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why is this in guides and strategy? it is literally just opinions.
Team Plants
Pea: Agent/Toxic: Agent pea if your aim is good and toxic if you cant aim as good.
Flower: Shadow/Vampire: Shadow for the fire rate or vampire for the self healing.
Chomper: Fire/Electric/Hot Rod/Armor: Fire and Electric are good for clearing out a group of zombies, Hot Rod is good for fast movement after swallowing a zombie and Armor is good for heavy damage against tanky classes and extra health.
Cactus: Zen: Great direct damage and fine splash damage and allows the cactus to deal large amounts of damage if it gets a headshot.
Rose: Druid/Base: Druid deals ok constant damage if good enough aim with the extra poison damage, Base is also fine if you know how to play correctly.
Corn: BBQ: Basically the base with the extra fire damage making it the best out of all the corns.
Citron: Ice: E.M. Peach -> Freezing zombie -> Free kill.
Team Zombies
Soldier: Park Ranger/Camo: Park Ranger is great for dealing with groups of plants and Camo is good for single targets.
Scientist: Chemist/Zoologist: Chemist deals insane damage close up with a good spread, Zoologist deals good damage up close with its automatic weapon.
Engineer: Roadie/Plumber: Roadie is good at the cost of no range due to it stops plants from using abilities when being fired on, Plumber is good if you don't have the best aim due to splash deals good damage.
All-Star: Tennis: Extra movement speed makes him a threat and his weapon deals solid damage.
Pirate: sharkbite: Sniper does great damage on hit and ok splash, shotgun does ok damage with its quick firing.
Imp: Drake/Base: Drake deals good damage and fire helps, mech has no range and can be easily damaged if it cant get close enough, Base can deal major damage in a few seconds and mech has great range damage.
Super Hero: Electro: Chain damage deals huge damage to groups making it hard to deal with.
Eh thats what i think is the best class(s) but everyone has their opinion on it. 😛
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