Ideas that would improve PvZ 3
Hi PvZ 3 developers! Thanks to this year´s soft-launch we have been able to take a look at the game and enjoy it as well,
but the game makes quite a few mistakes, so several users in the community have compiled different suggestions that can
improve the game and perhaps make it superior to its previous ones. 2 previous installments, so here are several ideas from
the community:
1. BETTER WAVES SYSTEM
Good afternoon, my idea to improve pvz3 is to have more dynamism and more difficulty in the levels.
By this I mean that more zombies appear in the level, an example is this image, before the first flag there are only an average of approximately 6-4 zombies. By this I mean improving the generation of zombies in the levels, that they are generated more and in a more strategic and difficult way without being extremist.
I feel that there should be more but that they should arrive little by little, that would make the level more extensive and enjoyable but at the same time strategic, preventing players from getting distracted or overconfident.
The first horde should be large, occupying all 5 lines of the yard and having a considerably large amount of zombies.
Then the level should progress equally with zombies arriving at any time preventing the player from getting distracted while the level increases in difficulty, Making many zombies arrive in most lines so that the player must defend his yard in the best way, the difficulty must increase as the level progresses. Whether more zombies arrive or these are stronger or have better abilities than others, an example of this are the common zombies, the bucketheads and the zombie that throws bowling balls etc.
In the last horde they could make it difficult for many zombies to arrive. That would make players have to have their kick ready for the last horde.
The last idea is to be able to modify the difficulty of the game
So you could have a difficulty of different types, easy, normal, difficult or expert, maybe even extreme.
Thank you very much for reading my suggestion and good luck in developing the game.♥️
2. RETURN OLD IDEAS
Hello, my idea is to add old things from pvz3 to the current pvz3, what I mean is that they add plants from the pvz3 pre-alphas of 2020 like this plant called burstberry or like buttercup (I know that buttercup is currently in pvz2 but It was originally from pvz3) likewise, also zombies and areas, such as Mount Queso Grande (the volcano) from the pvz3 betas.
3. RETURN THE POWER TACO
⭐ Hello, my idea is to return to the power taco. I consider that this was a great mechanic and deserves to return to give a representative stamp to the game, if pvz2 came introducing us the plant-food, pvz3 should come introducing us to taco power. I attach some reference images. ✅
4. PREVIEW OF THE LAWN
Hello Everyone, here I leave my Idea or rather Suggestion to fix the game and This Series. I know that sometimes it frustrates you not to see your yard before starting a level and it is something new about this Pvz and that sometimes you don't know what plant to take to counteract the tricks that appear in each level, whether like water or fog. True for him. Don't know here Below there is an image that said that there was water in the level, the most likely thing is to take Water Lily but when you are already in the level you see that the water is very close to where the Zombies appear (I mean it won't help you at all that plant and in the process it obstructs a seed space).
Well, the solution I give to this problem is that if the seed selector is going to remain the same, it is preferable to find a space right there to be able to see the yard as it will be. It will have several tricks such as fog, water, oh arid soil and also You can present what already preselected plants there are in the Level here an Image Below how it would look.
5. ADD AN ALMANAC
Well, my idea is to put an almanac for pvz3
which would be yes, you unlock it after passing level 12 of pvz3 and there you could see the descriptions of plants and zombies
and another idea is to have level systems for your plants, you unlock this after level 13 and you would already start improving your plants
6. "PENNY'S TACOGANZA" EVENT
Description: Join Penny, Dave's flaming time-traveling camper van, and collect awesome rewards. Game Mode: Upon entering the mode, you'll be given a series of 5 levels, which must be cleared to earn rewards. These levels take place in a new arena called "Taco Park," and the Fifth Level can range from a mini-boss battle to a battle against Dr. Zomboss. Rewards: Rewards range from 1,000 to 2,500 coins, a 5-hour pack of unlimited lives, one booster of each type (this last one can vary by type), and a new profile picture. Lifetime: Activates: Wednesday of every week Ends: Saturday of every week Event Duration: 3 days
7. EASTER EGGS, FUNCTIONS AND VISUALS
As most of the really important suggestions have already been said, I have 3 simple suggestions that would help the game a lot, not only in terms of gameplay but also to attract a larger audience to PvZ 3.
content/easter eggs from PvZs Shooters: As we already have the landscaper zombie (engineer variant in GW1 and 2) we can have more varied content for PvZ 3 relating the games, this would make the game more attractive to the public
Neighborville region selector: The current gardenscape progression system can be improved, if it is divided by regions it will be easier to access the map and see the real changes from one area to another!
Hud changes: The game's UI/Hud is already tired and needs a revamp to support future content, I don't see PvZ 3 changing if it doesn't change the hud first!
*the images were made by fans*
8. OFFLINE MODE
Hello PvZ 3 developers! Here are a few suggestions to improve the game that would solve two big problems in the game, first, the implementation of an offline mode, in which a new option would be added to the loading screen when the notice that there is no internet connection appears. , which would say "play without connection", when clicking on it on the loading screens messages would appear reminding us that when playing offline we cannot progress in the main story but if we repeat the levels that we have already played to earn coins, upon entering we would have unlimited lives since it would be somewhat unfair to lose lives if we cannot progress, these levels will serve us more than anything to practice strategies and earn coins, on one side we would have a button to play the vase-breaker levels that we have already completed, another detail is that a heart would appear above the levels that we mark as favorites, and finally, the levels that we have not passed in the main story would appear with a lock that when touched would remind us that we can only unlock it if we complete said level in the main story that is Being connected to the internet, this would be a very good way to implement an offline mode in the game and be able to repeat levels to earn rewards and practice our strategies so as not to suffer from the difficulty of the story.
9. NEW PLANTS HAS JOINED
Hello, today I come to present my idea for pvz 3 "MORE PLANTS" below you will be able to see images of the plants that I designed to make pvz 3 more enjoyable and make it a better game, the plants are: fire peashooter, spikeweed and spikerock, tall nut and a new npc called "Fred the sunflower" not many know him, he appears in the comics and is given a small mention in pvz 3
10. PURCHASABLE PLANTS
My idea is that you put more resources or new plants in the store, this would give more variety to the game and one more use for our coins, these plants would have a purple seed packet to distinguish them from the common ones that are unlocked in the adventure, the only thing I ask is that all the plants in the store are of coins AND NOT REAL MONEY.
11. RETURN THE BRAINIACS
Hello everyone, Pvz 3 Team, one more suggestion is that if you could: Add again the Brainiac Bosses that were in the previous game of 2020 since these types of bosses were very enjoyable because they were unique, their soundtracks, and their mechanics that each one had and I hope to see them again either through Missions that They can provide the game, oh that they mention them and give them to present to the Audience new Zomboss creations (as they were in the 2020 game) and not only do I hope to see the 3 that we had back then and they can make new ones, and that You can Highlight the Area that we are fighting, this was just my little idea 💡, I know you do a good job, Team, keep going and we as a Community will always be supporting you "Long Live Plants vs Zombies 3...
12. COHERENCE AT THE LEVELS
Hello PvZ 3 development team. You will know that since the first days of the game a question was circulating about whether the levels could be replayed to enjoy their difficulty again, just as an example level 86. That is why my request/suggestion is to add this feature, apart from the fact that it would also bring with it a characteristic that was greatly requested and that is coherence in the levels according to the story, in this image we can see where each of the levels of the story would be located to give them coherence.
WORDS FOR THE TEAM
Well, that was it, before I go we want to tell you something, don't worry about what people think of you, worry about what they will think if you are a good development team, here it doesn't matter if the game fails or not, what What matters is that you continue giving us content from this saga, also that you have a lot of fun in the development of this next game, the only thing I tell you is that enjoyment is what matters, we hope for a great game, dear PopCap team.
- @-ChuPika322- This would be really cool tbh