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When BfN first came around, I was thrilled to see Rose get several changes as she was so OP when GW2 first launched and those first days of the Rose apocalypse that ruined multiplayer back then. She's never felt 100% right to me in GW2, and some variants, like Nec'Rose, are still a bit too good. But then we played with those changes and realized that it she was mostly even worse to play against.
When a plant team in BfN has Roses spamming that game's version of goatify, it's a nightmare as a zombie, especially when it goes through walls and you don't see it till it's too late. You do have some time to get out of it, but not much, and having them thrown at you one after the other is awful. I don't see it bug out and decide to turn 90 degrees up or down anymore, but it's huge, goes a long distance, and is not fun to fight against at all.
In GW2, while they tweaked it a bit and it feels a bit too weak now after being a bit too good earlier. I use the psychedelic goat mostly these days, although its better against players than AI, since AI can cheat the control scrambling.
A new game should largely use the GW2 versions, with needed buffs over BfN's version.
- stukapooka4 years agoLegend@Iron_Guard8 Rose is the problem child of gw plants. She's so strangely designed with her homing and they somehow made it worse in bfn. She also lost her role of building teleporters much like engineer so it feels like they had to slap together something for her kit.
Goatify is terrible to fight due to how bfn points often cant let you see it coming like the 3rd point on loggy acres. If they buffed the speed in gw2 it would be fine.
Neither rose is good but I'll take the gw2 version imo.
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