Forum Discussion

AwezomeXD's avatar
8 months ago

PVZ 3 - Change How Wave Progression Works

I’m sure this is a common suggestion, but I really want to emphasize how important the Wave Progression system is to the gameplay of PVZ.

In PVZ 1 and 2, zombies spawn after a set period of time or when enough damage is dealt to the zombies. This makes it so you can stall zombies at the start of the level and build up your sun production, or so that if you’re doing heavy damage to zombies you don’t have to wait for more to spawn in. In PVZ 3, zombie spawning is completely linear indicated by the progress bar at the top. The start of every level rushes zombies out, meaning you can’t stall them and making plants like Potato Mine less valuable, yet the mid to end of levels can feel sluggish when you defeat hordes quickly and have to wait for the next batch of zombies to spawn. In one level I played, it took over 30 seconds for zombies to spawn in after defeating a wave!

This is clearly a huge issue, as it takes away a lot of the strategy that makes PVZ fun and also can make levels feel more empty than usual. I personally do not think this requires an entire recode of the entire system, however. The easiest solution to implement would be something like the progress bar speeding up if no zombies are on the lawn, and slowing down when the total health of zombies on the lawn is above say 50%. This would make the waves slightly more dynamic without needing to remake every single level yet again, and I’m sure the community would much appreciate this change as it is core to PVZ.

As a slightly related suggestion, it would be nice for 4 flag levels to return, but only if the wave progression system is reworked in order to make them fair and fun. I know a few people miss the longer levels, me included.

Thank you 🙂

2 Replies

  • I completely agree. I've felt that the screen should never be so empty of zombies, especially in the later parts of a level, since it really hurts pacing. The levels feel slow despite being shorter than PVZ1 and 2! The next wave of Zombies should spawn when the current wave's health is low enough.

    This should also help with difficulty, where the next wave will wait until you have been able to survive the current bunch of zombies first. And the early-level pacing could hopefully feel so much better! And likewise it would help when you are destroying the currently spawning zombies, to not have long periods of downtime with no zombies. It really helps both sides of the difficulty curve.

  • EA_Cath's avatar
    EA_Cath
    Icon for Community Manager rankCommunity Manager
    8 months ago
    Thank you for the suggestion and for all the details @AwezomeXD regarding zombies waves! We'll make sure to pass it to the teams 🙂

About Plants vs. Zombies™ 3 General Discussion

Discuss your experience with Plants vs. Zombies™ 3 on our community forum.310 PostsLatest Activity: 5 hours ago