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Fork_x_Spoon's avatar
6 years ago
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Balancing Patch Wishlist

Here it is, Neighborvillians! I made this post to encourage discussion about what you'd like to see in the upcoming balancing patch & show the developers what we would like to see & if it's possible ...
  • TheSprinter85's avatar
    TheSprinter85
    6 years ago

    I don't know what on earth took me so long to get around to it, but here is my Balancing Patch Wishlist for Zombies faction:

    Foot Soldier: Increase the lingering time of Super Stink Cloud, but reduce the damage of it. Reduce the cooldown of Rocket Jump. Increase the fire rate boost of Rapid Fire, but make it only apply after getting a vanquish and make it cost more upgrade points. 

    Super Brainz: Increase the delay after landing the three-punch combo. With Brainium Basher, increase charge-up time. Increase Turbo Twister's duration, but reduce its damage. Reduce the pull of Hyper Jump Thump. Increase the damage of Super Ultra Ball but increase its delay, projectile speed and cooldown time.

    Imp: Increase the fire rate of Imp Blasters. Increase the duration of Gravity Grenade slightly. Make him take about 50-75% reduced damage when he is calling in his Mech, instead of becoming completely invincible. Make it so knockback cancels his Mech call and he has to do it again. Reduce the duration of Impkata by making the ability resolve faster. Increase the Mech's primary weapon. Make Missile Madness able to be cancelled. Increase Explosive Escape's damage, but heavily nerf the range, so you have to be really close to it to take damage. Make the ability cooldown for Imp's mech longer, but make Mech Hunter's effect even more effective.

    80s Action Hero: Reduce his fully charged damage. Increase Dynamite Dodge's damage. Make Rocket Ride able to be cancelled. Increase the general homing of Can't Missile, but give it a longer delay before it fires.

    Electric Slide: Reduce the damage of Electric Slide's primary weapon. Reduce the cooldown of Funky Bouncer, and Outta Fight! Increase the duration of Outta Fight, but not by much! Make Disco Tornado's speed faster and reduce the cooldown, if you are vanquished with a Disco Tornado deployed, make it automatically detonate on the spot when you are vanquished.

    All-Star: Increase his rate of fire. Increase the direct damage area of Imp Punt. Make Sprint Tackle pierce through enemies, similar to Citron. Increase the health of the Dummy Shield slightly, but reduce the time it is deployed.

    Captain Deadbeard: Slightly increase the damage of Scurvy Scattershot. Make it so you can regenerate in your Barrel, but reduce the regeneration rate to about 25% of normal, and make Captain Deadbeard immune to Grody Goop inside the Barrel or make Grody Goop damage the barrel instead. Slightly increase the damage radius and movement speed of Barrel Blast. Make it explode slightly faster. Make his Parrot Pal move faster. Give Anchor's Away so you can move further distances with it and can get to higher heights with it, so it's sometimes worth using it instead of sprinting.

    Space Cadet and Space Station: Reduce the damage of Cosmo Shot, but instead of reducing the critical damage of it, increase its current critical damage. This means that critical hits are more valuable to aim for with Space Cadet. Reduce the time it takes to resolve Gravity Smash, and make it able to be cancelled, also increase the movement speed of it slightly. Make Big Bang Beam take a bit longer to resolve. Give a 1 or 2 second delay between transforming from Space Cadet to Station. Slightly increase the cooldown of Space Force. Make Crater Maker able to be cancelled. But please, you need to reduce the effect of the Afterburners upgrade, reduce the speed boost provided by it or increase its equip cost.

    Scientist: For Steam Blaster, increase the direct damage of the steam but reduce the damage of the lingering steam. Give the Sticky Healy Thingy a lower cooldown and make it last longer with more overall healing, but make it occur over a longer period of time. Either give Scientist 2 or 4 warps instead of 3. If you gave him 4, give each Warp longer cooldowns and give a 1-2 second delay between each one. I'd prefer 2 though. As a passive, reduce the healing rate from the Healing Hose but increase it instead while the Scientist is aiming. 

    Engineer: Reduce the speed of his primary weapon or the damage. Reduce the cooldown of the Stun Mines and increase their health. Increase the Heavy Helper's speed buff to other zombies but the Engineer no longer benefits from his own Heavy Helper. Allow 2 Double Times to be placed at once by a single Engineer, but increase the cooldown times and reduce the speed boost duration each Double Time provides.

    That's all for now. Also it may be worth mentioning that I would like damage fall-off on all characters.

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