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I generally use bigger, better butter in GW2, but butter barrage is fine as well. I actually like butter beacon but part of that is I like the changes to spotting in BfN and both GW2 butter attacks have the issue where they hit some terrain feature and do nothing to the zombies as they explode harmlessly far above the battle, this is also at least partially why almost every building in GW2 has an open top or very high ceiling; so the butter attacks can be used almost anywhere, but the issue of outcroppings, overhangs, and other parts of the map blocking the attacks persists as it drops from the plane above.
That being said, beacon could use a buff. Have it last longer, give a bigger damage bonus, or other things to make it more effective and useful.
@Iron_Guard8It is annoying when a bad throw keeps the butterhawks from being effective. I do think they did zombopolis indoors on purpose to avoid cactus and corn from nuking the battery in 10 seconds.
Butter beacon would work a lot better if the map design wasn't so shallow imo as bfn maps really suffer the basic left, middle, right design as a shooter where there's rarely ever a reason to divulge from the main path (alongside the fact that every class has their own projectiles to easily follow) and it also doesn't tell you whether the enemy is healthy or near death, something like the uav in call of duty works because everyone can benefit from it due to short ttk, seeing the entire map, and the enemy team can respond to it and shoot it down. If an entire team could can a damage buff it may be good but otherwise it's just a worse jinx with wallhacks.
I also wish that much like other bfn abilities we at least have a choice in what we can equip.
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