Ability discussion: sprint tackle and ultra tackle
Sprint tackle and ultra tackle.
Sprint tackle-default
Gw description:
With an amazing burst of speed the All-Star Zombie can charge his opponents causing heavy damage and sending them flying
.
Bfn description:
Dash forward to send enemies flying. A vanquish with Sprint Tackle reduces ability refresh
.
All star charges forward at the sound of a whistle in a ball of fire dealing 75 damage while plowing through all plants in his way. 30 second cooldown.
In bfn it deals the same damage but has a 14 sec cooldown and gets shorter upon successful. Also appears to not break through multiple plants.
Has two upgrades. Follow through: Sprint Tackle knocks enemies 9m (29.53 ft) upward and backward and Sprint Tackle refreshes after a vanquish with it. Enemies are knocked back further.
Shoot the gap:
Travel further when using Sprint Tackle
.
In gw vanquishing 5 opponents in one session with sprint tackle gets you the offensive line achievement.
This ability is also used as Blitzer's main attack albeit nerfed in damage.
Ultra tackle-Super rare
Gw description:
Isolating himself in the Zen Tackle Tower for 5 years, the All-Star tried to master the art of tackling stuff. End Result? A more damaging tackle! But it can't be used as frequently
.
All star charges forward in a even more visible fire like effect and deals 90 damage however he must wait 45 seconds to use it again. It can go through multiple plants.
All star yells BRAINZ upon use.
In gw1 this ability was nerfed from 100-90 damage, a change for the better.
I prefer the gw version honestly. Yeah its powerful given that it can bulldoze through multiple plants but it also has a lengthy cooldown and has more indication than the freaking imp punt. The bfn version also feels very janky and unsatisfying to use.
Ultra tackle players seeing a vampire flower: DIE UNHOLY CREATURE!