The first thing to note about Z-mech,it that it simply not always available. And that there is a very obvious sound cue that a mech is coming. It give the plant team time to prepare for it.
Pea gatling and sunbeam are his best counter,yes,now let's break down his supposed counter:
Super ball: Basic do 120 damage at direct hit ; while multi do 180 max if you hit all three ball. With the damage resist, Basic is barely able to to kill even a sunflower. Now remember that you pretty much have to expose yourself to shoot it at the first place and yeah...Don't work that well...It only work while following up with laser if they're clearly not aware of you.
ZPG: Probably the best counter to those and I won't deny it.
Big bolt blaster: Good luck deploying it in front of pea gatling/sunbeam ; You will just get shoot beforehand
Cannon: Even worse,not only it suffer the same problem from Big Bolt blaster,but if you do manage to deploy it without being said, pea gatling/sunbeam can retaliate immedially before the next two cannon shot.
Scientist: Depend, if he get seen before he get in range,he die (or escape with warp if he dodgy enough) ,simple as that. If he get in range without being seen. They can still sorta retaliate. Howener,scientist can still soften those with sticky ball before moving in for the kill
Additionally,if the pea gatling is hiding up high,he can't do much either
All-star: Work if he's at the same level of said sunbeam/pea gatling. Imp punt alone won't kill a pea gatling though. Tackle is always a good options if he's in range. However like scientist, those aren't much of a options if a pea gatling deployed up high.
Gravity grenade is a good counter to those yeah,that require imp to be in range though.
So out of that,there only 2 counter that work everytime and two that work most of the time.
It should be noted that most Z-mech also have a way to actually uproot those although it situational:
Basic have foot stomp (requited to melee range,so only work if someone was dumb enough to root next to you)
Z7 have gravity pull (Make you fairly vulnerable during it duration so you're probably gonna take tons of damage if he's aware of you,but it work) and His sword (again,melee range only)
shrimp have both of his abilities (I guess? I didn't played him much)
Drake and Pylon have a dash (Although again it only work at a ground level)
Now about that,I'll admit I laughed here:
@Zaheen1337 wrote:
What happens when you root Sunbeam or Pea Gatling, and the Mech walks and moves behind an obstacle?
You make it look like it that easy. Remember,the Z-mech is one of the biggest thing you will encounter in the game, and at best got a dash as his only movement options or nothing at all at worse one do not simply hide behind an obstacle with a Z-mech. He'll most likely take a bunch of damage anyway trying to hide If you manage to scare a Z-mech that way, then seriously,congrats. You pretty much denies said Z-mech into ramming the zone you're guarding.
@Zaheen1337 wrote:
Discuss here please...maybe someone out there can explain it to me. I cannot understand why almost every zombie character has twice the damage output of most of the plants.
Because they don't?
Zaheen1337 wrote: Why wasn't Sunflower given Warp and a Shotgun, or balanced equally with the Scientist?
Because it more the traditional medic character, she meant to be able to support in any range. With a well-rounded gun with bunch of ammo.
Zaheen1337 wrote: Why wasn't Cactus given a Turret and a Shotgun, or balanced equally with the Pirate?
I'll admit that cactus is kinda outclassed by pirate right now,but that only because pirate is around as good at sniping as him and have a better drone ; nerf both of those for pirate and cactus shouldn't be suffering that that.
Zaheen1337 wrote: Why wasn't Rose balanced equally to the Engineer?
Big difference here. Rose is pretty much a disabler support while Engineer is more in the line of a offensive support. I'll admit that rose could use a bit more damage though.
Zaheen1337 wrote: Why wasn't Peashooter balanced equally to All Star?
How you can compare a zombie tank between a speedy character like peashooter? Peashooter can easily deal with a all-star if he get height advantage too.
Zaheen1337 wrote: Why wasn't Chomper given range abilities, or balanced equally with Electro Brainz? Who was suppose to be a melee class also...
Everyone know that electro brainz is OP and that he's probably gonna get nerfed next patch. I do agree that Chomper barely need a ranged options outside of goop. Chomp cannon wasn't a bad idea but it just not worth giving up goop for. Meanwhile,just making him more threating at close range should work.
Zaheen1337 wrote: Why wasn't Citron balanced towards the Mech better? It takes at least 2-3 Citrons to kill a Mech in a shoot down? Surely it should be 1v1 and Citron should win every time, if he was really a counter to the Mech.
Only EMPeach is meant to counter the Z-mech,and yeah I agree that it could do a little more, but citron actually don't have a bad matchup against a Z-mech and can still get away with citron ball.
Zaheen1337 wrote: Why wasn't Corn given 250-300 Damage on his Shuck Shot, similar to the Soldier ZPG?
Because he actually do 250 damage with both direct hit?
Stop overblowing the imbalance between plant and zombie. Z-mech is the least of the problem of plant team right now.