Cheese Mines Turf Takeover is impossible to win on attacking side
The final objective on the cheese mines (edit: the map is called Goopy Gully) turf takeover map (the giant space flagpole where you have to shoot the core) is not possible to win on plant side. I have yet to see plants win. As the objective progresses there are more spinning parts that block the core, which is a cool idea, but the thing has so much health. Once you get it to 40% hp it spins around to face the right side of zombie spawn. This means that you have to stand directly adjacent to the zombie spawn while staring at the core waiting for the half second that there isn't a shield covering the core to deal damage to it. And with the terrible stuttering in pvp, your shots might not even register! I haven't seen the objective go below 20% and I've played the game a lot so far. Either zombies need to be totally brain dead (heh) or plants need to be extremely coordinated, probably a mix of both. It's a cool objective idea, but really poor execution.