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ReubensStuff's avatar
ReubensStuff
New Traveler
12 months ago

[Feedback] My problems with the current version of PvZ3

As someone who has played all 230 levels available (and replayed about 20 levels through the endless rotation after beating the newer levels) I need to say this game has a LOT of problems that need to be fixed before it can actually release worldwide.

Unlike PvZ1 and PvZ2, you cannot pick your plants. This is a problem for many reasons, because now you don't unlock plants, and the game decides when your allowed to use plants, limiting you to a Locked and Loaded selection that cannot be changed. You will also only ever get 5 plants, which is especially strange because on the level screen it shows space for at least six seed slots, which isn't possible because the UI has been made even bigger than before. Because of this, the game starts to get repetitive because of the lack of being able to pick your plants. Yet, on the EA website, it says this game is a strategy game. It feels like PvZ3 has no strategy at all. The only strategy PvZ3 has is trying to figure out how the developers intended you to beat a level, because if you try anything else, the weak plants you have will be overwhelmed by the hordes of zombies the game throws at you.

The game uses a 25 sun meta (simplified down to 1) and this is problematic. PvZ2's later levels were already too fast for the majority of players, and that game had a 50 sun meta. The levels in PvZ3 are even faster than PvZ2's, throw a ridiculous amount of zombies at you and give you no time to actually think about how your going to beat the levels, which will lead to most players feeling as if they are forced to use power-ups or boosts, or if they don't have any spend money on them. This results in these levels being tedious to play and almost feeling frustrating by design, and almost feeling impossible to beat.

Another problem with PvZ3 is the lack of a proper wave progression. Instead, the waves are fully automated (they are timed), and you aren't able to stall zombies anymore if you need time to get your defense up. The progress bar will just keep going no matter what, which leads to either having to use power-ups or to use Mo (the lawnmower) super early, which could prove to be a major disadvantage if the game starts chucking zombies at you.

My final problem is just how weak your plants feel in comparison to the zombies. Most people know that in PvZ1 and PvZ2 (no leveling), a peashooter only takes 10 hits to kill a basic, but in PvZ3 it now takes 14 hits to kill a basic, yet still costs the same. The snow-pea was nerfed beyond belief, taking 10 hits to kill an imp. It desperately needs a buff or a price nerf. The pricing in older betas may have looked weird, but I suggest either bringing the plants back to their original stats or lowering their prices down so you can actually get them down in a quick time. (example, put Peashooter down to 3 sun and Sunflower to 1.)

I don't hate PopCap or EA, and like everyone else I want to see this game succeed. But please consider changing some of these to make the game more enjoyable.

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