Forum Discussion
If anything imp is OP. He's fine when there's 1 or 2 on a team but when there's 4-5 it's just a matter of time before the zombies cap a point because there's a seemingly endless amount of mechs to manage. This is especially true with lil drake who has 400 health AND a shield.
People seem to think that when you call down your mech that you're some unstoppable killing machine for its duration. And that's just flat out wrong. I see so many people call down mech and just dive into the 5-7 people and dying quickly as a result. The best imp players know that the mech doesn't make you a Rambo solo kdr inflating machine, It means you have more health to play around with SMARTLY.
Imp is still kind of absurd when he's not in mech. He effectively has 100 health when he's using impakata due to the damage reduction.
Something needs to be done about the grenade, it is undodgable and lasts slightly too long. At the very least, you should be able to look around and aim normally so at least you have a right chance.
- ApprovedAnonymous10 years agoGravity grenade following impakata isn't even good. It does too little damage and won't even kill anyways. Your better off just using your primary weapon to kill them off.
- 10 years ago
@ChikoWiko wrote:
Gravity grenade following impakata isn't even good. It does too little damage and won't even kill anyways. Your better off just using your primary weapon to kill them off.I'm guessing you haven't played a game where 3 imps team up against you all spamming the gravity grenade and impkata. The imp needs his 50 lifes back because all plants with bullets can't kill them when they have 75 lifes.
- 10 years ago
The only thing I would do with the IMP is reduce health. Everything else I would leave alone.
This little guy has an extremely high DPS and moves like greased lightning.
- 10 years ago
mechs are too underpowered -.-
- ApprovedAnonymous10 years ago
Personally, I think some of the variations need more tradeoff. The base imp needs the 75hp, the pylon imp needs like 60. Remember the 50hp imp was useless and that is why they gave him 75hp. The plants need more variety in terms of damage both given and taken. I can't put my finger on it precisely but most games are a landslide in team vanquish and vanquished confirmed. The majority of plants I see used effectively are the bbq corn version. Much like with the pre-patch Rose, if too many players are picking the same class then that indicates (imo) that there exists an imbalance. Plus, when I played the beta there seemed to be more teamwork. Like sunflowers staying back and healing large groups. All-stars and citrons using their shielding abilities. I could go on but the point is that I was first drawn to this game because of its similarity to TF2, and in some ways its superiority too that game. Now, much like the current state of TF2, most games come down to who is using the OP character variation (props in TF2) and getting the most kills. Objective gameplay seems secondary in many matches.
I am speaking from an Xone player's perspective. Also, hardly ever see cacti in my games. That class needs something to make it more attractive, I think.