Forum Discussion
I had most kills on chomp in gw2 to all other classes 10k+, especially hotrod chomp he was a engine reving ninja chomp of death, his speciality was flank/anti flank, wasn't made to take on front line, he was made to flank, around bulk of enemy team hide behind objects etc and pick off enemies trying to flank back or range chars get in behind them or just zombies that wandered from their flock lol standard blue goop was a must in case you did have more than one zombie to face, goop swallow from behind and goops cool down was ready the second chomp swallowed to fire again, Think I used any speed upgrades and faster swallow time with hotrod and I had a great time running flanks or waiting to ambush.
There always came times fighting for point or whatever had to risk suicide so I tried pick most valuable target, be scientist healing or who ever seem to be doing most damage.
Video I saved of my hotrod chomp few years back
But bfn even with hotrod upgrade he just feels big and clunky and TT maps don't feel as big or atleast wide so getting spotted trying run flanks seems alot easier, new skill set to me is just yea nar pass I tried it, I hate it I'll play a different plant.
The BFN Chomper is definitely a different animal. I immediately missed his ability to swallow a Zombie whole by attacking from behind- that ability is pretty much why Spikeweed is even a thing and BFN lacking that paired Swallow ability makes it of dubious use since it’s of such short duration.
I do appreciate the new ability to Burrow and chomp Deadbeards who leap into their barrel and to also be able to Chomp a variety of Zombies who were previously immune or who could survive by sacrificing their screen door or outhouse.
I do miss the ability to use the Chomp to interrupt a Zombie Boss attack- I always enjoyed the little animation where they escaped but that’s yet another small touch which was left out.
My personal experience with BFN Chomper has been mixed- I’ve had games where I’ve had vanquish numbers right in line with the top players and good vanquish streaks and I’ve had games where I just can’t get anything going with him.
A lot of it seems to boil down to how good of a team is around you, how aggressive you’re being yourself, and how much experience your Zombie target has dealing with Chompers.
- Iron_Guard86 years agoLegend
I think Spikeweed needs some love in BfN. It's just not that effective in this game compared to GW1 and 2 (I miss GW1's animation as it was the funniest). I love that it can fired at range and glad it got a timer to activate as it was heavily abused in GW2 with the instant activation, but it's just not that hot in BfN. It's hard to land it where you want at range, too easy to destroy, and lacks the synergy it had with chomping zombies from behind that it had in GW1 and 2.
I'm pretty happy with the rest of Chomper's kit here, but spikeweed is lacking.