Forum Discussion
EMPeach is very annoying to be hit with, especially in GW2 where it also does damage, not a lot,m but enough to compound on how vulnerable it makes zombies that are caught by it.As far as mechs, it is meant to be a counter, but unlike OW that over-relies on the idea of counters, it's not as widespread in the PvZ shooters; it's really only Citron vs. Mechs and Engineer stuns vs. burrowing chompers, so it feels a bit odd. One reason I love GW and GW2 is that I don't feel I have to swap to a different character to counter a particular enemy class/variant, whereas in OW it was borderline required.
Navel Laser feels much like they loved the beam weapon from GW2, but wanted to avoid the horde of sniping Citrons we were plagued with before they increased it's range attenuation (drop off), which of course BfN doesn't have in gneral, so it would made an annoying class even more annoying. They nerfed it as it could be brutal early on, now it feels a bit underwhelming in multiplayer although it's decent in Ops and free roam zones.
- stukapooka4 years agoLegend@Iron_Guard8 The gw games took what I think tf2 also does really well where characters have roles and excel in certain areas but aren't necessarily hindered on matchups. Yeah a spy beating a heavy head to head is unlikely but never impossible or how the syringe gun has one of the highest dps in the game behind the minigun, unlike overwatch were character matchups usually get cut in half by what character your playing. The engineer/chomper and citron/mech dynamic is weird but it does work so I'm not complaining.
I remember the founders navel laser that could shred space stations.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 3 hours ago
- 3 hours ago
- 8 hours ago
- 8 hours ago