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Iron_Guard8
4 years agoLegend
He should have never been removed from BfN. While it looks a lot like Torchwood, he acts very differently, and of course one of my favorite NPCs from GW2 questing, is Grumpy Stumpy! We generally want to see more stuff, not less. It's why between all 3 games there are only 2 characters I never want to see again, and that's the swarm characters in BfN. Some need to be adjusted like Toxic Brainz, but losing a boss that was very different from another, even if they look similar, was a bad idea.
He's actually pretty tough and his charge move is far more effective at catching you than one would think as he can charge around obstacles and toss you around. Super Big Stump waves aren't the most difficult, but can be surprisingly painful.
- 4 years ago@Iron_Guard8 It's crazy to think that if you don't count the boss hunt reskins the plant side still only has 4 normal bosses in bfn, which is the same amount gw2 launched with.
The pathfinding during the charging is actually really good with garg/stump being able to move around corners and even use rampways if they're there. They had to do this for every map and the backyard in 1 and 2 which is something many people don't pick up on until it's gone.
I wouldn't really call any of the plant super waves in 2 easy as all of them are tough for different reasons unlike the zombies who definetly had an easy distinction in difficulty between disco and yeti.
He shouldn't have been removed as he gave zombies an enemy that shows them what its like to face a melee oriented boss.
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