Ability discussion: drake mech and S.H.R.IMPm
Drake mech and S.H.R.IMP mech
Drake mech-lil drake.
Lil drake's Z-Mech is a large mechanical dragon that has 400 health. It is equipped with a flamethrower, the Drake Flame, a flamethrower that deals 13 damage per second burning plants for an increased amount of fire damage compared to the Basilisk Blasters. It can jump three times as opposed to one. The Drake Mech lasts for 1 minute.
Wing flap-drake mech
When used, the Drake Mech will fly a small aerial loop, creating a shield of smoke that blocks all damage taken in front of Drake Mech until it is destroyed.
Lasts 17 seconds and has a 3 second cooldown.
Dragon swoop-drake mech
Drake Mech charges forward a short distance and dealing up to 75 damage.
S.H.R.IMP mech
Has 350 health and uses the shrimpy beam. Has a double jump. out a beam that cools off if fired too long. The beam does 5-9 impact damage and 9-14 critical damage based on distance.
Shrimp jump-S.H.R.IMP mech
S.H.R.IMP's Mech will jump up and forward in the air, before coming back down with a damaging ground pound, dealing up to 50 damage. Can be used twice. Holding the jump button makes this go further.
Water cyclone-S.H.R.IMP mech
The S.H.R.IMP Mech will spin and shoot out a cyclone of water in front of it to knock back and temporarily deal 5 damage to nearby enemies and can force them off cliffs. Will uproot rooted plants.
Useful abilites for the mechs as they are given abilities to quickly close the gap or protect themselves or get enemies away from them.