6 years ago
Character Variants
I’ve been playing this series now since the very early days of the original. Those were the days. My my biggest problem is no character variations. It isn’t the same. The turf maps maps are the s...
It won't and i agree with you. The new perks are a very very sad replacement and aren't fun or interesting at all.
The theme of variants returns! Time to dig out my old concept posts!
You know, I'm tired of EA not replying. I like the perks system, but there are not enough perks. They could even make perks to emulate character variants. For design space, there would be 8 upgrade points and 15 promotional levels, with faster experience earning.
Sample variants:
Vampire Flower: Sunflower's primary weapon heals 60% of the damage it deals. Damage is increased, but so is dropoff. Unlocks at Elite I, costs 5 upgrade points.
Flame Brainz: Super Brainz attacks slower, but lights enemies on fire. Unlocks at Specialist II, costs 4 upgrade points.
S.H.R.imp: Imp shoots and reloads faster. Unlocks at Super Elite I, costs 3 upgrade points.
Mob Cob: Kernal Corn's shots become piercing. Unlocks at Advanced III, costs 2 upgrade points.
Please do some of these EA, and fix your game first. We don't want a game broken even more.
Another suggestion: set up servers WITHOUT the new upgrades in addition to servers with, so players who don't want to playtest don't have to.