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Screend00rzombie's avatar
Screend00rzombie
Rising Adventurer
2 months ago

Things I would like to see in PvZ 3 pt 1/?

- vs mode and co-op mode

-plant and zombie rarities (no plant and zombie levels)

- boss/brainiac fights

- plant food and tacobility

- more plants and zombies 

- new rarity godly for both plants and zombies can only have 1 in your slots and on the field but have very powerful effects for example pea commander gives all plants 25% attack speed (including himself) and has a pea storm ability that shoots random peas like fire snow etc for 15 seconds. A zombie example: necromancer zombie, zombies in a 5x5 area around him turn into gravestones when defeated and his ability is to summon up to five zombies from gravestones.


:downsides cost a lot and have long recharge and does not recharge when one is on the battlefield. Plant mythical has to be played on the 3rd column and zombie mythical on the 7th column

6 Replies

  • EA_Cath's avatar
    EA_Cath
    Icon for Community Manager rankCommunity Manager
    2 months ago
    Hi @Screend00rzombie , I merged your messages together to avoid duplicates 🙂


    Thank you for all the feedback, we'll try to raise it to the teams!
  • Plants (green Color tile)

    sun tile: gives 50 sun every 20 seconds

    Plant food tile; charges your plant food bar


    supercharge tile: plants here gain double attack/production speed but stops occasionally to cool down

    taco tile: gives a plant their tacobility

    swap tile: plants can change spots

    Zombies: (purple Color tile)

    cone tile: gives a zombie a cone 25 second cooldown

    bucket tile; gives a zombie a bucket 40 second cooldown

    screendoor tile: give a zombie a screen door

    teleport tile: teleport 2 tiles closer no cooldown


    Heal tile: zombie heals for 10 seconds 20 second cooldown

    forcefield tile: give a zombie a forcefield 30 second cooldown

    ice tile: zombies moves faster

    both (gray Color tile

    Bomb tile: explodes in a 3x3 area 

    oil tile: zombies move and eat slower and plants attack and produce slower

    clone tile creates a copy of that plant or zombie 30 second cookdown (plant copy is a free seed packet and zombie copy spawn at the very beginning of the lawn)

    question mark tile: random tile

  • Skeleton zombie: when defeated breaks into piles of bones and respawns if not destroyed in time

    Thief zombie: steals the first plant and then runs away

    all star zombie: tackles and destroys the first plant

    snorkel zombie: submerges underwater

    Coding zombie: gives random zombies forcefields (forcefields have the same health as buckethead)

    flamethrower zombie: uses a flamethrower to burn plants over time (flamethrower can run out of fuel) 

    trampoline zombie: places trampolines on random tiles to bounce zombies 2-3 tiles forward

    (breaks only after 3 uses)

    wizard zombie: can shoot fireballs or use chains of lightning to damage groups of plants or stuns plants 

    mechanic zombie: repairs buildings or mechanic zombies

    mirror zombie: holds a mirror to deflect projectiles:

    summoner zombie: occasionally spawns a random zombie

  • Freezer zombie: all zombies in a 3x3 area around it are immune to ice effects when destroyed slow all non-ice plants in that lane for 5-10 seconds

    screendoor zombie: holds a screendoor to protect from projectiles 

    chemist zombie: throws random potions to

    eitther buff zombies or damage/weaken plants

    ladder zombie; places ladder to go over defensive plants

    pole vaulter zombie: jumps over the first plant

    furnace zombie: all zombies in a 3x3 area are immune to fire attacks

    vault door zombie: has a very high health shield (more than screendoor zombie)

    solar panel zombie: Carries a panel that occasionally steals sun

    experiment zombie: gains movement  and attack 

    Speed when damaged with an effect like ice,poison,fire etc

    Fog machine zombie: spews out fog making zombies harder to target

    portal technician: spawns portals that make zombies swap lanes and a little forward

    vase thrower: spawns a vase in column 5-9 that spawn a random zombie(except Garth’s)or a random plant

  • in my opinion when I played pvz 3 it seemed to lack both a variety of special condition and/or fun  levels and needed a little more so I think these are some they should add

    -  speed levels: level is permanently in increased speeds (not common level)

    - don’t trample the flowers(decently common level)

    - raining seeds: random seeds start raining down

    (only in rain type weather levels

    - conveyor belt levels: I don’t think I need to explain why

    -mini boss and boss battles 

    -whack a zombie: whack zombies with a mallet


    -  bowling level

  • 1: medic zombie: zombies in a 3x3 area around it start healing (not including armor)

    2: zombie coach: every 25 seconds he blows his whistle and 2 random sports zombie spawns

    3: pogo zombie: bounces over plants 

    4: blacksmith zombie: gives brown coat zombies metal armor like screen doors and buckets

    5: warlord zombie: when he reached the third column he gives zombies a permanent 5-10% health buff until the level is over

    6 teleportation zombie when on the field all zombies teleport the first two or three tiles ahead

    7 baseball zombie: throws baseball at the closest  plant (3 tile range)

    8 newspaper zombie: when paper is broken he runs faster

    9 energy drink zombie: throws his drink at random zombies and himself giving zombies increased speed 

    10 banner zombie: all zombies in his lane gain 15% speed

    11: medic gargantuar: has less speed and health but all zombies in a 5x5 area start healing

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