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SundropDot's avatar
5 years ago

Character Ideas - Sunflower

Hey, so I am new to the GW2 forums, but I was pretty active on the BFN forums. I came here since I prefer this game and I hope they update this game and build upon this because I think this game is awesome.

Anyway, I like to propose new character ideas, thoughts on balance, and how to safely add new content without power creep or other problems. And even though they may not ever be used in another GW3, even if that ever comes out, I feel like it would be fun anyway. In this thread I will be detailing new variants for Sunflower that I thought would be both pretty cool to have and play, and would fit into GW2 and its mechanics.

If you want to see my sketches of them, please respond so.

Acidic Flower

This Sunflower would be the toxic variant of the group, acting as a crowd control character with healing abilities. Her ability to easily spread damage and toxic with her unique firing pattern will rack up chip damage for the team. She would be weaker in 1v1 scenarios, but better for group fights and objectives.

Variant: Toxic, Shoot 3 Shots Horizontally At the Same Time, Center Shot Will Travel Regularly And the Two On the Side Will Steer Away From Middle As it Travels.

Health: 110 - 120

Rate of Fire: Moderate

Damage: Close to Mid Range: 6 Dmg

                Long: 3 Dmg

Ammo: 90 - 120 (90/3 = 30, 30 - 40)

Critical: No 

Rarity: Super Rare

Primal Flower

This Sunflower is a little larger than the others, but can take more shots and can peek more than others. With her quick regeneration abilities and large bullet size, she can withstand a few hit and dish out a good chunk too. She would be better for 1v1's and soaking damage, but worse at overall vanquish potential and objectives.

Variant: Faster Regeneration (And Quicker), Larger Bullet Size

Health: 140 - 150 (Slightly Larger Hitbox)

Rate of Fire: Moderately Slow

Damage: Close Range: 14 Dmg

                Mid Range: 11 Dmg

                Long Range: 7 Dmg

Ammo: 35 - 40

Critical: No

Rarity: Rare

Royal Frost Flower

This Sunflower elegantly shapes the battlefield with her frozen weaponry. She will have a relatively lower damage output compared to other Sunflower's but her freeze, happens slightly faster, allowing her to freeze more zombies albeit for less time each. She would be best as a supportive Sunflower, supporting her team with ice freezes, but not doing as well alone.

Variant: Ice, Faster Freeze but Less Frozen Time

Health: 100 - 110

Rate of Fire: Moderately Fast

Damage: Close Range: 8 - 9 Dmg

                Mid Range: 6 - 7 Dmg

                Long Range: 5 - 6 Dmg

Ammo: 30 - 35

Critical: Yes (Only Add 2 Dmg)

Rarity: Super Rare

Bulls-Eye Flower

As the legendary Sunflower, Bulls-eye Sunflowers leave fear in the enemy with dangerously high damaging Sun-Shots that increase in power the farther it travels. With their legendary mode, they gain slight homing, defense, and speed. Despite this fearsome presence, they are quite a joke at close range, with little to protect themselves.

Variant: Legendary, Sniper, Reverse Damage Drop-off, (Legendary Mode: Speed, Defense, Slight Homing)

Health: 100 - 110

Rate of Fire: Slow (like Camo Cactus)

Damage: Close Range: 30 Dmg

                Mid Range: 50 Dmg

                Long Range: 70 Dmg

            Very Long Range: 90 Dmg

Ammo: 4 - 8

Critical: Yes (Only Add 10 Dmg)

Rarity: Legendary

 Please respond if you have any questions, which could be about why I designed them this way, how would they be effective, etc. I would love to talk about other aspects or variants of Sunflowers as well not just these variants. I'll try to respond ASAP.

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