9 years ago
Buffs and nerfs
Nerfs Ice and fire elements Reduce the time of being frozen from 3 seconds to 1 second also reduce time of being slowed down by ice. This will make Ice citron less threatening, same with ice f...
I understand that the Gravity Grenade is a bit frustrating and any game with multiple Imps in it can rapidly get on ones nerves since they are a small fast moving, often jumping target with Gravity Grenade and a Z-Mech but I was in a couple of games like that over this last weekend and you don't automatically have to lay down and let them walk all over you.
In a game with multiple Imps I make certain that I'm playing a character variant which can enable you to handle their dodgy movement and small size. The other key tactic which I use is to keep them at medium range or longer since the toss for the Gravity Grenade is more Close range. I find that a lot of Imps at longer ranges are not yet hopping around like a maniac so it can be easier to score direct hits on them, and while they do tend to start hopping around when they get to medium range and see you it's still possible to target their small hit box while keeping out of Gravity Grenade range. If you're having problems with one character try another.
Eventually an Imp is going to get into Close range and Gravity Grenade you, or you'll turn a corner and run into a Z-Mech and get mashed but that's just the way the game goes, just like in any game with a Chomper you'll almost always be a victim to Burrow at least once if you're on the Zombie team, or have a Foot Soldier smack you in the face with a ZPG at least once when you're a Plant.
A lot of times when I suggest using, or learning, different tactics part of what I'm suggesting is that a Player just not charge face first into the thick of combat over and over again without stopping to see what characters are where and doing what. Yes, a lot of the time you'll have to wind up in close range combat and the whole thing will be a mess with explosions and flashing lights and floating and charging and things on fire but there are plenty of times where flanking around or engaging from medium range or better can be less frustrating and can get you the opening that you need to make close combat less of a mess.
I understand that a lot of Players are super competitive but at the end of the day it's just a quirky game; if you want to throw the controller across the room take a break.
yea your right, just abuse the power of the electro pea.
And for zombies choose captain cannon.