Forum Discussion
6 years ago
@arit0824 I see your point and I kinda agree and kinda disagree and here’s why. I’ll just do ppl’s ‘it takes skill to land’ argument since it seems that that big hitbox takes skill to hit a person 😂. Since you have to charge it, it and if you miss it, you have wasted 1 sec before you can attack again. In that sec, some plants can already have you rezombiefying.
While I agree with it is, it takes almost no skill to land a hit with it. Unless you’re trying to snipe with it but why would you. The reason I find the 80 dmg too high is cause it’s in the same ballpark as deadbeard’s/80’s hero’s fully charged shot which also do 80-100. But basically one shot NC. Their shots take skill due to small hitbox of the projectile. Btw your wrong, 80’s hero does 75 dmg at least since you can one-shot a NC fully charged without headshot.
50 dmg (Snapdragon’s ball damage) is a little too low I’d say given the fact that 2 punches are 50 dmg and you can throw a punch faster after a punch than when you did the flying fist.
@GutmanSca lolz see my reaction to arit for flying fist. Ultra jump is NOT an insta win. Far from it unless the plant is already hurt. It does less than 75 dmg so it can’t even insta kill NC. It does however badly damages almost every plant and if you know how to ‘aim’ you can win almost any 1v1. Only problem I have had was with an Oak...
The combo of both flying fist and ball I can see as being unfair for a melee character. But the delay in attacks mean you have to coordinate your attack and your vision if you are to hit a target. That’s why I believe he should not be nerfed. If the ultra fist just gets a damage reduction, it’ll be fine I think.
While I agree with it is, it takes almost no skill to land a hit with it. Unless you’re trying to snipe with it but why would you. The reason I find the 80 dmg too high is cause it’s in the same ballpark as deadbeard’s/80’s hero’s fully charged shot which also do 80-100. But basically one shot NC. Their shots take skill due to small hitbox of the projectile. Btw your wrong, 80’s hero does 75 dmg at least since you can one-shot a NC fully charged without headshot.
50 dmg (Snapdragon’s ball damage) is a little too low I’d say given the fact that 2 punches are 50 dmg and you can throw a punch faster after a punch than when you did the flying fist.
@GutmanSca lolz see my reaction to arit for flying fist. Ultra jump is NOT an insta win. Far from it unless the plant is already hurt. It does less than 75 dmg so it can’t even insta kill NC. It does however badly damages almost every plant and if you know how to ‘aim’ you can win almost any 1v1. Only problem I have had was with an Oak...
The combo of both flying fist and ball I can see as being unfair for a melee character. But the delay in attacks mean you have to coordinate your attack and your vision if you are to hit a target. That’s why I believe he should not be nerfed. If the ultra fist just gets a damage reduction, it’ll be fine I think.
6 years ago
Honestly think they need to buff all the weaker chars (waste time making a list did it once staff do t see or care) anyway buff up them weaker chars on both sides this low damage bad controls running away * is annoying, then after all weaker chars are buffed then consider if and what nerfs are needed.