10 years ago
Balance MEGATHREAD
During the heyday of GW1, I posted and maintained a balance Megathread that combined player opinion from both the reddit forums and this page into one concise post. Once a day I'd check back in and u...
I think Rose got hit a little too hard. I'm not a Rose user, but since the patch I don't fear her in the slightest. If I see an Ice Rose, I lick my chops because I know she can't stop my cosmic brains even if she uses all her spells on me. I'm ok with her being a support character, but that doesn't mean she shouldn't be versatile or fend for herself.
Like a Rose, her thorns should pr1ck you and make you bleed. It hurts, but you don't die.
For Ice Rose, she should have her instant freeze and the damage should be 40. How many uncharged shots should she need to freeze someone is important too.
For Fire Rose, her charged shot should do between 50-60.
Their uncharged shots need a speed boost and maybe +2 or +3 damage. Nothing more.
Since her HP has been reduced, she needs mobility again when charging. In all honesty though, I don't think her having 125 HP is a bad thing.
For the homing roses, just reduce their damage by a point or two.
Her spells can stay as they are. The only problem before was they lasted far too long.
This is my take on Rose fighting against her after the patch. Its just too easy and I don't expect Rose to always be around a gang of plants. She still needs to be able to pr1ck you as a Rose does even if it doesn't kill.
I do want to thank the devs for taking a great shot at this though. They didn't do too bad a job in the end. On the other hand, everyone saying she is fine and that a plant has to hold her hand every time she is in a fight needs to think it over again. I'm saying these things because its too easy to take her down now and poor Ice Rose.
The Zen Cactus should have been left alone. When the zombies have two 200 HP variants on their side and MECHs, you need a hard hitter like her on your side to soften them up at the least.