PvZ 3 pass. Releasing a PC port of PvZ 2 or 3 would have already increased sales of in-game merchandise, and it's funny how it hasn't happened after all these years. I've been waiting for a PC port since the release of PvZ 2, and even with the game's success, it never happened. Now we're going to PvZ 3 and we still don't have one. It's more worthwhile for me to play the Plants vs. Zombies Fusion copy for PC than to play PvZ Evolved, and besides, PvZ Fusion is completely free.FeMDuGamer15 days agoRising Newcomer44Views1like1Comment- rvf5t6rvc48p16 days agoRising Newcomer22Views0likes2Comments
I would like to propose expanding early access
want you to release a new early access and make it available in Israel, Ukraine, and Russia, because there are a lot of fans there, and I want the early access not to evolve over time to version 1.0 and then go online.djdjrjf16 days agoNewcomer24Views0likes0Comments- ss5wn5wljp6a18 days agoRising Newcomer39Views1like0Comments
bring plants vs zombies 3 welcome to zomburbria back.
guys I think they should bring plants vs zombies 3 welcome to zomburbria back because i don't want to have a fusion game plus they have no cutscenes and you don't get to fight zomboss let me know what you guys think.o14n9ne43n9y22 days agoRising Newcomer31Views1like0Comments
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