Breath Chompers
I will simply cut to the chase by saying this: Fire and Power Chompers outclass Toxic Chomper and Chomp Thing.
Fire has always done 10 damage per hit.
Power does 10 now, it once was weak and dealt something like 5.
Toxic has always dealt 6 per hit.
And Chomp Thing actually got weaker, he has always dealt 6 normally, but he actually hit more often in GW1, meaning his DPS was higher.
Giving that Fire is pretty much a direct upgrade to Toxic (usually. Toxic Pea is a huge exception), as it deals more damage over time, Toxic Chomper is almost useless compared to Fire Chomper.
I must question why Toxic Chomper has this lower damage output, and nothing has been done about it, like Power Chomper's buff. He should deal just as much damage as Fire and current Power Chompers/.
Chomp Thing feels like an almost completely different character. What was once more damage has completely changed to increased health regeneration rate.
Now, don't get me wrong, The increased health regeneration is cool, but it mostly does NOT help him win a fight, giving he has much less max health, and the fact NO ONE will be regenerating in a fight.
As I said before, He once had a higher damage output, because his breath had a higher 'hit rate', resulting in more damage.
I heard that he is getting a damage buff, but I think he should have his higher 'hit rate' back instead, and a health increase.
In conclusion, I think this should happen with these characters.
Toxic Chomper: Damage buff, 6 ---> 10 (Same as Fire and Power Chompers)
Chomp Thing: Increase 'hit rate' back to the way it was in GW1, buff health 125 ---> 150