6 years ago
Chomper Rework Idea?
Listen, Chomper is fundamentally very hard to balance. I think we all can agree. Since the beginning of GW1, he has been an odd character, but I think that Popcap can make him more balanced. I th...
Imo, the current version of Chomper is already much greater than GW1/2's version, because you can ranged damage.However, there is always room for improvement!
-I think Goop is in the right place (not too OP, but still a good skill);
-Spikeweed should definitely be changed back to GW2's version; edit: I also think this should be more ''stealthy''
-Burrow has always been in a tricky spot. As you said, if the Chomper is too fast, it's cheasy, but if it's not fast every zombie character can ''easily'' out-sprint a burrowing Chomper (unless the Chomper has increased movement speed upgrade). I think the base Burrow speed should be increased slighly, so only zombie characters with movement abilities can dodge it (e.g. Soldier Rocket Leap or 80s Dynamite Dodge).
Perhaps, the base digestion speed can be increased as well, without the need of upgrades. Or temporarily increased damage reduction while digesting (could be OP of course, so requires testing).
In any case, the ranged damage is insane if you can time the shots and have decent aim..