9 years ago
Buffs and nerfs
Nerfs Ice and fire elements Reduce the time of being frozen from 3 seconds to 1 second also reduce time of being slowed down by ice. This will make Ice citron less threatening, same with ice f...
@IronCatFish47 you read my mind iron.
Honestly i'm sick of reading always the same things, forever and ever, almost of the things in this list are unnecessary. I like that Iron has time to explain things because he do love the games, but honestly this is getting very annoying.
Also some buffs are really fun to read.
Torchwood - only close range damage 7 to 12
Health buff 300
?!?!?!??!?!?!?
Metal flower damage increase 7/8- 12/13
!?!?!?!?!?!?!?
All characters move a little faster
!?!?!?!??!?
It's fun that you want to nerf all the skills that punish mispotioning like ZPg, stuck shot, husk hop and then you ask for a movespeed buff, i guess you're not serious after all.
@xXFrozenChromeXx wrote:
@IronCatFish47 you read my mind iron.
Honestly i'm sick of reading always the same things, forever and ever, almost of the things in this list are unnecessary. I like that Iron has time to explain things because he do love the games, but honestly this is getting very annoying.
Also some buffs are really fun to read.
Torchwood - only close range damage 7 to 12
Health buff 300
?!?!?!??!?!?!?
Metal flower damage increase 7/8- 12/13
!?!?!?!?!?!?!?
I just stopped reading when I saw that metal flower dmg increase.
About the skills:
Pea Shooters Gatling Turret Mode and and Soldiers ZPG are one of the best elements in the entire game. There is absolutely no reason to change them. Just like the engineers Stun Grenade is a great feature in this game. Except that the grenade actually deserves a little buff to address the Burrow Spam of inexperienced Chompers.
Which of course means that Chompers Burrow should not be nerfed. Because he already has it rough.
And that brings me to the 4 skills that need to be addressed.
I've already mentioned the Burrow Spam. But there is also the completely broken Husk Hop and the annoying Gravity Grenade. But while i would only add another 3-5 seconds to the current cooldown of the Grenade, Husk Hop needs serious work. Not only does it easily bug out completely on the environment and gets stuck and flips at the weirdest places, it's also blocked by characters. Which often leads to insta-kills against enemies up close. I even managed to kill a Super Brainz mid-air because Husk Hop got blocked by him, leading all the bullets towards his feet. Again; mid.air.
Husk Hop should at least bounce people off, not get blocked by others. With the only exception of Mechs and bosses.
That and nerfing the way it's direction can be controlled will already make i lot more balanced.
But that is not enough. If it - for whatever reason - flips, the shots can all lead forward instead of down. I've already had that happen. And you can imagine what survives a barrage like that.
And not to forget the good old Impkata. The beloved 0-aim, 0-skill skill. "Deal ~100 damage against a single target with 0 aim and feel good about yourself". It should simply deal less damage and be a bit more generous against groups. And not spread bullets even directly above or below the Imp.