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stukapooka's avatar
4 years ago

Ability discussion: jackhammer, turbo, and double time

Jackhammer, turbo jackhammer, and double time.

Jackhammer-default

Gw description:

The Engineer Zombie charges into battle on his trusty Jackhammer. It is also outfitted with a weapon mount, so he doesn't need to miss a beat

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Engineer rides ontop a jackhammer and with increased speed of 1.5x and an increased jump of 1.4x.

If he rides into tallnuts or iron maidens he will destroy them. If he rides into a mine or spikeweed they will still go off. If burrowed the chomper will swallow the jackhammer instead. Hitting a plant with the jackhammer deals 5 damage and knocks them back. He can still shoot but has no access to other abilities.

In gw1 it has a 20 second duration with a 30 second cooldown. I, gw2 it lasts 12 seconds with a 25 second cooldown. Its used in his sprint animation in bfn.

Turbo jackhammer-Super rare

Gw description:

Zomboss-modified Turbo Jackhammer is for Zombies that have a need for speed! Unfortunately, it tends to implode rather suddenly

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Engineer pulls out an even bigger jackhammer to ride around on with a speed multiplier of 2x and a jump multiplier of 1.3x. Hit plants will recieve five damage. In gw1 it ladted 5 seconds with a 30 second cooldown but in gw2 it lasts 8.5 seconds with a 30 second cooldown.

On both jackhammers and the bfn sprint he leaves a trail of destroyed ground behind him.

Double time-default (bfn)

19 second cooldown. Engineer deploys a pad that can be destroyed but buffs all allies that walk over it. Only one double time per engineer.

Has 2 upgrades.

Turbo charge:

Longer duration of Double Time speed boost.

Increases Double Time speed boost duration by 1 second (to 3.5 seconds), provides knock back buff

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Rally the troops:

Faster refresh time on all abilities when allies use Double Time.

Reduces Engineer ability cooldown by 6 seconds upon using Double Time. This effect has a 2-second cooldown between each activation.

I can see what they were going for with double time but most engies just use it selfishly to escape and it seriosuly messes with the ai pathfinding and can even cause your team to lose preserve pastures as it can block the gargs route. Turbo jackhammer grew on me in gw2 but I mainly used the regular jackhammer in gw1. Im glad they kept it as his sprint but does anyone remember the bug where it dealt damage (was its damage still in the files).

I think jackhammer is hyper done right. You can't bunnyhop to the extreme with it, can't use other abilities, and still get to benefit of the speedboost while being able to defend yourself.

2 Replies

  • Double Time is yet another reason BfN Engineer isn't that fun for me anymore. The idea is fine but it's small and placing it where it matters isn't exactly easy as most battles move around a lot, even TT. People were complaining about as far back as Founders and it's still one of the worst abilities in BfN. If they want keep this idea and have the character to give the team movement support without using the Rose's aura, how about some kind of projector we place that automatically speeds up zombies that are close enough instead of having to ride over the ground zone. This woule let be more useful further away and the plants could still destroy it.

    I use the regular jackhammer the most, although GW2 improved the turbo version over the GW one. It's always been fun to use and like you point out, it's handy, you can still attack, but you aren't going to bunny hop like mad and launch your stuns while riding it. One of the best and most fun abilities of GW and GW2

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8I think they should just bring back hovergoay fpr the speed boosts as his was very balanced and could be used even selfishly but could benefit your team. In fact I feel like im going to make a hovergoat vs bfn engineer and rose post soon enough.

    Its good that gw2 buffed turbo as a alot of the alts in gw1 weren't great.

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