6 years ago
80s Action Hero issues
How do you get this guy to perform? He feels clunky to use, and his primary feels extremely weak and inaccurate when not charging it up. I like the theme, but his loadout does not reflect the 80s ac...
Clunky hmm. It's a matter of adjusting to his charge. Imo, 80s is the most versatile and strongest character in the game. Good HP, decent movement speed and high damage. In the hands of a skilled player, this character can easily destroy multiple plants in a couple of shots WITHOUT the rocket ride ability.
If you can master the timing of the primary charge weapon, you can destroy enemies with ease. A full shot does 99 damage I believe (don't quote me on that). A 2-second charge can deal 54 damage (pretty much enough to 2-shot every 125hp plant). A quick 1-second charge can deal somewhere between 5-16 damage. THIS is the clunky part. Sometimes it's low and sometimes it's high. It takes a lot of practice to time this, but once you have it's the most fun character. I barely use rocket ride or cant-missiles. Furthermore, in Turf Takeover no one is full hp most of the times, so it's pretty much 1-shot after 1-shot IF you have the right aim ofcourse.
Also, the sniper class is definitely useless if you're skilled with the 80s zombie. There is no bullet drop of so this character can easily outsnipe Cactus and Deadbeards.
Since the release, the 80s and Nightcap are my favourite characters and definitely my go-to options if I have to hard carry a game or when I 1v1 other high-ranked players.
If you want more info or tips, let me know!