Forum Discussion
This one is actually ok. As long as Chompers don't go all in suicide, the matches i have been in actually ended up mostly close. Like 49-50 or 50-43.
Smart play also makes a difference especially against groups. And Goop combined with a Burrow or Chomp Cannon from another Chomper can be devastating.
I've actually never sniped so many people from roofs with the Goop Cannon.
Scientists can revive others, but Chomper can eat them to deny revives.
Scientists are really only dangerous to Chompers when they are in groups. But a larger group is easily affected by Goop and Chomp Cannons.
So it all comes down to which team has better synergy, and not who spams more Scaredy-Shrooms or simply plays a objectively stronger class.
I won as both teams last night after playing several matches. It is easier as scientists for sure but this one was far better than the horrible imps vs. corn event. Working as a team is always a good idea but it really helps the chompers here to break into packs of scientists. The chomp cannon is excellent here too. I didn't use it in my first couple of matches but found it excellent as it one shots scientists that don't use the health upgrade (and very few do from my experience).
Every scientist chomped is a point for the plant that the zombies can't revive so that large scientist advantage is negated by the chompers main ability. That said relying too heavily on chomping can backfire and laying down spike weed in areas that are not too obvious really helped too.