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What could fix the issues of Plants vs. Zombies 3.
So, I have thought about the gameplay of Plants vs. Zombies 3, and maybe these suggestions could make it the best sequel it could be. I have posted this to Reddit and now Fandom, so I will copy and paste, with more explanation. Removal of mobile game elements: I understand that PvZ 3 is a mobile game like its predecessor, but unlike PvZ 2, it WANTS to be a mobile game. Because I know we don't like some of the features, I would do these three things: Remove lives and energy systems, do not include merging, and get a proper main menu. The reasons why I want those removed is because those are the problems the community has. Adding lives and or energy causes damage to games, as losing or playing in-general will make you unable to play and I'm not trying to be rude, but I hate the concept of lives and energy systems in games. Merging itself ruins the strategic element of the games, as what makes PvZ special is the strengths and weaknesses of your defense and it also doesn't make sense for a sequel have that if you think about it (especially since the plot is rebuilding Neighborville). And going from 2 to 3 kind of feels like whiplash compared to going from 1 to 2, so, to not feel like this is some other mobile game you see on market, it'll have a menu screen that isn't the game itself. However, I won't change anything about the Homescapes-like gameplay. It's trying to be unique, and honestly, it's good to keep. Replayable levels: So, I watched gameplay footage and noticed a lack of replayability of finished levels, which is annoying. PvZ 1 allows you to play Adventure all over again, which is known as Adventure 2, which allows you to play harder versions of the original levels with the Crazy Dave mechanic to keep things interesting, and the mobile versions have the ability to replay levels in the form of Quick Play, which later got built into the new mobile version's Adventure, while 2 already had the system in built in to begin with. Maybe if you can replay levels you've beaten, it'll make the game better, and maybe adding additional harder levels and an endless mode would be fun too. An almanac: PvZ 1, 2 and the cancelled version of 3 had an Almanac, which tells you information about said plant or zombie, so if you gained an Almanac in 3, it'll help you understand a plant or zombie well, like how Snow Pea is weaker in this game. This could also slow down the handholding from the game. I wish you guys well, and I hope this will end up in the game because I hope the game will be the best it could be.57Views1like0CommentsPlease Release the New Logo
PvZ 3 is the beginning of another Plants vs. Zombies reboot, and they haven't released the new logo in a transparent format and in good quality. This new logo has been used in recent merch, and the latest PvZ 3, so can someone at EA please share with us a good PNG or something of it?ilovepopcapgames7 days agoSeasoned Veteran224Views1like6CommentsPvz 3 ideas and concepts to improve gameplay and player experience
There are several issues regarding the launch of pvz3. I've been focusing on 6 of them. (Also I apologize I'm not an english native so my English can be quit problematic sometimes). 1 : lives system. In pvz 3, when you lose, you need to wait until your lives have refilled. That's pretty annoying. It was set to make the player come back to the game. (And maybe there are offers to accelerate the refill process). 2 : there is a battle pass, which is quite exaggerated for a pvz game, and a lot of others micro transactions. I think problem 1 and 2 can be solved just by making the game a paid game. By doing this, the game could get rid of the lives system and reduce significantly the number of micro transactions in-game. 3 : the similarities with so many others games like donating plants (clash royale) or having kind of a Gardenscapes experience. I don't think that's what the players are interested in. Just let the game as it was, with some crazy Dave talking and a storyline simple but good enough to interest the player (for exemple Dave is captured by the zombies and the plants are tracking them to get their Dave back). 4 : the gameplay is too easy For this one, developers can introduce a new mode (you can activate while going throw levels) more challenging (for exemple plants are 2x more expensive or zombies have 2x more life) 5 : the gameplay is annoying The gameplay is just a copy paste from other pvz games. Here is what I suggest : introducing 2 plateforms levels. The player now has the possibility to grow plants on 2 floors and the zombies can go on both floors. There could be specific zombies which could navigate (them or make other zombies navigate) between the floors. Also, we could imagine that the player have to plant a ladder (or something else) on a square on the 1st floor in order to plant on the 2nd floor square. By that way, the game would get brand new challenges for players already familiar with the game. For the player management between floors, there could be arrows in the bottom right corner where the player will be able to navigate between those floors. Another boring thing in this game is that the plants are the same as in the 2 other chapters. I suggest the developers could create completely new plants and mechanics to make the game more unique. For exemple, make 50 new plants which each have a unique mechanic and permit the player to unlock them through his journey. Make each plant balanced with others and get rid of plant'levels to make sure all players are equals in experiencing the levels of the roadmap and the game is not too easy or too hard. 6 : the social aspect We've seen the will of the developers to make the game more social, for exemple by adding plant donations. As explained before, I don't think plant levels are good and taking ideas from clash royale either. My idea is to create new modes where you fight with/against real players (not Bots like in the arena of pvz2). Developers can create a coop mode where you are both facing the zombies. I don't know precisely what this coop mode would look like so help me please. Developers can also create a pvp mode where you are facing each other, and the target is to deal damage to the enemy "base". For exemple a peashooter damages his line. On the opposite side of his line there is a sunflower. The sunflower takes damages until it's dead and then, the peashooter starts to damage the base. For both these new modes, you can reintroduce the plants from previous pvz games (they are removed because of 5 : the game is annoying, 2nd paragraph). In addition, you can set up modifiers like 2x more suns, zombies are slower, faster... Do not hesitate to tell what to improve so popcap know what the community really want. Please share and like so this post get viewed by a lot of people. I really hope this game finally launch someday. Thanks for reading !Rsquaredme19 days agoRising Newcomer44Views1like0CommentsRarity and everything else that can be explored
It's been a while since there's been any new information about PvZ 3, and I kind of missed it- so I decided to write another batch of my ideas for its future because it was cool to see things like more tiles on the lawn 🐇 So, a rarity system is something that has been requested for a long time. Think of things like adapting each plant to its rarity. From the simplest to the most unique and/or complex, with unique or multiple abilities! Something similar or more advanced to Brawl Stars. 🪴📕Ex.: Common, Rare, Epic, Magical, Legendary and Exotical Some determining factors have already worked very well for some lower rarities up to epic, so I don't think I need to go into too much detail here xD. However, it would be interesting to integrate changes like PvZ mods do quite often, updating the solar cost according to small things that are improved! Something like bonus abilities integrated into existing plants from the PvZ tower defense universe. I need to touch on this subject, because I think there is a lack of exploration of plant abilities that do not yet exist in tower defense and that could go to PvZ 3 as something exclusive/new. 📌🌿 Things like: Bloodlust, Network, Conjuration (seedpacks), Petal-Morphosis (transformation), Hunt (mobility), Random projectiles (but original from the same plant), Synergy, Status effects, Modifiers, Invisibility (untouchable), Harvest (you get something for using the shovel on it), Ranged damage, Turret trunk (Just like Acorn and Oak), Mutant variants (when planting or merging), Level up (improvements), Mega-growth plants, Current Health Damage (%), Switch modes, Redirect projectiles, Shrapnel/fragments, Hypercharged attack, Squads, Battery/power supplies, Drones, Freezing Level (Freezes by constant cooling) and Skills menu (a bit similar to the Taco system in PvZ 3C). 🌺🪴~ Exotical plants ~🪴🌺 Let's talk about the strongest plants that can grow in your lawn. Of course, it's just a concept... but listen carefully! Don't think of it as unnecessary; think of it as a way to bring together aspects of all the previous ones into something more schematic and complex. 📌🌿 These exotic plants are huge! They take up about 2x2, 2x3 or 3x3 tiles of your lawn. Similar to the boss plants in PvZ GW2, a key aspect to justifying the price of having such powerful plants on your lawn... there's a limit of three of these plants on your lawn (you can't have duplicates). 📌🌿 "So why would I have such a large plant when I can have room for others?" Well... imagine you have a giant carnivorous plant. This type of plant loves its family and will make room for other carnivores (even fusions) to gather around it or even on top of it, like a scorpion caring for its young, encouraging and protecting them. 📌🌿 New previously linked skills may be part of this rarity. 📌🌿 They tend to look like monsters or dinosaurs, since as exotic plants... they must have a huge difference in their appearance. I think even the Bananasaurus Rex would have its peculiarities to be explored if it were part of this 👀 That last part might have been a suggestion xd but that's it! These are things that would make PvZ 3 stand out from the others if applied well, so... yeah. That was all for today~starfoxy0124 days agoSeasoned Scout52Views0likes0CommentsBad news from PVZ3C
Recently, PVZ3C has been subject to a lot of malicious attacks from internet trolls. They have stated that their resistance will continue until the UGC fan works are restored. They unanimously demand the removal of PVZ3C and have threatened to give it low scores and report it for removal on the day it is launched on PVZ3C, among other malicious behaviors. The incident has rapidly spread on media platforms like Bilibili. What measures does EA have? I've noticed that some works have EA's mod usage policies. Does there exist a corresponding mod policy for Plants vs. Zombies? The PVZC Community need an answer. A mod policy can better guide community development. I hope ea can take direct action to avoid this finally happened on that day the PVZ3C launched. Many stuffs of PVZ3C team are suffering. As fast as possible will be fine. EA_CathYuanzifeng00731 days agoSeasoned Veteran65Views0likes0CommentsPvZ 3 Ideas!! :)
Hello internet! Just wanted to come on here and some world/theme ideas I had that may be interesting to see in this game or a future PvZ game! Since it hasn’t been announced that the 3rd game will be any similar to the second through like time travel or anything, I’d like to suggest the idea of reality warping! It would introduce a variety of interesting worlds that I think would keep the gameplay unique by making the style of each one different as the player would navigate the world and its changing realities to try to get things back to normal. Some world ideas I had in mind were a Broadway or Movie world of sorts, where the zombies and plants obtained in this world could adapt a more rubberhose art style, and this could leave lots of room for some interesting gimmicks, such as stage props getting in the way of the plants, or a movie screen rolling down from the ceiling, controlled by Zomboss, letting him project whatever he wants onto the screen and making it come to life—such as more waves of zombies or even a giant zombie hand to reach down and try to steal your plants. Some other vague world ideas that I’d like to leave up to interpretation include a board game world, a candy land or carnival world, a deep dark cave world, etc… And lastly, if the game were to go in this route where each world or reality has a different style, I think a comic book world would be perfect for this! It would be able to re-introduce some plants from PvZ Heroes, bc of the heavy inspiration from comic books, not to mention the comic book-esque art style they have already created a demo of for this new game! Anyways sorry for going on such a long rant, I’m just really excited for a new PvZ game, and I think it would be really cool to see more examples of what lengths the zombies would really go to to try to get the player’s brains. We saw in the second game how they literally warped time, so I think some even more catastrophic and other-worldly stuff would really spice things up in the PvZ universe and add something really interesting to the game besides just more modern day levels. If anyone has any other thoughts or cool ideas pls share! Cus I know my ideas aren’t perfect but I really think this would be a good direction for the game :)51Views0likes0Comments- zfbxf9vipa902 months agoNewcomer43Views0likes1Comment
The Chinese agent of PvZ3 has infringed the PvZ IP!
The Chinese authorized agent of Plants vs. Zombies 3, Miniwan, released a video in which they claimed to have participated in the production of "PvZ Online", an officially licensed PvZ game developed by Tencent, another company, a long time ago. However, the screenshots shown in the video used another pirated game with the same name. This is an insult to and infringement of the Plants vs. Zombies IP, and it is hoped that EA will conduct a thorough investigation.xm12g2 months agoRising Newcomer82Views1like1CommentPlease bring back PvZ3 2020
I’d like to see that game again, even as a spin off. In fact, it would work better as a spin off, with the vertical screen and the automatic sun production. I hate to say this, but that game was miles better than the PvZ3 we have now. I would like to see it return in someway in the future. At the very least I’d like to see some elements from that version brought into the new game (Tacobilities, Plant Food, Legendary plants, etc)543Views4likes3CommentsWill PvZ 3 come back now? Sweet 16
It's been almost a month since the franchise started celebrating its anniversary, and in that time, we've had some rumors about a possible big announcement! Which makes me think that the release of PvZ 3 is closer to a release. With that in mind, I wanted to gather ideas while I still have the chance to suggest them. 👀 • 🍄🌾 Ground and Environments 🌾🍄 There's always green grass on the ground, but what about something new? In PvZ Heroes, there are "Environment" cards that are like modifications that remain in the always-on row. This can allow for exotic interactions with grass that wouldn't otherwise be seen in puddles, whether they're negative or beneficial. Example: The Red Plant-it would provide nutrients to benefit the strength and resilience of the plant at that location. •✂️🪴 Gardening items 🪴✂️ Think about it: in all his years of fighting zombies, the only thing Dave has invented for his garden is Mo? It makes no sense that he wouldn't invest in more resources to help his plants, since they are part of his main defenses. Shouldn't there at least be more gardening tools that could be used for this purpose? you know things like fertilizer bags, watering cans and gardening gloves! I see a lot of use for some of them in mods and Fangames. Some objects I also thought of were wheelbarrows, flower pots, scarecrows, sprinklers and a rake that could also be present on the lawn. • 🧰📡 Z-tech technology 📡🧰 Dr. Zombie, being our long-time arch-nemesis, must be fed up with the zombies' incompetence. I imagine that to level the playing field in the zombies' favor, he could mass-produce gadgets and machines to help the zombies conquer the neighborhood! Things like turrets, drones, collectible armor and mystery box deliveries. 📦 • 🍄🍁 Modifiers 🍁🍄 What could be better than enjoying a beautiful lawn? Well, the details are essential to make them unique and more integrated with the reality of nature! For example, storms that can appear in the middle of a normal day, resulting in sudden changes in the weather, making an ordinary day different from the others! With strong winds, blackouts and lightning. 👀 Or for a lawn, because if it is a new environment, it is important that the details make it beautiful and full of new things! • 🪵🌿📋 Travel Log 📋🌿🪵 Based on the Roadtrip art, it's likely that the game will be themed around the world, which would fit perfectly with a Travel Log that also exists in PvZ 2! With more special events, of course. Ehhh I have nothing else to say, that's it. • 🧭🗺️ Stores 🗺️🧭 Returning to the subject of travel, we cannot forget that on these trips we experience a little of the culture; we discover new plants native to other regions. It would be a great idea to include them in your inventory as special items, so that if you want to get a particular one, you can buy it in stores during your trip! • 🪴🌿♻️ Reworks ♻️🌿🪴 When PvZ 3 was announced at its Soft Launch, I noticed that some old acquaintances returned, it was interesting, but I felt that something was missing to make the characters stand out from the versions that came before them, so I wrote down some ideas, maybe they are not necessary now, but who knows they might be good! - 🪴 Cabbage: Throws cabbages into adjacent columns if there is no conflict in yours. - 🪴 Plantern: Emits a burst of light that stuns zombies for 1s when it feels threatened. - 🪴 Lilypad: If there is any kind of nut planted in it, you will see it sink a few seconds later. - 🪴 Umbrella Leaf: Causes knockback when attacked. - 🚩 Landscaper: The cutter will be more resistant when hitting a plant, but will break if it hits defensive plants. - 🚩 Flag zombie: Provides a speed boost at the start of a horde. - 🚩 Backup dancers: after the Disco Zombie is defeated, they will follow the rhythm to other lines. • 👒🛍️ Cosmetics 🛍️ 👒 It’s quite common for popular games to invest in things like profile pages, skins, emojis, and other stuff. I firmly believe that PvZ should be no different in this regard, especially if systems like clubs are available in the next version. • 🫛🌻🪴 Plants 🪴🌻🫛 2020's Plants vs. Zombies 3 brought together a variety of new plants and plants from other games. If possible, I'd like to see some plants return in the future: Iceberg Lettuce, Hydrangea, Flak seed, Snapdragon, Blockbuster, Dogwood, Lemon-aid, Sweet potato, Gravitree, Night cap, Fairy Ring Mushroom, Saw grass, Aloe, Pushywillow, Chard guard, Gloom-shroom, Kalestorm, Kernel corn, Acorn Oak, Burst Berry, Backpetal, Caesar salad, Dreadwood, Soul Patch, seedling, bananasaurus rex, Snake grass, Cattail, Guacodile, Aspearagus, Pea patch, Magic Beanstalk, Veloci-radish, Dandy Lion King, Poppin' Poppies, Rose, Skyshooter, Hibernating Beary, Stach-lord, Pumpkin, Gloom-vine, Torchwood, Transmorgrify, Bird of paradise, Smashing pumpkin, Molekale, Dark metter Dragonfruit, Ensign Uproot, Lieuternant Carrotron, Invasive Species (weeb), Onion Rings, Magnet-shroom, Whip vine, Tiger grass, Primal peashooter, Sea-shroom, Rotobaga, Spore-shroom, Smoosh-shroom, Wildflower, Cactus, Dandelion and Stallia. End! or almost that. I... uh, I have one last simple request, I promise! you know those 2022 betas? A bit simple, but there were cool things like the intro ost and the volcano map, something I really loved! Soo... pls give this lawn another chance.starfoxy013 months agoSeasoned Scout551Views2likes3Comments[Feedback] The new art styles previews
New ads were released a few days ago and now we can see previews of the Pink and Green styles in gameplay! Even though they are recent, I will take into account that they are unfinished animations and concepts. Of all the styles, to be honest, I love the comic book inspired style! This was everyone's favorite from the beginning and has remained so for many ever since, although some fans find some aspects of the style in these ads strange and the game is still not perfect (I agree too). It's nothing that a few color adjustments and polish can't fix. I even made some edits to test xd As for the others, I have to admit that green is better compared to beta! With the Peashooter redesign. Green has proven to be very childish and I don't see anyone speaking well of it, on the contrary! There was a lot of talk about its supposed victory because of Roadtrip, which didn't please the community. So I recommend not continuing with it. Something seen in the ads is mergers again! It's seems good to me, some people like it and some don't. I personally like it! there are so many possibilities 👀 So I thought about it: to please everyone, the fusion mechanic doesn't necessarily need to be central to the game! It could be like a modifier present in some stages and not in others, like the wasabi powers in Brawl Stars, have you heard of that? Meanwhile, when you unlock the fusion, you're also unlocking this "hybrid" plant in your Deck! Like a higher cost of suns and a slower cooldown. Please leave a brain for this starving zombie 💔starfoxy013 months agoSeasoned Scout143Views1like0Comments[Feedback] Pink art but with Purple art Zombies!!
The pink art style looks great! But.. the zombies? Maybe just going a little to far away from the known pvz art style 😅 I really love the zombies in the purple art style, it still carries on the original zombies look. I believe people are looking for something different between new games, but for art style it should be something still similar to what we all know and love 💚 im personally a lover for the GW2 Design, its like they belong on a battlefield and have been for a long time. I guess what I mean is, it’s not so bright and, ‘Chibi’. PVZ2 Art style was also really good, I liked that for the 2D Look! The comic look for the pink art style is cool, but on a personal note I think still looks a little chibi? The concept art for the pink style looks so good!! Bonk Choy looks amazing! It looks more older or ‘Mature’? and the colouring looks so so good! I’m hoping the pink art style will end up looking just the same. as the game footage still looks like a beta (Well it is still in beta but you get the idea?) Thanks for reading! I hope this feedback helps in anyway! And for anyone else reading share your ideas too! I would love to see what others are looking forward to! 💚💜millmillxx3 months agoSeasoned Newcomer62Views3likes1Comment- 4eoygbo2918c3 months agoNewcomer56Views0likes1Comment
- wf8srlfec57i3 months agoNewcomer88Views0likes1Comment
[Feedback] Can we bring pvz adventures back?
Since EA just announced the soft launch of the new pvz 3 game which is as horrible as everyone had thought it would be. Its just a runescape copy with the pvz spin to it, the music isnt that good, the story and levels are too short and there are so many microtransactions. Why can't they just re-release the good although Facebook game they created for mobile and pc? It had better music, an actual idea behind it and microtransactions that didn't overwhelm the player. It also allowed you to play as zombies, allowed you to buff/nerf plants/zombies, had a good progression system and more amazing concepts.Yakub_KSI4 months agoNew Rookie1.1KViews6likes4CommentsPvZ3 Qualms
Yo I saw these old concept photos back in around 2018-2019 before they were scrapped and I really think there should be influence taken from that, as well as previous PvZ games. For example, mixing stuff that was used in PvZ, PvZ2, and Heroes, but also using stuff that may have been used in PvZ that wasn’t used in PvZ2 and vice versa, such as certain plants and zombies like the coffee bean and the thymewarp. Most importantly though, I think the game should feel fresh. Instead of making it the Neighborville world it should be something new and fresh. I’d like to see a similar theme as to where there are different categorized worlds and each one has a set amount of levels. And I think this could really be cool with influence from both games, because you could for example have the plants and zombies get transported to an insane world or worlds, where instead of traveling through time it could be by location or by altered reality. For example, a candy land world, let’s say has maybe 25 levels. You could do 5 normal, 5 at night, 5 by a pool, 5 by a pool at night, and 5 on a roof. This would mix the world idea of PvZ2 with the original lovable parts of PvZ1. It would make the game more fast paced, as you’d have to adapt to these weird changing settings, while still leaving things grounded, and it doesn’t have to be just those 5. There could be some worlds where there’s a mix, like for example a sewer world, where the ratio of water to land could be more randomized and mixed, kind of like the swampy area that was planned for PvZ3. I’d just love to see more grounding for this new game is all, making sure the levels aren’t too fast but also aren’t too slow, with a new variety of plants and zombies, while still keeping the older, more lovable ideas of the game franchise. Create something new. Something fun. Something we haven’t seen before in any previous PvZ game that still fits into its tower defense roots. P.S. Brining back minigames would be really cool, but none of that gardenscapes bs. I wouldn’t mind customizing something such as a zen garden, or even plants with wearable outfits, but being able to do that to the entire map isn’t on brand. Anyways I <3 beghouled, thank you for your time.ChrisTheCheis4 months agoRising Newcomer61Views0likes0Comments
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