10 years ago
Balancing: Team Plants
Welcome plant vs zombies lovers and haters...😉
I am pleased to present you with my ideas, balance tweaks, and potentially new abilities for the best team!
It has been a hectic launch for every...
Many might think or assume that, but my play style worked fine in the first game. In fact I was spawn camping the zombies, that's usually how aggressive I am? It's not a matter of play style, it's a matter of balance.
Anyway I'm going to give these suggestions an overhaul and when I do I'll give the thread another bump 🙂
Thanks for the feedback, I think Sunfollower needs a bit more than that, instead of giving her a warp maybe she should have twice the movement speed of any other class in the game, so at least she can run, get to fallen comrades quicker and actually have a chance to maintain a distance if one has been closed. She is a sitting duck compared to every other class, even Rose can turn invincible and respawn just to pee someone off.
I will reply to you later, naturally you're going to use the highest damage sniper but the class in general is built around defence, and with new classes added the abilities are redundant. I feel like one of her abilities should increase damage by 50% to everyone around it, and she should get both a shotgun and a plant turret to sit on like the Pirate.
@Zaheen1337 wrote:I will reply to you later, naturally you're going to use the highest damage sniper but the class in general is built around defence, and with new classes added the abilities are redundant. I feel like one of her abilities should increase damage by 50% to everyone around it, and she should get both a shotgun and a plant turret to sit on like the Pirate.
Cactus doesn't need a shotgun, that would make her a straight upgrade to Deadbeard, since her base damage is close to Sharkbite, the most damaging of the Deadbeards. Deadbeard has sacrificed pure sniping for a close range weapon, cactus is a pure sniper. It's asymmetric balance that adds uniqueness to the game. Symmetric balance is easy but boring.
If you want to add an ability to her, give her a deployable one way projectile shield similar in function to the orange's peel shield and give it 125-175 HP. Friendlies could fire through it while enemy fire would impact on the shield damaging it. However the cost of this "Holo Shield" is that it doesn't impede movement like the other shields do, as in players could walk harmlessly through it, enemy or not. Armored Nut would still have higher Hp and impede vertical movement, while the regular nut would allow you to deploy 1 more and better impede horizontal movement.
In terms of balancing you have to think in little steps, slight dmg buffs/nerfs/ changes to abilities/cooldowns. Drastic Changes will negatively affect gameplay since it becomes a fundamentally new game to learn every patch