Forum Discussion
This is a lot to take in and I'm pleasantly surprised that the new map is in this patch! I'll have to see how it looks and plays after work!
Most of this looks good, but some I'm not sure of, at least not yet. I'm presuming that blast radius is the core area of effect of an attack and the shockwave radius is the outer area of effect of an attack? I'm very glad to see the Steam Blaster glitch getting fixed, that's for sure!
Edit: I'm really happy to see the AI backfill! It will be nice at off times especially to keep the matches from being boring and one-sided. The AI isn't as good as most players but will at least be playing the objectives and can be more challenging than you might expect, if predictable.
The sprint changes are a bit confusing but apparently you won't need to jump constantly for max speed anymore? I would have reduced the base speed a little bit instead of increasing it and balanced the air and strafe speed accordingly, but we'll see how it works.
I like the change to melee characters getting crits, but I didn't see the hit registration issue addressed that seems worse on Super Brainz and Chomper than anyone else. I hope this is universally better with the patch!