10 years ago
Balance: Both teams
I notice so many threads about plants being terrible or zombies being overpowered and yet there are also threads mentioning how the teams are damn near perfect balance. I personally believe the game ...
You're welcome~ and Happy Easter!
Sunflower: Some say that she should have a mech =D I like this idea~ As for the buffing beam, that would be...ok, once the game is balanced, Throwing that in now would probably break something :P Also, someone had an idea of Sunflower having the shotgun when un-zoomed and her "smg" while zoomed, would this work better?
Chomper: I have noticed this, though I feel as if it doesn't apply to me -_-
I don't have any of those upgrades for him because...well he's bad. (IMO)
If he were to duplicate how the Spy insta-kills, yeah, I can see that as OP. If only because of the goop. Otherwise, maybe not. Both have an "invis" of sort and a "back-stab". But then the Spy's ranged game is much better as for the Chompers close-up game bieng much better.
Goop seems bugged atm. I know he chews because of the classic PvZ, just to keep him doing it for so long in a "Warfare" type game instead of a "tower defense" seems a bit off.
Corn: Only played as that variant once, seemed he just shot once per arm :P
Rose: That sounds to good to be true. I WANT to see that happening, especially now with the Zombies dominating.
Engi: Feels like a support to me. Maybe tone down his ranged damage?
Imp: I know I could get it that way, but I'm not to keen on DLC when the game was released not to long ago. If that's the only way to get Z7, then ya dun *** it up Popcap!
Sunflower: Both the Mech and the Shotgun I feel would resemble too much of deadbeard and Imp. It would take anyway from classes being unique and enjoying a different experience when playing a different team. I am sure Mech Sunflower would be fun and clever but I personally would get bored if the characters seemed a little similar. Another method would be too slow down sunflower fire rate but increase damage? Increasing damage with her accuracy and fire rate would be too strong.
Chomper: I was having issues with Rainbow Chomper until he got the two digestion upgrades and I feel like he is on par with Chester Cheetoh from the old game. I can't remember who Isaw put it, maybe it was Zaheen or someone else but they asked for chew time and being related too the characters they eat. So if yo ueat an Imp, make it like a second chew, doctor, Engineer, Soldier 2-3 seconds. Allstar or Brainz, the normal 4-5. Or make it to where one of the goops make chewing shorter.
Corn: My wife for some reason loves him....even though she sucks as him. I believe he is like a sniper variant. Similar to Agent Pea.
Rose: It was bad. So many people returned the game and they lost a lot of fans.
Engi: That could work. Because it does the same damage no matter how far it is. It also does more AoE damage than the Peashooter.
Imp: Originally it was a preorder bonus so I preordered instantly hoping to brag that I had it....then they gave it to everyone else. I was sad lol. But I have my Unicorn Chomper.