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For zomburbia, I found that getting cactus and using tailnut to climb one of the rooftop worked wonder for me. For the second if you got toward the rooftop around rose left teleporter. You have both a clean view of the rooftop as well as the point. While point 3 and 4 still have a decent sniping slot somewhere. If you don't get what I mean,I could do some screenshot.
But for seed of time...Well yeah the second point and third point are both tough back-to-back point to take. Which generally make the rest of the map a breeze once they go though that to be fair. I doubt mind if those two could be made easier to capture for zombie if they aren't done that already.
It's actually Zomtropolis and Seed Of TIme that it's hard to beat. It's not that hard to reach the end for these maps. But destroying the shield generator takes longer to take down and the battling ram at the castle is also longer to crank up three times without getting killed.
- Anonymous10 years ago
yeah I would like to see what you mean @Boolerex, I generally consider you to be the most knowledgeable and proficient player on these forums so any help would be appreciated.
@agentevil007, yeah the last part in zomburbia is very tough too, I honestly haven't won a game of turf takeover on any side since late Saturday. Defenders have it so easy now. Well not eay, but much easier.
- agentevil00710 years agoSeasoned Veteran
Turf Takeover is totally ruined. The only way you're going to win if you're the offensive team is if the other team has a skill imbalance or outnumbered. The only map that I see is unaffected by the recent changes is Moon Base Z. The final stage of each other map is so much harder.
- 10 years agoSeeds of Time needs a fix on 2nd and the final objective. The locations for spawning AI zombies is a disaster from the lava, the boot takes up too much time and doesn't stop the timer like in Zombopolis. The Chompers can simply Goop while Citrons can do the same with EMPeach to disrupt the boot arming. The only strategy I can think up is a coordinated team that requires All Stars to plant decoys from Peashooter's Bean Bomb and have those being able to camp on the castle to stop other incoming plants. I rarily see them win at this time, nothing but loses unless the team is unbalanced.
The defense on Zombopolis is manageable especially the final objective that the Battery is much more durable, always got to watch for Peashooters with Sombrero Bean Bomb and Cactus laying down Potato Mines near a Battery (:P I did try that and it does work if you're sneaky from the catwalk). You know some people are unaware of the Battery taking damage and should implement the HUD to alert about the battery too than just Zombot's health.
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