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Hybrid mergers 🌿🍃
While conducting the seedling test, I quickly noticed a basic rule: you cannot merge one hybrid with another. But why? Perhaps it's a way to organize so that each tier has its corresponding number, but I believe this only hinders growth, because some of these plants acquire a specific appearance and ability that cannot be recreated in other fusions. 🍃🌿🌾🍄 Variants 🍄🌾🌿🍃 Imagine that currently there's Numbing Cabbage, which is composed of three base plants, but in the future a fusion is released between only Umbrella Leaf and Bonk Choy, which will have other variants that will be used in different ways! Therefore, fusing it with a Tier 2 Iceberg Lettuce wouldn't make sense because it would lead to the same result. But... If you fuse a Spikeweed with an Umbrella Leaf, the result can be a Cactus or a Blomerang, which doesn't even compare to the projectiles launched by a Snow Conifer, even with the addition of ice, it still doesn't look right. Allowing these changes enables you to utilize the potential of two hybrids with unique appearances and abilities, resulting in specific benefits such as: 🌿📌 Change #1: Hybrids that combine a common ingredient don't require a pure plant for fusions; it's like being able to fuse a Water Chestnut and an "electric nut" to make an Tazel Nut. 🌿📌 Change #2: Tier 3 can now consist of a maximum of 4 basic plants, while tier 4 Heroes have a rule of up to 5, and the price will remain reasonable. 🌿📌 Change #3: Pure varieties are only used for merging with hybrid varieties in order to impart attributes that strengthen them, such as the height of the Tall-Nut. 🍃🪷🌱🍁🧬 Hybrid fusion 🧬🍁🌱🪷🍃 If this is done, I think some plants will need to be relocated to make sense, right? One of the first things I thought of was solving the problems with the Snow Conifer! The new formula works like this: 🌿📌 New recipe: 🍃🌱 Pine Needler + "Icy Umbrellas" = Snow Conifer 🌱🍃 Using Pine Needler makes the attacks and final appearance make more sense, while the other fusion, composed of Umbrella Leaf and Iceberg Lettuce, would give it the snowy tree look.starfoxy012 days agoSeasoned Adventurer40Views0likes2CommentsPvZ 3 Zombie idea Part 13
Coffin zombie: wears very sturdy armor and when destroyed either a conehead a buckethead or 5 imps spawn Health: Very high Speed: slow attack speed: slow Traffic warden zombie: occasionally blows his whistle and summons a wall of conehead zombies Health: hardened speed: slow attack speed: normal Newspaper Zombie: when his newspaper is destroyed he becomes enraged gaining increased move and attack speed newspaper Health: low zombie health: hardened speed:normal attack speed: normal Cosmic imp: when destroyed summon 3 random imps they gain 30% increased move and attack speed Health: low speed: normal attack speed: fast Jetpack Zombie: wears a jetpack to fly over most plants and when destroyed stuns all plants in a 3x3 area for 5 seconds Health: normal Speed: normal attack speed: normal Coach Zombie: every 15 seconds blows his whistle to call in 2 random sport zombies in random lanes Health: normal speed: normal attack speed: normal Rampage Zombie: this zombie can swap lanes to target nearby plants and when he destroys a plant he gains +40% move and attack speed and recovers 20% of his health Health: high speed: slow attack speed: normal Frost Launcher Zombie: when on the third column every 10-12 seconds he launches nitrogen grenades that chill all plants in that column and freezes any plant that is already chilled and when he dies chills all plants for 3 seconds Health: normal speed: normal attack speed: fast aqua tanker Zombie: Carrie’s a heavy water tank that turns tiles into water tiles destroyed any plant that doesn’t have a lily pad under it when destroyed creates a water tile here and next door and pushes all zombies in a 3x3 area behind him back 1 tile Health: High speed: slow attack speed: slow Centurion Zombie: shoots a flaming crossbow from 4 tiles away dealing medium damage and fire damage over time and Carrie’s a shield to protect him when his shield is destroyed he gains a 50% attack speed increase Shield health: normal zombie health: hardened speed: normal attack damage: high TV head zombie: wears a tv head that permanents stuns any plants 2 tiles ahead of him and can make the screen static making it harder for the player to see Health: High speed: normal attack speed: normal Ancient Clock Zombie: this zombie pushes a heavy clock onto the first tile that every 15 seconds gives zombies a permanent 5% boost increase of either health, damage or speed for the rest of the level but when the clock is destroyed all plants gain a permanent 10% health and attack speed boost Clock Health: very high Zombie health: medium speed: normal attack speed normalScreend00rzombie4 days agoNew Hotshot40Views1like0Comments[Feedback] Community Problems With PvZ 3
This post is designed to highlight, and inform the reader about the critical flaws present in Plants vs. Zombies 3: Welcome to Zomburbia, and for convenience, this is split into multiple sections. GAMEPLAY Strategy Strategy - “a plan of action or policy designed to achieve a major or overall aim.” Choosing Your Seeds Strategy is not present in PvZ3, and is caused by denying the player to choose their seeds. The reason strategy worked in PvZ1 and PvZ2 was because the player learnt and adapted to new threats at a consistent rate. (New plant after every level) For example, Balloon Zombie is first encountered in level 4-3. The player isn’t left defenseless, because they receive Cactus when level 4-2 is completed. The player already knows what to expect from Cactus with the small almanac description that was visible when they were collected, but the player is still allowed to experiment with Cactus and how they function. In PvZ2, strategy is present even more with the player adapting to zombies and brand new world gimmicks, like dinosaurs in Jurassic Marsh for example. Level objectives were a factor in how a player would strategize certain levels, which are also missing from PvZ3. Endangered plants, mold colonies, etc., these involved changing your loadouts in account, and created a more diverse gameplay loop that wasn’t too repetitive. Locked & Loaded (A PvZ2 mini-game that had your plants pre-selected, identical to PvZ3) had strategy to it because it forced the player out of their comfort zone to try a different play-style, or try a plant you haven’t unlocked yet. It didn’t punish the player when it came to losing, and losing is part of life. You don’t win every level, and the player can always try again without punishment in Adventure Mode. In PvZ3, the game actively punishes the player for losing with the 5 life system (this has its own section, covered in more detail), which can result in players being afraid to experiment with trying anything new. Difficulty Difficulty is subjective, and this will not highlight balancing, but rather how PvZ3 attempts to challenge the player’s skill. PvZ3 holds the player’s hand throughout the majority of the levels, not allowing them to experiment with any of the tools provided to them, and is instead forced to play how the level designer wanted them to, which creates a lack-luster and uninteresting experience. Multiple times throughout PvZ3, a level can feel unfair. Zombies will be spawned repeatedly in the same lane, making it impossible for plants to deal with them, thus they overwhelm your defenses, which makes the player: Spend coins to blow the zombies away and regrow their defenses. Use a power-up Give Up & Retry 1) This makes PvZ3 pay to win. If you can pay in-game currency for ALL zombies on the board to be sent back to the beginning, that is an advantage. Additionally, this feature was available for free in PvZ2 with the plant Thyme Warp. 2) Power-ups should not be required for completing levels, but rather as a crutch if the player is struggling, similarly to how PvZ2’s power-ups function. Power-ups in PvZ2 are occasionally handed out to the player through Piñata Parties and gift boxes, which let the player confidently use it, without the worry of trying to preserve it, and were cheap to buy if the player desperately needed to use one mid-level. Power-Ups PvZ3 has Cherry Bomb, Jalapeño, and Chilly Pepper behind a “power-up” system, and you’re only able to use them a limited amount of times. This ruins the consideration of what instant-use plants the player needs to bring to the level. In PvZ2, there are many instant use plants that all perform different things, and you can’t bring them all. With there being no instant use plants available, this layer of strategy is gone. Level Design PvZ3’s levels forget what made PvZ1 and PvZ2’s enjoyable, and it’s due to those games giving you time. In PvZ3, multiple zombies can spawn at the start of the level, and rush the player into having to make sudden reactions to deal with these threats. This isn’t fun, it’s annoying. One of the enjoyable parts of PvZ is seeing your defenses grow, considering it takes time and effort to manage the single zombies that slowly show up, coming in more numbers as time goes on. I can only imagine the levels are designed like this to retain low player attention spans. Players might not stick around during levels, and that’s fine. PvZ2 (Used to) let you save mid-level to do something else and return another time. Trying to make hyper-fast levels doesn’t work when PvZ1 (and to some degree, PvZ2) was a fairly slow but not snail-paced game. Monetization This isn’t ridiculing PopCap for having monetization in a mobile game, as they’re a business and you have to make a profit in some way, but how PvZ3 does it is astoundingly bad. Though, microtransactions should not be in a soft-launch that is designed for feedback. It gives the impression that feedback isn’t your main priority, but to profit off the game as soon as possible. I’m not a business major, but I’m trying to come to a middle ground to what feels fair to the consumer (players) and producers (PopCap). Why PvZ2's (Initial) Monetization Method Worked To put this in easy to understand terms, let me describe PvZ2’s Adventure Mode plants and Premium plants as Skylanders figures. The ones available from the start are capable of beating the game, but you can go out of your way to purchase additional figures if you want more toys to use in-game. If the player wanted a premium plant but were unsure of how it functioned, they could play the Premium Plant Quest to experiment. My point here is that PvZ2 offered unique content at a relatively low price, which was a motivator and reason to purchase. PvZ3 doesn’t have any motivators to its microtransactions, due to it offering nothing substantial. Coins & Power-Ups The only thing the player can purchase directly are coins and limited time offers, which is a major problem. Coins can only be used to purchase power-ups and blow zombies away if you lose. For players that are stingy with their power-ups or intend to not use them to have an organic experience, PopCap is unable to market to those players. There isn't a real incentive to buy these due them ONLY being power-ups, there isn't any content behind them unlike PvZ2's premium plants, which was new content. 5 Health Mechanic The 5 life mechanic is one of the worst features in the game. Even if you made it paid to regain lives, it’s still not worth it. This game doesn’t offer enough for the player to spend coins OR real money in exchange for lives. This is the worst mechanic in gaming history, why would you purposely take away the ability for your players to play your game? This feature ruins the casual aspect of the game as players that struggle are unable to make mistakes without suffering drastic consequences, unlike PvZ1 and PvZ2 which were incredibly forgiving by allowing you to try again at no cost. Story This isn’t a critique about the story, but aspects surrounding it. Priorities PvZ games always had a story that wasn’t directly present to the player. Crazy Dave goes back in time to eat a taco again, Dr. Zomboss captures Suburbia, and renames it to Zomburbia, they weren’t extensive stories but a small setting to ease the player into the places they visit. PvZ3’s main marketing focus is on the story, which is not a bad thing on paper, but it seems to take PopCap’s priority over the gameplay. Every Beta since September 7th, 2021 has had similar gameplay identical to the previous beta, but with different characters and dialogue. PopCap needs to change their priorities to focus the gameplay instead of the story if they want to make a game that feels fun to play. Taco Tickets Taco Tickets are a reward you receive when you complete a level, and are used to progress through the story. It’s identical to the progression system of Gardenscapes’, and it’s not needed in a PvZ game. PvZ2 had a story that was conveyed through dialogue between and before levels. Taco Tickets only complicates this, and should be handled differently to serve an actual purpose. Furniture For some reason, PopCap really wants to push the furniture aspect seen in Gardenscapes in this game. PvZ1 and PvZ2 have never focused on decorating, so it's very out of place in marketing. We're not against the decorating concept, but it appears to be one of PopCap's main priorities considering it appeared consistently throughout old feedback surveys instead of questions about what we think of the gameplay. Conclusion We want PvZ3 to succeed. We want this game to push the franchise to new heights and allow for more, bigger opportunities, but this will only happen if PopCap accepts that this version is greatly flawed, and makes a product people want. Written by Hey1mJay, and members of the Plants vs. Zombies community.defnotayoutuber8 days agoSeasoned Veteran10KViews137likes59CommentsMissing Deluxe Content (Chick’n & Judge Z) - Switch Complete Edition
Hello. I purchased PvZ: Battle for Neighborville Complete Edition on the Nintendo eShop, but the Deluxe Content (Skins for Peas of Chick'n and Judge Z) is missing from my account.I’ve already contacted Nintendo Support (Case #260222-005199 and they confirmed my license is active. I also spoke with EA Chat (Case #238457006 , but they couldn't grant the items manually and sent me here.Could a Community Manager please verify my linked EA Account and sync the Entitlements for the Deluxe Content? I have my eShop receipt ready to provide as proof. Thank you!AngelTapia21069 days agoNew Novice113Views0likes0CommentsPvZ 3 Zombie idea part 12
Elemental Zombie: this zombie uses 4 different types of attack against plants fireball: launches 2 fireballs in this and 1 into lanes next door dealing medium damage frost wind: chilling all plants in this lane decayed vines: grabs plants and makes them unable to attack or be attacked by zombie until destroyed heavy wind: push the closest plant here and next door back by 1 tile and push zombies here and next door forward by 1 tile Zombie health: high vine health: medium speed slow attack speed normal Gas Can Zombie: holds a gas can and a lighter and drops the can when destroyed dealing heavy damage to plants and zombies in a 3x3 area around him if not chilled Health: normal speed normal attack speed: normal Cosmic dancer zombie: when destroyed summons 4 backup dancers around him and summons a random dancing zombie that has 30% more health and attack speed Health: normal Speed: fast attack speed: normal Rope Climbing Zombie: is unaffected by inclined heights and uses a rope to pull himself (up to 4 tiles to the closest plant) (can only do this once) Health: medium speed: medium attack speed:quick Boxer Zombie: punches plants and every fifth hituses an uppercut to deal medium damage and launch that plant 2 tiles back Health: Hardened speed: normal attack speed: fast Tiki Mask Zombie: wears a possessed tiki mask that every 20 seconds causes a random plant seed packet cost 25 more sun for the rest of the level and when he dies if the mask is not destroyed another zombie can wear the mask and gain 20% faster attack speed Health: normal Speed: normal attack speed: quick Scorpion Nest zombie: when he dies summons 3 scorpions here and next door that poison plants they damage Health:Low Speed: quick attack speed: slow Balloon Stand Zombie: gives balloons to other zombies causing them to fly over most plants Health: Hardened speed: does not move attack speed: does not attack Flamethrower Zombie: wears a welding helmet and uses a flamethrower to burn plants here and next door from three tiles away health: hardened speed: kinda slow attack damage: high Gas Mask Zombie: wears a gas mask to make this zombie immune to most negative effects and throws poison bombs releasing poisonous smoke damaging all plants and zombies in a 3x3 area over time and sprays plants with acid when close dealing continuous damage very fast Health: hardened speed: normal attack damage: very high Photography Zombie: flashes his camera form up to 5 tiles away at plants stunning the plant in front of it and 1 tile behind for 5 seconds. Health: normal speed: normal attack speed: normal Boomerang Zombie: throws a boomerang up to 4 tiles away that deals moderate damage to the plant in front of it and up to two tiles behind it than comes back Health: normal speed: normal attack speed: normal Anti-Solar Device zombies: when this zombie is on the third column he creates a device that launches a beam at the sky causing the sky to turn darker and become nighttime which causes sun to no longer fall from the sky and when nighttime this machine causes sun plants to produce slower the longer it is not destroyed Machine Health: Very high Zombie health: hardened Speed: quick attack speed: quick25Views0likes0CommentsPvZ 3 zombie idea part 11
Dj Zombie: causes zombie to gain 20% move speed and to sometimes switch lanes with its epic music Health: normal Speed: Slow attack speed:normal Pole Vaulter zombie: runs and jumps over the first plant he encounters Health:normal speed fast than slow attack speed: normal Magnetic Shield Zombie: holds up a projector that can block straightforward projectiles in up to five lanes and regenerates over time Projector Health: High Zombie health: medium Speed: slow attack speed: normal Plasma Rifle Zombie: wears a sturdy helmet and holds a rifle that charges up a powerful plasma shot dealing heavy damage and medium splash damage Health: Hardened speed: normal attack damage: High Imp Cannon: Launches imps every 8 seconds and every 25 seconds it is not destroyed the cooldown is reduced by 1 seconds Helath: hardened speed: does not move attack speed: does not attack Skeleton Necromancer Zombie: can summon skeleton zombies from where non-skeleton zombies died and summons a armored skeleton when defeated Health: medium speed; normal attack speed: medium Gravestone Carver Zombie: repairs and fortifies damage gravestones Health: normal speed: normal attack speed: normal Gravedigger Zombie: can create a grave on a random tile every 8 seconds and can summon up to 3 zombies when defeated Health: Hardened speed: normal attack speed: normal Pulse Magnet Zombie: Carries a machine that can send plant projectiles in a 3x3 area around it back at the plants Magnet health: medium zombie health: low speed: slow attack speed: normal Lightning Rod Zombie: this zombie heals from any lightning plant attacks and every 12-15 seconds summons a lightning bolt on a random tile dealing damage to all zombies and non- electric plants Health: Normal speed: normal attack damage: high23Views1like0CommentsSeedling mergers 🌾🌱
Seriously! For me, the concept of a plant like Seedling is truly amazing, mainly because I like abilities that depend on luck and/or planning, and it can have all of that. So, imagining fusions of it has been one of the things I've enjoyed doing most in the last few days, and I still have high hopes that you'll see it the same way! 🍁🍂 🍃🌿🫛🪴 Pea Pod 🪴🫛🌿🍃 Recipe:🍃🌱 Peashooter + Seedling 🌱🍃 ☀️ Cost: 175 Suns ☀️ 🌿📌 Rework: Their peas are smaller, but more heads grow over time. 🌿📌 Special: When it reaches the head limit, it will give you baby pea seeds. 🌿📌 Special (Jackpot): Some heads shoot peas with different abilities. 🎩🌿🌱🥔 Imitater 🥔🌱🌿🎩 Recipe: 🍃🌱 Potatomine + Seedling 🌱 🍃 ☀️ Cost: 100 Suns ☀️ 🌿📌 Rework: It's an unstable plant that transforms into a copy of a nearby plant in the lawn. 🌿📌 Special: You can use the shovel to activate the ability. 🌿📌 Weakness: If there are no plants, there will be no copies. 🌿📌 Special (Jackpot): When using the shovel, there may be a chance to conjure a black and white version that, when placed on top of another, will transform into a copy of it. 🍃🌱🧬🥬 Molekale 🥬🧬🌱🍃 Recipe: 🍃🌱 Bonk Choy + Seedling + Plantern (#2) 🌱🍃 ☀️ Cost: 225 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: It transforms momentarily into other variants to use their special attacks. 🌿📌 He charges a skill bar using light. 🌿📌 Hypercharged ability: You can select a plant to be transformed into a random Tier 3 plant. 🍃🌿🌾🐍Snake Grass 🐍🌾🌿🍃 Recipe: 🍃🌱 Cattail + Tangle Kelp + Seedling (#2) 🌱🍃 ☀️ Cost: ??? Suns ☀️ 🌿📌 Attack area: Two tiles ahead, but when other heads grow they can attack in adjacent rows as well. 🌿📌 Amphibious ability: Summons other copies of them around her. 🌿📌 Special (Jackpot): One variant of these snakes can coil around zombies, slowing their movement. 🍃⚡🫐🍇High-Voltage Currant 🍇🫐⚡🍃 Recipe: 🍃🌱 Grapes of Watrh + Seedling + Lightning Reed 🌱🍃 ☀️ Cost: ??? Suns ☀️ 🌿📌 Not enough information about Grapes of Watrh, but I think it might have something similar to the Bzzz Button in its projectiles. 🌿📌 Special: Produces special seeds of Electric currant. 🌿📌 Special (Jackpot): Some variants may cause repulsion. 🍃🦚🌿🌺 Bird of Paradise 🌺🌿🦚🍃 Recipe: 🍃🌱 Cattail + Seedling 🌱🍃 ☀️ Cost: ??? Suns ☀️ 🌿📌 Attack area: 1x3 tiles. 🌿📌 Special: After a specific number of attacks, she will conjure a single-use plant. 🌿📌 Examples: Iceberg Lettuce, Stallia, Tangle Kelp and Chilli Bean. 🌿📌 Special (Jackpot): Can conjure "Jackpot" type plants. 🫧🌽🌼🌾 Mayflower 🌾🌼🌽🫧 Recipe: 🍃🌱 Butternut Squash + Seedling (#2) 🌱🍃 ☀️ Cost: 150 Suns ☀️ 🌿📌 Attack area: Three tiles ahead. 🌿📌 Special: After a specific number of attacks, she will conjure some pumpkin and butter plants. 🌿📌 Special (Jackpot): Well, there isn't a variant I can find, but I imagine something like "Sticky rice" would be cool. 🌿📌 "Sticky rice" concept: It's similar to Butternut Squash, but it explodes leaving sticky rice that slows down Zombies. 🍃🌾🌿🍁 Extra concept 🍁🌿🌾🍃 🌿📌 Zomboids/Zombotanies can be created by fusing her with Hypnoshroom, which would make them different and variants that are necessarily Tier #4. 🌿📌 Other Mergers: Poppin' Poppies, Hydrangea, Witch Hazel, Plucky Clover, Cornucopia, Beanstalk, Starch-Lord and Transfiguration.starfoxy0114 days agoSeasoned Adventurer61Views1like2CommentsPvZ 3 zombie idea part 10
Cone Machine zombie: Carries a machine that summons 2 coneheads ever 20 seconds Machine health: High Zombie health: low speed: slow attack speed normal Ice cream zombie: throws ice cream at zombies that gives it -20% move speed but gives the zombies 70% health and immune to ice effects Health: Medium Speed: normal attack speed normal Scratched peasent zombie: during night levels this zombie transforms into a werewolf zombie (Werewolf zombie: scratches plants causing them to take damage over time and can howl to call in more werewolf zombies: Zombie Health: Low Werewolf health: high zombie speed normal werewolf speed: normal zombie attack speed: normal werewolf attack speed: high Zombie Warlock: when on the field causes a random plant seed packet to stop recharging and throws brewed potions at plants or zombies either slowing plants attack speed and making them take more damage or giving zombies majorly increased damage and move speed Health: normal Speed: slow attack speed: normal Robo Cabin zombie: a walking Robo cabin that throws 3 potions every 20 seconds and when destroyed summons a zombie warlock and a diseased mushroom zombie there Health: Very high Speed: slow attack damage:high Projectile shield zombie: this zombies carries a machine that absorbs plant projectiles and creates anti-plant potion that gives other zombies increased health and immunity to projectiles. Zombie Health: medium machine health: medium speed:slow attack speed: normal Cosmic gargantuar: when destroyed turns into a gargantuar with 80% more health and 30% more attack speed health: high Speed: Slow attack speed: normal22Views1like0CommentsPvZ 3 Zombie idea Part 9
Teapot Imp: spills tea every 10 seconds that deals minor damage to zombies but gives them an 60% speed increase Health: medium Speed: Slow attack speed: normal Cosmic All star: when this zombie dies summon a random sport zombie here but it gains 30%increased move and attack speed Health: normal speed: quick Attack speed: normal Tennis Champion zombie: launches a ball at a random plant every 10 seconds and can send some small projectiles back at the plants Health: normal speed: normal attack speed: fast Diseased Mushroom Zombie: every 10 seconds throw diseased mushrooms at plants that make them slowly lose health and attack speed over time until cured or the plant is destroyed health: medium speed: slow Attack speed normal Chemist Zombie: throws potions every 8 seconds at plants that give them a random debuff such as chilling stunning etc Health: medium speed: normal attack speed notmal Alchemist Zombie: throws potions at zombies giving them a random buff Health: high Speed: slow attack speed: normal Mime Zombie: when he spawns and every 30 seconds transforms into a random zombie on the field Health: normal Speed: normal Attack Speed: normal Bounty Hunter Zombie: when he spawns and every 1 minute puts 2 bounties on a random plant and every 30 seconds switches to a random lane and shoots a spraw of bullets down that lane and if a plant with a bounty dies this zombie heals to full health and gains +20% attack speed,Health and damage Health: High speed: (does not move forward) attack speed: normal Dinotronic mechasaur: every 30 seconds this robot roars speeding up all zombies by 30% and launches a missile at a random plant and summoning a gravestone there Health: Very high Speed: Very slow Damage: High Haunting Zombie: when this zombie dies it spawns a ghost zombie there that possesses the closest zombie in a 3x3 area but disappears after 1 minute (Possessed zombie gains 30% more health 30% more speed and ignores all plants) Health: Normal Speed: quick attack speed normal19Views1like0CommentsPvZ 3 Zombie idea Part 8
Skeleton zombie: when destroyed crumbles into a pile of bones and if not destroyed in time respawns as a skeleton zombie Health: normal Pile of bones health: medium speed: normal eating speed: normal Spring zombie: springs himself two tiles forward every 5 seconds Health: Medium Speed fast eating speed normal armored skeleton zombie: wears heavy armour and wields an axe to attack and when he dies crumbles into a pile of bones and if not destroyed in time respawns as an armored skeleton zombie Health: high Speed: Slow Attack speed: normal Cosmic scientist: when defeated transforms into a random zombie it gains 50% more damage and 15% more health Health: normal Speed: quick Attack speed: normal Gladiator Zombie: links himself to another zombie and when the linked zombie takes damage he takes damage instead until his magic shield is broken (His shield can only be broken by damaging the paired zombie) when his shield is broken he throws a magic spear at a random plant and than becomes a normal zombie (if the spear destroys a plant that plants seed packet is reset) Health: (zombie) normal Health: (shield) High speed: Normal attack speed: normal Warlord zombie: when he reaches the third column he gives all zombies for the rest of the level double health (can only do this once) Health: medium Speed: normal attack speed: fast Imp-poster zombie: when he takes damage he releases a random imp Health: medium speed: slow Attack speed: quick Captain Flag Zombie: when he spawns summones a buckethead zombie in front of him than stays on the first column and every 20 seconds he can summon a wave of zombie and/or throw flags at plants dealing medium damage when at 30% health summons a massive wave of zombies and gives all of them 30% speed increase when he dies summons a buckethead zombie in each lane Health: very high speed: (doesn’t move) attack speed: quick Brickhead zombie: has extremely high health Health: very high speed: normal attack speed: normal Nuclear bomb zombie: when he dies deals massive damage to all plants and zombies in a 5x5 area leaving behind a crater Health: medium Speed: quick attack speed: fast Toxic waste imp: releases poisons gas when damaged and when destroyed that disappears in 30-45 seconds Health: medium speed: quick attack speed normal24Views1like0CommentsPvZ 3 Zombie idea part 7 (Garg Edition #2)
Stats are compared to a normal gargantuar Pirate gargantuar: uses an anchor to pull a plant forward form up to 4 tiles away every 8 seconds and launches 3 imps when at half health Health: 10% less speed: 25% faster Attack speed: 30% faster Cannon gargantuar: launches a cannonball at a random tile every 10 seconds dealing medium damage to plants and zombies and launches 3-5 cannonball imps when at half health Health: 80% more Speed: 60% slower Attack speed: normal Dark Gargantuar Lord: creates an undying tile on in a 5x5 area around him every 10-15 seconds and all other zombies in a 5x5 area around him turn into gravestones and when he dies he summons a buckethead zombie with undying (doesn’t throw imps) Health: normal Speed: 10% slower: Attack speed normal Medic Gargantuar: Heals other zombies in a 5x5 area around him gains health when he attacks or a medic imp deals damage when he dies he drops a Giga heal station Health: 25-30% slower speed: 25-30% slower attack speed: 20% faster gravedigger gargantuar: creates a gravestone in a random lane every 10 seconds and spawns zombies from those graves every 12 seconds when he is below 30% health Health: 15% less Speed: 20% slower Attack speed: normal Football gargantuar: when his helmet breaks he becomes enraged gaining x2 move and attack speed Health: 20% more Speed: 30% Slower Attack speed: 30% slower36Views1like0CommentsPvZ 3 Location Mechanics/Gimmicks Part 4
Pirate’s Cove: be careful of the pirate ambush that can occur and also be aware of zombies shooting cannonballs and/or imps at your plants during their pirate raid and finally be careful of zombies wielding swords and hooks to attack your plants Space Station: be wary of zombies invading from other planets and wield some strange powers such as taking damage for other zombies having cosmic powers to summon buffed zombies and using lower gravity to their advantage. Pet Palace: be careful of the zombified animal s that are running rampant here and also the zombie trainers who can tame them for their benefit either by pushing plants into other lanes pushing zombies forward etc. Ancient Castle: be cautious of zombies wielding dark magic such as turning weak plants into gravestones and turning knight statutes into knight zombies also being able to give other zombies a crazy amount of speed and/or health as a final be careful of trebuchet and traps to weaken your defenses Trainyard Station: be aware of trains that can appear and destroy all plants and zombies on the track but when it stops it releases a bunch of zombies holding crates that block projectiles that block shots but break into wither sun coins or imps when broken also while zombies can’t pass the train when it is stopped the train does have insanely high health and can protects certain zombies that can benefit from long range abilities32Views1like0CommentsPvZ 3 Location Mechanics/Gimmicks Part 3
Haunted Forest: be cautious of all the monster zombies that can spawn such as demons, werewolf’s, vampires, ghosts and even the return of skeleton zombies but also watch out for the darkness moon transforming most regular zombies into powerful zombie beings and watch out for falling trees and branches that can damage both plants and zombies. Withering Fields: these fields can contain water that overtime become contaminated with poison as the level goes on that can damage and weaken your plants overtime and slowing normal zombies also watch out for poison mists that will poison a bunch of your plants if not blown away in time and even worse many zombies are immune to the chemicals and some zombies can even use it to boost themselves while in this zombie poison Abandoned Ruins: in the ruins golden statues will spawn and upon being destroyed will get you sun and/or coins but be aware destroying these statues have a chance to release booby traps to halter your defences and also zombies have found abandoned relics with strange and strong powers such as permanent health and/or speed buffs (for the duration of the level) and even able to slow down the rate of seed packet cooldown and even make plants cost more. Mystery Mines: these mines contain mine-carts which can be use to move plants around but also crystals and vases can be found here crystal are dropped when certain zombies die and when destroyed it gives either the plants or zombies a buff for 30-45 seconds vases spawn overtime during the level which when broken can spawn either zombies or gives plant seed packets or sun (be aware the vases break automatically after 30 seconds) Construction Zone: be careful of heavy machinery that are operated by zombies that can either push plants back carry zombies forward and even zombies can use tools to their advantage like jackhammers and construction signs also lots of craters and destroyed tiles can occur so bring plants that can repair tiles24Views1like0CommentsPvZ 3 location mechanics/gimmicks part 2
Sportz Arena: be cautious of both swarms of sport zombies and zombies being buffed with either energy or protein drinks increasing either health or speed during the level also be cautious of the zombie coach who can continuously keep calling on more zombies if still alive also be careful of sport items being either thrown at plants or used as barricades to distract plants Science Labratory: Jetpack attack(s)and zombies swapping to random lanes due to portal creation can happen but there are zombies here with strange abilities like being immune to plant effects like butter or chilling. Able to create special tiles to help zombies either teleport closer or lots of inventions being able to put up a Forcefield to protect other zombie and/or weapons to slow/stun your plants So plants that can push back zombies are recommended also plants that can remove and status effects Taco Park: you unlock tacobility which can be used to boost your plants but be warned there are zombies that can use it against you there are taco imps who is practically invisible to most plants but drops a taco when defeated and also zombies who can absorb the boost from the taco and give it to other zombies also be cautious of pigeon swarms so pierce/splash damage plants are recommended. Stormy Shores: be careful of rising tides and even tidal waves them at can push zombies forwards and push your plants back also be wary that lightning strikes can occur destroying zombies and non electric plants and stunning all plants and zombies in the water depending on where the lightning strikes but some zombies will use this to their advantage by either absorbing the lightning to use against you or controlling where the lightning will land also during the level it will start getting darker and darker so at the final wave the screen will be pitch black and only bright plants and lightning will help you see the map Hungry Plaza: during the level bits of food and drinks will spawn that can benefit both plants and zombies for a small period of time but we warned some zombies have way of either contaminating the food overtime or throwing food at plants that can weaken them over time or give zombies buffs also some zombies can consume food to boost themselves in a massive way so plants that can remove buffs/negative effects are recommended22Views1like0CommentsPvZ 3 location Mechanics/gimmicks part 1
In my previous posts I explained what the locations are and how upgrading them can benefit you now I will explain what can happen in each location Solar Greenhouse: solar storms can occur here which causes more sun to fall also plants can use that extra sun to heal themselves but be careful as having too much sun can be bad by having zombies gaining benefits the more sun you have by either stealing it to boost themselves draining it over time gaining health when sun is collected or stopping sun from being produced at all Corrupted Graveyard: Gravestones can appear at the start of the level and can appear overtime either being created by other zombies or just spawning naturally while some graves can help you by giving you sun when destroyed others can be annoying by having extra health by being fortified also if graves aren’t destroyed in time zombies can come out of the graves. Also be aware of zombies being able to revive either themselves or others. Z-Tech Factory: lots of heavy armored zombies can be found here so be cautious of sudden swarms of buckethead and screen doors spawning but also be aware of certain mech spawning that can either launch both missiles and imps at your plants or give protection to other zombies so try to take them out as quickly as possible but be warned of zombies able to create and repair armor so heavy damage plants are recommended Foggy Valley: fog spawns in right as the levels and slowly moves forward as the level progresses but be careful because zombies are using the fog to their advantage by not being able to be attacked while in the fog and some even having abilities from far away zombies will also use this to advantage by either creating more fog or being able to switch lanes while in the fog as a bonus some zombies will be invisible to most plants unless it is attacking so use plants that can see or attack through fog Frosty Mountain: be careful of icicles that can fall down and damage and chill both plants and zombies but also releases into shards when broken which does less damage but can also chill plants and zombies next door also zombies have used the ice and snow to their full advantage by either being immune themselves making a zomboni to be able to crush plants and chill plants when destroyed or being able to speed themselves up also zombies being able to freeze other plants from far away so fire plants are recommended31Views1like0CommentsPvZ 3 Location Ideas Part 3
Withering Fields: Lv1: poison plants have 3% more health: Lv2: +2 gold/hour and +1 seed packet/day Lv3: The first zombie to spawn moves 20% slower Lv4: poison plants costs 25 sun less for the first 25 seconds of the level Lv5: plants have 3% more health Abandoned Ruins: Lv1: you get 10% more gold at the end of a level Lv2: endangered plants have 15% more health Lv3 conveyor belts move 15% faster +1 gold/hour Lv4: Zombies have a higher chance to drop coins diamonds etc when they die Lv5 your second plant placed has 8% more health Mysterious Mines Lv1: start the level with a plant vase (can only contain money sun or a tier 1 plant) Lv2: start the level with either +5 gold or +25 sun Lv3 zombies have a small chance to drop sun when defeated Lv4: Gravestones have 5% less health Lv5: start the level with a Solar pea: Construction Zones Lv1 the lawn is 1 tile longer Lv2: +1 lawnmower (with a 30 second cooldown) Lv3: +1 seed slot Lv4 zombies deal 1% less damage: Lv5: +2 gold/hour + plants have 1% more health Pirate’s Cove Lv1: unlocks treasure map (gives coins seed packets and/or diamonds) Lv2: zombies attack 1% slower Lv3 +1 treasure map/day Lv4 +1 diamond a day Lv5 zombies have a chance to drop treasure maps + plants have 1% faster attack speed Space Station lv1 teleport a random zombie back 3 tiles every minute Lv2: evolved plants get 5% more health and attack speed Lv3: when a zombie drops there armor they are stunned for 1 second Lv4: shrink a random zombie every minute Lv5 +2 gold/hour Pet Palace: Lv1: zombies take an additional second to spawn Lv2: +2 gold/hour Lv3: plants attack 1% faster Lv4: conveyor belt move 8% faster +1 seed packet/day Lv5: Animal zombies have 5% slower speed and 3% lower health Ancient Castle Lv1: every minute plants recharge 1% faster for the rest of the levels Lv2: flags contain 1 less zombie Lv3: Unlock the Dark orb: All zombies on screen have 30% less speed and health (can only be used once and cost 200 sun) Lv4: +3 gold/hour Lv5: Trainyard station Lv1: zombies move 2% slower Lv2: +3 gold/hour Lv3: when you evolve a plant it gains a permanent 5% attack speed increase Lv4: crates have 15% less health Lv5 +1 diamond/day20Views1like0CommentsPvZ3 Evolved - Tier #2 plants
Most of the ingredients I mentioned are still great, while others not so much, but after all, not all plants need to be bases, although I was controversial when talking about a possible replacement for Hypnoshroom, it's unlikely that many people wouldn't find its absence strange, just as they find the absence of many plants from the first game strange in other places... so thinking about it again with a clear head, here are some more fresh ideas for you. 🍃🫧💐🍄 Hypnoshroom 🍄💐🫧🍃 🌿📌 So now, with Imp Pear's suggestion for magical plants, Hypnoshroom can be the result of fusing a Puffshroom/Sunshroom with her, acting as a zombie transformed by magic. 🌿📌 So the closest way to summon Zomboids is by fusing them with a Tier 2 Squash, thus creating the type of parasitic pumpkin that jumps on Zombies to create something similar to these monsters that are so common in the media. 🌿📌 Merges: 🍄💐 Hypnoshroom + Twin Sunflower = Hypnoflower 🫧🍃 🍄💐 Hypnoshroom + Pushywillow (#2) + Cattail (#3) = Caulipower 🫧🍃 🍃🔥🐉🌿 Dragons 🌿🐉🔥🍃 🌿📌 There is no replacement for the Snapdragon at the moment, but the solution remains the same: "just fuse a Tier 1 'Cattail' with the Chomper and it would work," mainly because in its normal form it attacks by spitting piercing grass in a 3x2 area and has a bonus of biting zombies that approach. (That sounds cool, right?) 🌿📌 Merges: 🐉🍃 "Grass Dragon" + Torchwood = Snapdragon 🌺🍃 🐉🍃 "Grass Dragon" + Winter Greens = Cold Snapdragon 🌺 🍃 🐉🍃 "Grass Dragon" + Lightning Reed = ZapDragon 🌺🍃 🐉🍃 "Grass Dragon" + Grimrose (#2) = Dragon Bruit (Redesigned plss) 🌺🍃 🍃🐉 "Grass Dragon" + Starfruit (#2) + Plantern (#3) = Dark Matter Dragonfruit 🌺🍃 🪄📜🍃🌿🔮Witches 🔮🌿🍃📜🪄 🌿📌 Following the logic of what was done for Hypnoshroom, for plants that cast spells there need to be two middle grounds between the abilities, which would probably again include "Tier 1 Cattail" with some other magic plant, such as Imp Pear, for something that is a kind of witch. 🌿📌 Its visual characteristic is that of a flower. 🌿📌 Merges: 🪄🍃 "Witch plant" + Seedling (#2) = Witch Hazel 💐🍁 🪄🍃 "Witch plant" + Aloe (#2) = Briar Rose 💐🍁 🪄🍃 Briar Rose + Poison ivy (#3) = Agent Rose 💐🍁 🪡🌾🍁🪴 Vines 🪴🍁🌾🪡 🌿📌 So for vine-type plants, Whipvine should be the focus of your breeding... But perhaps to specify what you want, a plant could help you plant wherever you want, and maybe that's where the opportunity for a fusion with Seedling, which would guarantee seeds for your use, from which you could do some extra fusion to determine what type it should be.starfoxy0120 days agoSeasoned Adventurer105Views1like2Comments🌾🏵️🍁 Merger concepts 🍁🏵️🌾
🍃🌱🌺 Poppin' Poppies 🌺🌱🍃 Recipe:🌱🍃 Seedling + Wallnut 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 When planted: can spawn up to 3 Lil' Buddies here and next door. 🌿📌 It summons Lil' Buddies seeds after a long time. 🌿📌 Jackpot: There's a chance that instead of a Lil' Buddie, a new Poppin' Poppies might be born. 🌿📌 Team up: they work like a mini pumpkin. 🥒🍃 The Great Zucchini 🍃🥒 Recipe: 🌱🍃Imp Pear + Squash 🍃 🌱 ☀️ Cost: 75 Suns ☀️ 🌿📌 When a zombie approaches: Transform all zombies in a 3x3 area into zombies without abilities. 🌿📌 Disappears after use. 🌿🍁🌾🎃 Smashing Pumpkin 🎃🌾🍁🌿 Recipe:🌱🍃 Wallnut + Squash 🍃 🌱 ☀️ Cost: 100 Suns ☀️ 🌿📌 Attack area: Sound wave in 3x3. 🌿📌 Special: Sometimes jumping in the same spot can launch zombies into the air, briefly stunning them. 🫘🥔 Black-Eyed Pea 🥔🫘 Recipe: 🌱🍃 Bop Choy + Chilli Bean (#1) 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Pushes enemies back 2 tiles and stuns them for 1 second. 🌿📌 Special: As his health deteriorates, he will use his special attack more frequently. 🌿🌷🍃 Morning Glory 🍃🌷🌿 Recipe: 🌱🍃 Bop choy + Sunflower 🍃🌱 ☀️ Cost: 150 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Produces suns. 🌿 📌 It only grows twice (like the sunshroom). 🌿📌 +300 health and 15 damage from growing. 🕸️🦀🌱 Mars Flytrap 🌱🦀🕸️ Recipe: 🌱🍃 Chomper (#1) + Bop Choy 🍃🌱 ☀️ Cost: 175 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Can stall zombies from moving 🌿📌 Special: Swallows zombies directly when their health is low. 🍃🫧🌼 Heal Flower 🌼🫧🍃 Recipe: 🌱🍃 Sunflower + Aloe 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 It produces special suns that can affect injured plants around it; depending on the healing process, you gain more or fewer suns. 🌿📌 Plants whose health is nearing its limit require less care, which translates to more sun. 🌿📌 Merging her with a Lightning Reed results in a Power Flower. 🍃🛠️🍄🟫 Smosh-shroom 🍄🟫🛠️🍃 Recipe: 🌱🍃 Puffshroom + Squash 🍃🌱 ☀️ Cost: 75 Suns ☀️ 🌿📌 Attack area: Three tiles ahead. 🌿📌 Special attack: Hammer zombies one tile ahead with powerful attacks when it feels threatened, but then it needs to rest for a few seconds. 🍃🌱✨🫘 Typical Beanstalk 🫘✨🌱🍃 Recipe: 🌱🍃 Chilli Bean (#1) + Seedling 🍃🌱 ☀️ Cost: 100 Suns ☀️ 🌿📌 When planted: Summons 3 "Weenie Beanies" seeds upon entering and continues to summon more after a long time. 🌿📌 Weenie Beanie: When consumed, it inflicts a small amount of damage with a stun to the zombie that eats it. 🌿📌 Jackpot: There is the possibility of summoning Magic Beans, which when planted spawn two random beans, and a magical variant known as the Magic Beanstalk, which is also capable of summoning random beans in the same way as the typical one. 🌿🍃⚙️🍅 Ketchup Mechanic 🍅⚙️🍃🌿 Recipe: 🌱🍃 Umbrella Mine + Chilli Bean + Aloe (#3) 🍃🌱 ☀️ Cost: 425 Suns ☀️ 🌿📌 Projectile: Splash damage (1x1 tile). 🌿📌 Projectile stun: 0.5 seconds. 🌿📌 Special: The project can heal plants as it passes through them. 🌿📌 Overhead Blocking: Spread healing ketchup around yourself, which remains for a while in puddles.starfoxy0120 days agoSeasoned Adventurer91Views1like2Comments
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