Forum Discussion

Re: PvZ3 beta feedback

I agree with everything you said. Since the 1st beta until now, I haven't felt that much change or new gameplay mechanics, I liked the idea that we were "saving neighborville" with changes in the neighborhood, it makes the story more "immersive", however, that alone didn't make me happy to play the PvZ 3 continuously...

I think the team should bring some cool systems from the alpha version of PvZ 3 (the 3D version), like:

  • Taco time
  • the zombies and bosses in the neighborhood with you having to click on them to enter a match
  • Club system
  • Online mode
  • Fertilizer
  • Plant progression with an almanac
  • Plant selection

The developer team needs to understand that they got the game's graphics and theme right, but the mechanics really aren't exciting, which was the opposite in the first version of PvZ 3, which lost all of the franchise's classic look but was fun to play.

So I think these old mechanics should be introduced in the current game, of course they can still continue with the power ups and new puzzles, but as I said, it would be much better!

2 Replies

  • iamclayb's avatar
    iamclayb
    2 years ago
    @BigAngeloZao I do agree that Tacobilities would add something very interesting to pvz3. Even if Plant Food wouldnt be in the game, Tacobilities would be that new big gimmick for the game. The grapes of Wrath are nice, but they are not a big gimmick. I think they would be better off as a booster or powerup, not the main new gimmick.
  • dansimmer27's avatar
    dansimmer27
    Seasoned Adventurer
    2 years ago

    To better illustrate the feedback, I want to replay levels to get coins (and pass time while preparing for the last level)