Forum Discussion
So... After playing even more i have changed my mind. The Imp health needs to be reduced to 50 HP again.
As much as i like the HP to support my play style - seeing how others play the Imp needs a drastic adjustment.
I see no Imp playing carefully. Just rush the open field and the first opponent he sees nearby gets
gravity grenade - > impkata
and so on...
gravity grenade - > impkata
gravity grenade - > impkata
gravity grenade - > impkata
gravity grenade - > impkata
gravity grenade - > impkata
gravity grenade - > impkata
and on...
gravity grenade - > impkata
gravity grenade - > impkata
gravity grenade - > impkata
....
And if that wasn't enough the Pylon Imp deals way too much splash damage. The gravity grenade is a guaranteed multi-vanquish with the pylon.
Less health will simply stop the careless players. Down to 50 HP again to embrace the Camo Shot or Fire Balls.
The rest, aside of too many gravity grenades and too much splash from pylon, seems completely fine to me.
- 10 years ago
@Screion wrote:
gravity grenade - > impkata
Why following a gravity grenade with impkata when you can simply shoot them.
@LanZhang26 wrote:
they need to buff the z7 mech its abilities are so bad
He balance that with a very good primary though.
- 10 years ago
i feel like the bionic pull ability's velocity is too slow it is just so hard to hit plants with it and the ability takes so long to cast in general you basically can not move or do anything performing the two z7 abilities its basically asking for corns to destory you
- 10 years ago
if the imp gets nerfed to 50HP again what are we going to about Arcane enigma ?
- ApprovedAnonymous10 years ago
Run away into safety like you're supposed to instead of tanking the damage.
- ApprovedAnonymous10 years ago
The only change needed for imps is to lower the health to 60-65. The mechs are fine as is, though I wouldn't be against a faster escape from the suit. DO NOT buff the mechs... That's just ridiculous. Yes, they are a huge target and die fast, but usually you can get at least 3 or 4 kills before they take you down. That's kind of the idea... If you run into a group of plants, you will kill a lot of them and they will kill you. If you run around the perimeter you can pick plants off 1v1 very easily.