2 months ago
bugs in pvz heroes
the new update its full of bugs that make dificult to play or even imposible, some cards don´t work properly or the game crash. is it posible to have a new update fixing this problems? a list with s...
After a update yesterday I saw the following bugs:
- rustbolt are playing 1 cost cards that turn into knights on the first turn without something prompting it. Then every zombie they play after that does the same
- nurse gargantuar isn't healing
Yesterday's update brings a Fatal Bug :
When Zombie King in hand, the zombies entering field will turn into Knight(5/5, Armored2) and all other zombies in field will turn into Knights, whether or not the zombie is played/transformed/conjured. Even when you play a trick, the zombies in field will all turn into Knights, AS LONG AS THERE IS A ZOMBIE KING ON HAND!
This is really terrible and absurd, meaning I can freely play 1/5/5 Armored2 cards as long as I hold a Zombie King in hand.
Other bugs after yesterday's update:
- Nurse G. will heal the hero the same amount that it get hurt
- Deep Sea G. gets +1/+1 every time a zombie enter a line(including moved)
- Many of the original bugs in the first floor still exist.
But they all are not comparable to the Fatal Bug above,
IT TOTALLY RUINED THE ENVIRONMENT OF RANKING RACES!!!
I hope the PVZ team can fix it up as soon as possible. If we can't do that, to be honest, let's roll back the version before Dec.2024, OK? I think you know how terrible experience the plant players now hold.
Glad to see the fixing announcement today, proving the PVZ team is still working, especially when the Christmas is near.
Some remaining problems:
- Solar Flare superpower description hasn't changed after reverted. Mime G./Octo zombie also have the same problem.
- Nurse G. doesn't heal after attacking.
- Quarterly Bonus actually makes a zombie gains +4 strength rather than be changed to 4 strength as describe.
- High G. superpower still make the environments in plant hero's hand cost 1 less; after the update, it also reduce the plant trick cost by 1.
Among all the balance updates, I think Cross-Pollination is the worse. Because this trick does not seem so ... Solar. The older one making all plants on field strikethrough is an amazing design, discarding it seems to be a pity.
Hope everything gets better! And Merry Christmas in advance!
Events dont work and store too
We are in january and we still have a lot of bugs and problems. I played a little and listed some remaining problems:
- Descriptions outdated: Solar Flare superpower, Bean Counter, Mime Gargantuar, Octo Zombie, Wizard Gargantuar.
- Nurse Gargantuar: doesn't work when played by us (but it works when played by IA)
- Quarterly Bonus actually makes a zombie gains +4 strength rather than be changed to 4 strength as describe.
- High G. superpower still make the environments in plant hero's hand cost 1 less; after the update, it also reduce the plant trick cost by 1.
- Missions doesn't update without entering in battle most of cases: very old bug, but we have to list.
- Wormhole Gatekeeper: only the cards conjured by it cost 1 less, not all conjured cards.
- Wannabe hero's healing happens after it gains health, meaning it will still gain health equal to the amount of health your hero had when played.
- Water balloons doesn’t actually need to target non-amphibious zombies.
- Unthawed Viking: "when played: freeze all plants here". BUG: It is not freezing.