Forum Discussion
From my personal experiences from GW1 and GW2:
Peashooter: Agent Pea or Law Pea. I know that both peashooters got nerfed in GW1, but Agent Pea is still very strong and Law Pea can be effective if you know how to play him (get up really close to enemies. Just always have Hyper or Super Pea Jump ready. It takes practice). I know Agent Pea can solo CRAZY!
Sunflower: Metal Petal or Vampire Flower. I know they are both sunflowers and therefore can heal themselves, but I just love that Metal Petal is one of the hardest hitting Sunflower (is there a stronger? idk) and the Vampire Flower has the lifesteal. From my experiences both can solo CRAZY! Garden Ops and once in a blue moon you can get all six boasts (Vanquish Master, First Strike Master, etc. It's very difficult, however, even if you are good. First Strike is pure luck and Assist can be hard if you are a killer type. I seen a Metal Petal get all six, though)
Cactus: Zen Cactus and Camo Cactus. Both are wonderful sniper classes. Both take practice, though, but can become wrecking balls if played right. Zen Cactus is perhaps the hardest plant to play, but if you can play it right, there is a likely chance you are good. (Twice I saw a Zen Cactus got Vanquish, Vanquish Streak, First Strike, and Assist Master)
Rose: Before the nerf, all roses were wonderful. I fell that Arcane Enigma is still a little OP. My personal favorite is the Fire Rose, since she can charge up a devastating attack that seeks opponents; it takes some skill to dodge seeking projectiles. Usually, if there are like 7 zombies together, Goatify as many of them as possible, Time Snare stragglers, then blast them all with a charged up normal attack, it's pretty much at least 3 vanquishes
I never thought much about Chomper, Citron, or Corn Cob. Even after a couple of buffs the I just simply can't play the corn right. I think Electric or Toxic Chomper, Electro Citron, and BBQ Corn are the best, but I can't play them right. Usually I stick with Cactus, Rose, Sunflower, or Peashooter.
Foot Soldier: I can't decide between Tank Commander, General Supremo, or Camo Ranger. I can usually get either Vanquish Streak, Vanquish Master, or First Strike with any of these. All three are good in my opinion. General Supremo and Tank Commander both play quite well as full on assault, and if the player's good you may never see a Camo Ranger yet still get killed by him.
Scientist: Chemist. No Contest. Unless if it's Target Practice (Then I'll go Paleontologist or Astronaut), the Chemist is a huge burst damager, capable of probably getting Vanquish Master, Heal Master, and Revival Master. If you have double heal and Energy Warp, it's a wreaking ball. Again, my experiences. Maybe I just don't know how to play the other scientists right, but Chemist is so far the best for me.
Electro Brainz is best for Super Brainz, I think. Range is good, damage is good, group control, etc. However, I don't like melee characters, so I usually stick with the range attack, which might be the reason why I suck at Super Brainz.
S.H.R.imp is probably my favorite, but I just don't like how low health the imp has. Any melee character can take him down with relative ease, and Rose is somewhat effective with the seeking projectiles.
I have no use for Engineer, All-Star, and Captain Deadbeard. I play engineer only if our engineer didn't get the teleporter, but otherwise I have no use for these three.