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One of the things that I liked from my first impressions of BfN was the 80s Action Hero's rocket ride ability, complete with theme song! Love this guy's concept and look, but yeah, game play wise, he's a bit off.
Dynamite Dodge isn't a bad idea, and I love the whole jump away and leave a present idea, but it's another movement ability in BfN that is very janky. Never jump and then use this as the dynamite explodes up in the air instead of dropping first, and often causes no damage to any nearby plants. I found that out the hard way.
Rocket Ride is so fun but again, buggy, and you can go more or less indefinitely with the free ride ability and ever since a patch, drive it around too, which was going to be a legendary upgrade at one point, making it very easy to abuse. This is an ability I love when it works though. It mostly just needs to be fixed so it won't activate with you remaining at ground level, making it kind of useless at times. Make it useful, keep it from being too good, and keep it fun, because even when it doesn't work that well, it is a fun ability.
Can't-Miss-ile may be the buggiest ability in the entire series of shooters. Even ignoring how easy it is to get rid of your tags, making the ability subpar when a lot of Sunflowers are around, but even when the tags aren't being removed for no real effort, the missiles indeed can miss and often do, even with a target that's quite literally in your face, the missiles going all over, seemingly at random. I've had bosses that were were fully tagged and no other plants had any tags, and every missile still missed! It can be a bit too good as you say, but it's hard to judge when it's all over the map with how it works out. Get it working and balance it's damage as needed, because again, it's a fun power to use. As for the cleansing, I really don't think this should be cleansed so easily, but that healing should be more like in GW2 with its cleansing style instead. If the missiles had reduced damage and were more accurate but the tags weren't so easy to get rid of, the ability would work out better in general.
- stukapooka4 years agoLegend
@Iron_Guard8Dynamite dodge would be better if the hitbox and duration of the dynamite in the air was better as like you say it doesn't last long enough.
Agreed on everything about Rocket ride. Ai 80s also need to be fair and not shooting straight. The bots in general need to be improved.
Can't-miss-ile is in that niche of too good when it works but is otherwise garbage. I remember rockets never firing, going straight up into the air, or clipping into objects.
Healing needs to be entirely reverted and have tags to down over time or entirely reworked.
Removing the variant and pots/bots with status effects really hurt the reasons to apply healing and overheal works too well in the combat loop; overwatch had ults to easily wipe out health and tf2 overheal started draining the moment a medic deattaches although it had the ubers with different benefits.
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