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Sow Magic Beans (Shuffle four Magic Beanstalks that cost 1 sun and have 4/4, then when you put one draw a card). Despite of this when you put Sow Magic Bean draw a card. Then Sow Magic Beans gives you 5 cards into hand and 4 plants cards in your deck that cost 1 sun and have 4/4. (9 CARDS IMAGINE)
This card gives you 4 cards that cost 1 sun and have 4/4 and when you put in game draw a card.
MAGIC BEANSTALKS AND SOW MAGIC BEANS ARE UN-BALANCED. TWO WEEKS AGO YOU CAN NOT DRAW A CARD AFTER PUT A MAGIC BEANSTALK BUT WITH THEIR LAST CHANGES PLANTS ARE OP.
Sow Magic Beans at least must be cost 4 (not 2) or Magic Beanstalks don't have to let you draw a card as before (they are so powerful, 1 sun and 4/4 AND SINCE TWO WEEKS YOU DRAW a card). Imagine this card in a zombie deck. You put a 4/4 zombie that cost 1 brain then draw a card.
EA won't do anything to balance the game. It's a shame.
I'm one of those people who think Plants are pretty strong (especially against my limited card pool), but Magic Beans don't really seem like that big an issue, honestly. I mean, yeah they're cheap and potent, but they require some set-up and don't have any other abilities on their own. Deadly zombies take care of them pretty handily, and Cakesplosion does well in a pinch, even if you're losing out on cost a bit.
They're good cards, and when I'm playing Plants I certainly like to see them show up, but personally I don't find them to be the most troublesome cards in the game.
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