Forum Discussion
6 years ago
@benn1nat0rThank you for the support. Just to make things clear, I understand that for these changes to be implemented damage dropoff would have to be in the game alongside the changes to all upgrades to fit more like the ones I designed. I redesigned this character on the grounds of having these mechanics in the game already. It is more of a what I would do if I could change many things about the game. In my vision of the game, most to all perks would have a positive and negative side (a trade-off) and damage dropoff would definitely be apart of it, alongside a few minor but important changes.
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TheSprinter85
6 years agoHero
@SundropDot I would like to see how these changes work out. I think that Chomper’s Slobber Shot should do more than it does now at close range, but much less at long range. Perhaps about 50 at near point-blank range, but only about 2-5 at very long range, which can deal this damage to multiple Zombies if you have Halitosis equipped.
The only problem I have is overall, it sounds like Chomper would get nerfed too hard. I’m seeing, for instance, 30 seconds for Cooldown of Burrow if vanquishing someone, but you can only eat them at half health, for instance. He sounds like he would get more nerfed than buffed.
But excellent list and look forward to seeing more!
The only problem I have is overall, it sounds like Chomper would get nerfed too hard. I’m seeing, for instance, 30 seconds for Cooldown of Burrow if vanquishing someone, but you can only eat them at half health, for instance. He sounds like he would get more nerfed than buffed.
But excellent list and look forward to seeing more!
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