Forum Discussion
I agree with everything but fully charged shots (as they’re needed in non TT modes to give snipers a chance at holding their own).
In Turf, fully charged shots are frustrating when snipers use them to poke and hide exclusively.
I don't see how they are unfair. They are good at long range. they are difficult to use in medium range and you lose the majority of the time at short range. I honestly think the snipers are fairly balanced right now. I play mostly TT and don't feel their abilities are unfair at all.
- spIash_damage6 years agoNot applicable
@mikepal19 wrote:I don't see how they are unfair. They are good at long range. they are difficult to use in medium range and you lose the majority of the time at short range. I honestly think the snipers are fairly balanced right now. I play mostly TT and don't feel their abilities are unfair at all.
The drones being used every 30 seconds is a bit much for me. I also think a character with 90 (or more) hp per single shot shouldn’t have a remote controlled grenade (drone).
I like adding a cool down to the drone and decreasing its boom power... but that’s just me.
I am opposed fully to changing the max zoom damage as it’s high skill/high reward.
- mikepal196 years agoNot applicable
Yeah I do notice I have to get rid of a bunch of drones during a course of one game. Maybe a cool down of 45s? But im still ok with it being 30. As annoying as that drone is, you rarely see any top vanquishing snipers.