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I really like making use of the Pots, Bots and Summonables in the shooter games, but I do feel that they are underwhelming overall. I nearly never see them get any direct vanquishes, except mostly the explosive detonation ones, the damage output of the Summonables generally are not great, and they are also easy to vanquish. Some of the placement locations for the Pots and Bots are quite redundant (more talking about BfN here), as any Pot or Bot that are placed there are ineffective unless an enemy basically turns a corner. I preferred having more Summonable options in BfN compared to the previous shooters, many of the Summonables available were removed completely in BfN for no apparent reason, giving players less options. It could have been done for simplicity, but having more choices is what I would have preferred. Being able to favourite an amount (up to about 5) of each Pot, Bot and Summonable (seperately) would be useful for those players who would have used specific types of Summonables more often.
Pots, Bots and Summonables should be buffed across the board in my opinion, giving most of them more health, more damage and a faster fire rate would be useful, enough to pose more of a threat to the enemy team, but not enough to easily overwhelm them, as they are not supposed to be excessively strong. Some of the Pot and Bot locations are fine in BfN, but a bunch of the other locations should be changed to prevent Pots and Bots placed in those locations being ineffective. Maybe Pots, Bots and Summonables could slowly, but passively, heal themselves overtime like heroes? They cannot regenerate under normal circumstances, except by a healer character. I have noticed this as even Elder Alchemist upgrade on Wizard does not allow them to regenerate either.
If Pots, Bots and Summonables gained better placement locations and general buffs, as well as possibly the slow passive regeneration, that would make Summonables perform better.
@TheSprinter85Bonk choy in gw1 was a serious threat you had to consider if you were gonna go around corners as I remember the early days of gw1 driftwood shores and so many zombie player dying to bonk choys placed around corners (bfn seems to almost deliberately remove them from corners so he's all but useless) due to how much damage he could do (he could kill practically everything but a full health all-star in a combo), it also helped that he wasn't as loud or vibrant as doom shroom and now he can barely take out a browncoat and it even takes THREE combos to kill an imp with Overheal or the health upgrade.
Now I never see any bonk choys in gw2 and bfn as you might as well be crippling your team if you use one. He and snapdragon are the ones in dire needs of buffs imo as they should practically be able to kill any individual target up close but lack range and crowd control.
We don't even get karate zombies despite the fact that they're in pve and that zombies also get yeti imps while plants get no variantal spawnables in bfn as wildflower and tv head are the only new spawnables and they're a pain to fight.
They definetly need better positioning as the gw games had so many of them in good positions to cover each other that they could genuinely work together well despite being individually weak. Bfn is terrible at this as their terrible positions cause 90% of their fatality rate.
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