10 years ago
Balance: Both teams
I notice so many threads about plants being terrible or zombies being overpowered and yet there are also threads mentioning how the teams are damn near perfect balance. I personally believe the game ...
Chomper: Takes forever digestion and can be killed in the "eating animation". Sure you can't revive people after they died, but the timer to respawn is shorter if you are chomped. You also only get 1 kill out of Chomping someone, just to end up dying because you are now a huge, slow moving target that needs time to digest.
You mention he's an assassin, I would like to see him more as a Spy from TF2 (again making a comparison seeing as both games are team based shooter.). He's an assassin that can insta-kill back-to-back enemies without having that wait period of killing the last person(Zombie).
you obviously dont know how to play the chomper lol i rarely die in defence why? cause i use STEALTH to my advantage i dont go into hordes of zombies killing one and going hey guys shoot me free kill! no thats * stupid and youre a * idiot for doing that the only time i go into a group of zombies is to kill off the bigger target 9 times out of 10 is either the imp or scientist otherwise i stick to my base where i belong and kill anyone who enters like YOU should be doing in defence
on the attack however why the hell would you use the chomper unless its to tank damage or guard objectives
@nightshadow989 wrote:Chomper: Takes forever digestion and can be killed in the "eating animation". Sure you can't revive people after they died, but the timer to respawn is shorter if you are chomped. You also only get 1 kill out of Chomping someone, just to end up dying because you are now a huge, slow moving target that needs time to digest.
You mention he's an assassin, I would like to see him more as a Spy from TF2 (again making a comparison seeing as both games are team based shooter.). He's an assassin that can insta-kill back-to-back enemies without having that wait period of killing the last person(Zombie).
you obviously dont know how to play the chomper lol i rarely die in defence why? cause i use STEALTH to my advantage i dont go into hordes of zombies killing one and going hey guys shoot me free kill! no thats * stupid and youre a * idiot for doing that the only time i go into a group of zombies is to kill off the bigger target 9 times out of 10 is either the imp or scientist otherwise i stick to my base where i belong and kill anyone who enters like YOU should be doing in defenceon the attack however why the hell would you use the chomper unless its to tank damage or guard objectives
No I don't, because I don't play him, because he's terrible, IMO.
So I shouldn't run at the Zombies spawn or a group of Zombies as a Chomper? Holy ***, GENIUS! Wish I knew that before I had already done it 50 times and not learned my lesson in GW1!
on attack, why use Chomper ~period~
I really don't want to see Sunflower get a shotgun, actually, I don't want to see another shotgun type primary in this game. That type always messes with balance in shooters, especially when maps get tighter in terms of cover points. It has happened in Destiny (They spent 2 years nerfing shotguns in so many different ways, and they were still OP... I hate shotguns) and other games as well. The Captain does have a legitimate method of getting on rooftops... Maybe not everyone knows what that is (Exploding Barrel) but it works and can get him onto rooftops easily. So my main complaints are mainly variation based and not geared toward the whole class in general... Except a few widespread class ideas...
Citron: Give him back his original beam damage... It seriously was not an issue back then and I don't really know why they did it to begin with. You need to try and get people to play as Citron, not discourage them! Mainly because you developed him as a counter to certain zombie styles.... So discouraging the player to use him with nerfs really didn't help the balance.
Rose: I think you should give her back her damage. You decreased her RoF, and even her Homing Range... Give her back her original damage because that turned out to be a nonsense excuse with the whole "she's a support character and support shouldn't do damage...."What a bs excuse considering scientists who are supposed to be support blow people away with damage, and even the engineer is a very capable killer. Classic case of overnerf.
Corn: I think he could use a movement speed increase... That's about it. I think people play as him mainly because they nerfed the other plants into the ground ie. Citron's damage, and Rose all around.
Peashooter: I think the Commando Pea could use a buff. For the most part I like the peashooter. He's very capable at doing everything well. Maybe make his chili bean bomb detonate a little bit faster?
Cactus: She needs a way to get up on rooftops... This is just completely unacceptable in GW2. So many other classes can do it, and the sniper needs that more than any of the other characters. Garlic Drone needs a quicker drop time on the Corn Bomb. Makes no sense that the parrot has the armor of the Artichoke Drone, and the power of the Garlic Drone combined into one, and has a much quicker drop time for the eggsplosion. So wth is that about?
Chomper: I don't know... I hate this class as a whole in GW2. I barely played as him. So take advice from someone else.
Sunflower: Pretty well balanced class. My main class.... I think you need to add a point or two damage to Shadow Flowers damage at close range though (only at close range). And the Alien Flower needs a buff... Seriously, the Alien Flower needs a buff.
Captain: Sharkbite did more damage in the beta because his shark primary attack was wonky. It used to curve midair and was an actual shark. Now it's a straight beam laser. Tone down his damage a tad because now it's way easier to shoot and hit things with it.... Like it's dead accurate, and quick, and powerful.
Super Brainz: Only the Electro Brainz... Arc damage needs to get nerfed, hard.... To arc speed, and to its damage.
Imp: Drop life to 60, slow down the RoF a bit on the fully automatic variants. Standard imp can drop a full mag (35 shots) in 2.65 seconds. That's faster than anyone. I don't really care if he has less life than anyone. His movements compensate for that. He doesn't need all the life he has now (as much as a vamp flower) with unparalleled movement and RoF.
Solder: Pretty solid actually. Reminds me of the Sunflower in terms of balance.
Scientist: Zoologist, Marine Biologist, and Computer scientist need straight up nerfs. To damage. To their movement speeds. Whatever... They need some nerfs. These variants make the devs excuse to nerf the rose almost hypocritical, and bs... Damage output from these guys, with the ability to move across the field with ease for a support class (these variants specifically) ridiculous.
Engineer: He's alright... I think some of the older variants could use some buffs, but the new variants are actually pretty good. I know AC Perry is one of the best ice variants of all classes. Very effective.