Forum Discussion
I remember that Peashooter in the Backyard Battleground although he tells us that he's not actual a Fire Peashooter, but a Peashooter on fire!
I want all these back with more besides and the zombies getting matching bots.
In GW1 we have regular Peashooters, Repeaters, and Gatling Peashooters. May be a bit redundant, but I like variety so give us all of them and make them at least somewhat distinct.
Pots and bots in BfN just don't work as well as they did in the GW games. I'd like them to be useful without being too good for the defense, or the mobile summonmables too good on the attack.
I agree with pretty much everything here and especially:
@stukapooka wrote:Reduce the range attack spam! Melee enemies should not be killing pots in single rock throws outside of their range!!! Hero classes already are a hard counter to them in ops they don't need tv heads and rock spam.
Wildflowers and TV Heads need to go; both the playable ones and the AI versions. The player versions are unneeded and come off just as filler, and the AI versions are mostly annoying. Like you point out, we have heroes, champions, bosses, and the regular ones can throw rocks and such already, bring the regular AI mobs ranged attacks down a bit and we should be good. The summomable mobile AI are focused on melee with the ranged attacks meant mostly for when they can't get to you so they aren't useless in such fights, in BfN the whole paradigm is turned on its ear and them constantly throwing those attacks that throw you around are just aggravating.
- stukapooka4 years agoLegend@Iron_Guard8 The pots should never be too good at defense but they shouldn't be dying on WAVE 1!
Like I said give pea cannon a faster fire rate but give repeater more damage to distinguish them better.
In gw1 I hardly ever saw rock throws or laser unless I was a ontop of an unreachable area, they never used them against pots. In bfn they spam them like there's no tomorrow.
Replayed lunar landing ops for a quest and the gatling peas near the forward defense could turn around and shoot back at zombies at the garden to an extent and they were numerous enough to where they could protect a scaredy shroom from attack and increase their chance of survival despite their low health. All of this is missing in bfn!
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 12 hours ago