Forum Discussion
Anonymous
10 years agoI have to disagree here. I'm not saying he's perfectly fine, I actually think that her damage could be brought up to 70 since they nerfed her a bit to hard, but he's so much stronger in this game than he ever was in GW1. With the nerf to the only Zombie that could seriously pose a threat to him, the Super Commando, she's the uncontested queen in of long range sniper duels in GW2. I still think that all Deadbeards are inferior as a Sniper in exchange for a shotgun that can be avoided by staying away further than 5 meters in close range fights. The key strategy is to predict your enemy's movement and to press the trigger at the exact moment to hit his head. I know it's A LIT easier said than done, but I practiced with high sensitivity and a friend in a private match. It took me about 3 hours to get the pattern for most Zombies, and bouncing Imps are almost im(p)possible to hit, but it works well enough for most characters. And as far as as the TTK goes, it's srill 0.96 seconds for anything that is not an All-Star, Super Brainz or Mech (altough damage against Mechs should be increased)
10 years ago
I blame his super slow aim.
- ApprovedAnonymous10 years ago
I still do well with some cactuses in this game, so I'm not sure all of them need a boost. Camo cactus aim definitely needs to be sped up just a bit... He already fires incredibly slow, has a small mag size, and has a terrible reload speed. That's penalty enough penalty for the benefit of huge zoom. Increase the aim speed please! Keep it slow, but not THIS slow.