10 years ago
A list of minor glitches that need fixing
Here a list of glitches I encountered in-game that happened which kinda hurt my game experience quite a bit and didn't saw getting reported before. So have it (Platform is PC,it I'm guessing it happen everywhere)
General:
- Abilities used too quickly one after another have a tendency to to be put at a "fast cooldown" state and not be used
- Spikeweed and Potato mine tend to spawn more mine then it should if just you mash the button (oddly it don't happen with imp pylon mine).
- Drone have a tendency to not deploy when too close to wall despite the fact that they have more then enough room to deploy.
- Drone also don't show any damage number when shot at unlike in GW1. And take a while for it to "confirm" destroying it.
- Knockback (sprint tackle, engineer jack hammer, citron ball dash etc...) prevent you to use abilities for some time even after you touched the ground.
Citron:
- Peel shield seem to be bugged against splash damage which do more to it then it should (making it less bulky then it should), it also can't be used in the air,which is weird considering you can jump with it and pressing use deactivate it,which wouldn't be a problem but it also force you to deactivate it if you want to revive someone or plant a pot plant for example as they share the same button. Making it only be deactivatable by pressing the ability button should be enough.
Sunflower:
- Activating Heal beam something prevent you to shoot for a extended amount of time (worst I got was being unable to fire for up to 5 second after activating it) during that cause it but it hurt her quite a bit.
Superbrain:
- Sometime the last punch of a punch combo don't trigger. It generally seem happen when under fire.
Enginner:
- Roadie Z prevent you to use abilities when he shoot you despite no HUD or description indication that he do that, I dunnos if it intended