Ability discussion: jackhammer, turbo, and double time
Jackhammer, turbo jackhammer, and double time.
Jackhammer-default
Gw description:
The Engineer Zombie charges into battle on his trusty Jackhammer. It is also outfitted with a weapon mount, so he doesn't need to miss a beat
.
Engineer rides ontop a jackhammer and with increased speed of 1.5x and an increased jump of 1.4x.
If he rides into tallnuts or iron maidens he will destroy them. If he rides into a mine or spikeweed they will still go off. If burrowed the chomper will swallow the jackhammer instead. Hitting a plant with the jackhammer deals 5 damage and knocks them back. He can still shoot but has no access to other abilities.
In gw1 it has a 20 second duration with a 30 second cooldown. I, gw2 it lasts 12 seconds with a 25 second cooldown. Its used in his sprint animation in bfn.
Turbo jackhammer-Super rare
Gw description:
Zomboss-modified Turbo Jackhammer is for Zombies that have a need for speed! Unfortunately, it tends to implode rather suddenly
.
Engineer pulls out an even bigger jackhammer to ride around on with a speed multiplier of 2x and a jump multiplier of 1.3x. Hit plants will recieve five damage. In gw1 it ladted 5 seconds with a 30 second cooldown but in gw2 it lasts 8.5 seconds with a 30 second cooldown.
On both jackhammers and the bfn sprint he leaves a trail of destroyed ground behind him.
Double time-default (bfn)
19 second cooldown. Engineer deploys a pad that can be destroyed but buffs all allies that walk over it. Only one double time per engineer.
Has 2 upgrades.
Turbo charge:
Longer duration of Double Time speed boost.
Increases Double Time speed boost duration by 1 second (to 3.5 seconds), provides knock back buff
.
Rally the troops:
Faster refresh time on all abilities when allies use Double Time.
Reduces Engineer ability cooldown by 6 seconds upon using Double Time. This effect has a 2-second cooldown between each activation.
I can see what they were going for with double time but most engies just use it selfishly to escape and it seriosuly messes with the ai pathfinding and can even cause your team to lose preserve pastures as it can block the gargs route. Turbo jackhammer grew on me in gw2 but I mainly used the regular jackhammer in gw1. Im glad they kept it as his sprint but does anyone remember the bug where it dealt damage (was its damage still in the files).
I think jackhammer is hyper done right. You can't bunnyhop to the extreme with it, can't use other abilities, and still get to benefit of the speedboost while being able to defend yourself.