Forum Discussion
Anonymous
8 years agoHahaha. ✌️👃✌
I was thinking about when you said hidden plant trick...what would be cool is either a trick or even environment would work...when a zombie is played on that environment, a plant with matching stats spawns. Or even some type of plant relevant to the environment etc...
Or a plant like the portal technician, say, Bush hiding in a bush, or something like that and after the original is destroyed the other bush is exposed. Maybe another plant name, just cuz....but that would be a good card
I was thinking about when you said hidden plant trick...what would be cool is either a trick or even environment would work...when a zombie is played on that environment, a plant with matching stats spawns. Or even some type of plant relevant to the environment etc...
Or a plant like the portal technician, say, Bush hiding in a bush, or something like that and after the original is destroyed the other bush is exposed. Maybe another plant name, just cuz....but that would be a good card
8 years ago
@patdk75 wrote:
Or a plant like the portal technician, say, Bush hiding in a bush,
HOLY SHEETS OF PAPER!!
THAT'S AN AWESOME IDEA!!!
Imagine it this way...
1 sun - Smarty plant trick - Bush
"The next plant you play this turn is hidden until the battle phase begins."
Is like a combination of Teleport + Gravestones, but for plants. You hide your plants inside a bush and only come out once the battle begins. (Pretty much like the way teleport works)
And because it is hidden, it would make the plant semi-untrickable (pretty much like gravestones).
- Anonymous8 years agoI can totally imagine it that way...that would be.....(I'm sure there's a meme for this).
That's the kind of thinking man... I tell ya, if there's ever anything about no more cards I am pretty sure that we as a forum could come up with a reasonable 50 or 100 card set...
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